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Home > Fantasy > Almighty Game Designer > Chapter 510

Chapter 510

Words:1562Update:22/06/20 13:07:09

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In one night, this magical handheld seemed to have swept through the country's gaming and technology media, with all sorts of information about it exploding.

In the beginning, there were only news about this handheld on video websites and one or two technology media outlets. Most of them were pessimistic about the handheld, but later on, a large number of digital and gaming enthusiasts were unboxing the Switch, and it even spread to other channels.

In the long run, it was the reviews of the core fans that determined the fate of a device.

For Chen Mo, he had a very broad base of players in China, and even more so, a lot of diehard fans. Just like Blizzard in his previous life, no matter what game it was, the first reaction of diehard fans was to buy it, buy it, buy it.

Even if Blizzard was stupid enough to make a handheld, as long as the quality was good, there would still be a lot of people who would buy it mindlessly. This was reputation.

However, these loyal fans wouldn't be able to support the sales of a classic product. The fringe fans and passersby would still have to wait for the reviews of the core fans before they could make up their minds on whether or not to buy the product.

After watching the large scale livestreams and videos, most people had a more comprehensive understanding of this handheld.

In fact, Chen Mo's first stage was mainly aimed at two groups of people. The first was his core fans. As long as the quality of the handheld was good, they would definitely buy it. The second was players who were interested in similar gameplay. For example, some people liked CGI games, while others liked these types of casual two-player cooperative games. For them, the Switch and Super Mario Odyssey were the best games in this area, and they would definitely buy it.

Chen Mo didn't plan to make this handheld popular all over the world, and compete with the other three platforms. That wasn't realistic at all.

Chen Mo's goal was to use this handheld to fill the gap in the current gaming market, and at the same time, earn as much Happiness as possible.

In other words, this was a handheld that could be bought by hardcore players and the general public. As long as it was attractive in any way, the two thousand RMB spent was definitely worth it.

Could it reach the sales of his previous life? That was definitely impossible, as the market environment was different, and the accumulation of resources was also different. To be able to sell to this point was already very good.

The Switch's sales would continue if there were more high-quality games and derivative games released, but it definitely wouldn't reach the level of Nintendo in his previous life.

However, even with the current sales figures, it was enough to stun the local gamers and gaming media.

The number of pre-orders for the second batch had also exceeded a hundred thousand. After Chen Mo announced that the handheld would be connected to the Thunderbolt Gaming Platform, everyone had faith in the future games of the handheld.

This was one of the advantages that Chen Mo had in choosing his own distribution channel. Everyone knew that Chen Mo had a lot of good games in his hands. He just needed to port a few of them onto the handheld and he wouldn't run out of games to play. Therefore, he didn't have to worry about getting bored of the handheld.

It was only now, after the sales figures were released, that many gaming media started to seriously analyze the reasons behind the success of the handheld.

Tianji.com's gaming channel had even published a very long game review.

"The Switch is a very unique product. It represents a brand new gaming experience. It's kind of like the perfect fusion of a mobile phone and a PC. Moreover, the two controllers' game modes even surpass the previous two platforms in terms of experience, allowing you to play PC-level games anywhere. "

"This novel feeling made me realize that this technology has always been there, it's just that no one has discovered it."



In fact, the Switch was basically a loophole between a mobile phone and a PC. It wasn't small in size, but it was still within the acceptable range of a portable device. It didn't need to be as thin and light as a mobile phone, it just needed to be able to be brought out of the house.

After many gaming media outlets disassembled the device, they discovered that its performance was about seven times that of a typical high-end phone. Of course, this was a relatively sensational figure, but in reality, regardless of whether it was in handheld or mainframe mode, the Switch could run large-scale games at a stable frame rate. This had already surpassed many phones on the market at the moment.

(This figure was made up. You can find out on Google what it was in real life.)

At the end of the day, it was because the Switch was a dedicated gaming console.

In other words, as a compromise between the mobile phone and the PC, the switch took into account both performance and portability, and greatly lowered the price. It seemed to be under the pressure of the PC and mobile phones at the same time, but it had found a way out. This was also what everyone had overlooked before.

After the release of Super Mario Odyssey, many gaming media also started to review the game.

"Speaking of open worlds, it seems like the concept of open worlds and sandboxes are all over the place. However, there are very few games that can do a good job with an open world. The formulaic world can no longer satisfy the needs of the players, and it's lost the novelty of an open world."

"But after seeing Super Mario Odyssey, the author's interest in an open world seems to have been reignited. That's right, I have to praise this game today."

"According to the designer Chen Mo, this game isn't a level game, but a box world where players will have adventures in different worlds. The plot of the game is actually very simple. It's about defeating the demon king and rescuing the bitch princess. "

"Of course, the real content of the game isn't the plot, but the collection and puzzle solving. I really want to say something bad for Chen Mo. This is the most fun collection and puzzle solving game I've ever played, second to none!"

"There are all sorts of strange and shocking adventures hidden in the corners, including running notes, unlocking traps, jumping, racing, snatching gold, jumping rope, remote control racing, puzzles, and other complex and novel gameplay. It tests the player's skills and imagination from all angles. Many of the content is even more interesting than the main storyline."

"Moreover, during the puzzle solving process in the game world, the main character will seamlessly switch from 3D to 2D levels through a water pipe. It's very shocking. I really don't know how the designer came up with this idea."

"You'll have to find a huge amount of hidden content in this game. Of course, don't be intimidated by the word 'hidden'. In fact, the process of finding these hidden content is very smooth. With the intricate guidance of the game designer and the support of certain rules, some seemingly unreasonable details are no longer so ordinary."

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