During the latter half of the year, Chen Mo's update rate for Overwatch slowed down significantly. Although new heroes and maps were being released on schedule, the delayed release of ranked mode had caused some dissatisfaction among the players.
Although there were other modes for players to choose from, and the number of active players in Overwatch was steadily increasing, the lack of a ranked mode was still a huge disappointment.
Under these circumstances, the appearance of Gunfire Chronicles would definitely poach a group of competitive players from Overwatch. For Emperor Dynasty Entertainment, this was the best time to start.
Under the overwhelming publicity, Gunfire Chronicles instantly attracted the attention of a large number of players, even overshadowing Switch and Super Mario Odyssey in terms of momentum.
This wasn't to say that the handheld and Odyssey weren't good. Part of it was because of the market environment, it was easier for VR games to attract the attention of players. Another part of it was because Emperor Dynasty Entertainment was willing to spend a lot of money to promote the game, easily creating the illusion that the game was very popular.
On the official website of Gunfire Chronicles, there was a slogan that caused quite a stir.
"An FPS game that allows you to use skills. Ranked mode is fully open, waiting for you to reach the top!"
Obviously, this slogan was clearly hinting that I'm a game similar to Overwatch, but I have ranked mode!
Obviously, this kind of promotion would definitely garner a lot of criticism from the players of Overwatch, but Emperor Dynasty Entertainment wouldn't be Emperor Dynasty Entertainment if they were afraid of being criticized.
These criticisms didn't affect the attitude of Emperor Dynasty Entertainment's players towards the game, it was just to make the loyal Overwatch players feel disgusted.
The two games were already in a life-and-death relationship, so what if they scolded it a little?
This advertising slogan had a very good promotional effect. Some of the Gurus who had been waiting for the Ranking Mode for a long time were all excited. They wanted to go to "Gunfire Chronicles" to bully the noobs and rush up the ladder. When the time came, they would be able to show off or something.
There was also a large number of questioning posts on Overwatch's official forums.
"Why hasn't Chen Mo opened up ranked mode? Did you really forget about Overwatch because you've been busy with handheld consoles and new games? "
"I don't get it. Overwatch recently released a new hero and a new map. They obviously have the manpower, but why is the Ranked Tournament so low priority?"
"Yeah, a lot of people went to play Gunfire Chronicles because of the qualifiers. Chen Mo shouldn't be this slow!"
"Look at League of Legends next door, all kinds of competitions are in full swing. When will Overwatch do the same?"
Some of the Overwatch players were disappointed. From their point of view, Chen Mo was making a low-level mistake. He could've solved it a little earlier in the Ranked Mode, so why did he drag it out until now?
Towards these suggestions, Chen Mo remained silent. He didn't say a word, nor did he respond.
…
Emperor Dynasty Entertainment Headquarters.
Jin Jieguang happily brought a set of data to Lin Chaoxu's office.
"Boss Lin, this is the online data for Gunfire Chronicles. Please take a look."
Lin Chaoxu looked through it a few times and nodded in satisfaction, "Not bad, it's maintained quite well, much better than Ancient Catastrophe."
Jin Jieguang couldn't help but smile, "Also, Boss Lin, there are a few numbers that you can pay attention to. Compared to Overwatch, Gunfire War has an obvious advantage in terms of the number of hours the core players are online and the satisfaction of the core players. Obviously, this is all because of the ranked mode. "
Lin Chaoxu nodded, "Not bad, it's just as we expected."
This time, when "Gunfire War" was released, Jin Jieguang and many others in the "Gunfire War" project were all on tenterhooks, fearing that a tragedy like "Ancient Catastrophe" would occur.
"Ancient Catastrophe" had a good start at the beginning, but there was a sudden large drop in its data in the early stages. No matter how hard they tried to save it, it could not be saved. Lin Chaoxu and Jin Jieguang were very afraid that "Gunfire War" would repeat the same mistake.
Up until now, Gunfire Chronicles had been developing quite well. Although it was still far from Overwatch's standards, Lin Chaoxu believed that at least the game would not die like Ancient Catastrophe!
…
World University's classroom.
There were more students attending Chen Mo's elective class this time, even more than the first class. Many of them were already standing in the corridor, just to catch a glimpse of Chen Mo.
After the unprecedented success of the Switch and Odyssey, many people's views were completely changed.
Those who doubted Chen Mo before were now convinced. Chen Mo said he would make a handheld, and not only did he make it, but it was also selling so well. It was completely against everyone's common sense.
Indeed, listening to Chen Mo's class was like witnessing history. Chen Mo made a simple prediction about the handheld, and it was actually becoming a reality!
Today's class went smoothly as usual.
During the break, a few students surrounded Chen Mo and started asking questions.
"Professor Chen Mo, can you buy a new Switch from where you are? I want to buy one. "
"Are there any future games planned for the Switch? Not the games on Thunderbolt Gaming Platform, only if they're made by you! "
"Professor Chen Mo, which team do you think is the strongest in China? Is it NRG? "
Chen Mo took the chance to chat with the students and answer their questions.
At this time, a student asked, "Professor Chen Mo, Gunfire Chronicles from Emperor Dynasty Entertainment copied Overwatch, and they even have ranked matches. It seems like the response is pretty good, why doesn't Overwatch have ranked matches?"
Chen Mo didn't answer immediately, but asked back, "Does ranked matches have to be a good game?"
The students in the front row were shocked.
Isn't that obvious? The Qualifier mode was definitely a good mode!
From Warcraft to League of Legends, you've proven it yourself!
There were too many advantages to ranked matches. It allowed players to pursue long-term goals, it allowed players to differentiate their skill levels, and it also provided a platform for professional tournaments in the future.
Without a ranked mode, it would have been very difficult for League of Legends to develop into a professional competitive game.
Why did Chen Mo ask this question when there were so many advantages?
Chen Mo laughed, "There's nothing that's absolutely good in this world, and there's no such thing as an absolutely good way to play a game. Currently, the games that have released the ranking mode are doing very well. This gives everyone the illusion that ranking mode is a game without any side effects. "
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