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Home > Fantasy > Almighty Game Designer > Chapter 514

Chapter 514

Words:1573Update:22/06/20 13:07:10

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This was because your opponents were all real players, and the distribution of real players was that Gold, Silver, and Bronze players were the most common.

These players might feel good about themselves if they didn't have Ranked Mode, as they could still have some fun in the game.

However, once the Ranking Mode was activated, these low-level players quickly realized that they were just ordinary people in this game, and their only motivation was to climb up the Ranking Points.

If they couldn't climb higher, they would quickly lose interest in the game because they had lost their goal.

Of course, this wasn't the case for Warcraft and League of Legends. Many Gold and Silver players were still playing these games because these games had a lot of content and depth. Players could learn and grow as they go.

Take "League of Legends" for example. Players could train strong champions in the new version, watch the stream of a guru, and improve their mechanics through continuous practice. Such rich content diluted the impact of losing in the qualifiers.

Players always felt like they had a lot of things they didn't understand, and that there was a lot of room for improvement. Therefore, even if they weren't in a high tier, they felt like they could climb higher, and continued to work hard in order to reach that unrealistic goal.

However, for games with relatively weak content, the ranking competition would accelerate the overdraft of the game's content. Once the players realized that they were still unable to gain points even after understanding most of the game's mechanisms and practicing a large number of heroes, they would quickly lose interest in the game.

And this was the trap that Chen Mo dug for Emperor Dynasty Entertainment. Gunfire Chronicles' failure was set in stone when it decided to start Ranked Mode.



"Gunfire Chronicles" came and went in a hurry, which caused many designers to think.

Why was it that Overwatch could do the same model, but not Gunfire Chronicles?

It wasn't like it couldn't be done. From the initial popularity, Gunfire Chronicles seemed to be doing quite well, but why did it suddenly die?

Was it because they didn't make good champions?

Was it because of the Ranked Mode?

At first, the other game companies were gloating, thinking that this was a good opportunity for their own projects. They released three or four games similar to Overwatch with a ranked mode, but all of them were unsurprisingly dead.

The last few games went cold even faster, not only because of the ranked mode, but also because the players were tired of Overwatch games. With Overwatch as the precedent, these games looked like knockoffs.

For these companies, this was an unacceptable failure because this was a VR game.

Although the game itself wasn't as rich as other VR games, it was still a VR game.

The investment of these games easily exceeded hundreds of millions, and such a heavy loss even caused turmoil in the senior management of several game companies.

Companies that didn't make similar games were secretly glad, but they were also analyzing the reasons behind it.

At the end of the analysis, everyone came to the conclusion that this path was not feasible.

Chen Mo didn't have a ranked mode to hide the conflict within the game, but in reality, it wasn't a complete playstyle.

Obviously, it wasn't that Overwatch couldn't have a ranked mode, but that Chen Mo didn't do it until now on purpose.

While feeling a headache, these game developers have also set similar areas as restricted areas, even the VR platform's originally popular VR platform, WWF

Even VR's popular PlayStation games were affected.



In the experience store, Chen Mo was happily looking at his Happiness and Resentment points.

As the saying goes, it's always fun no matter how many times you do it.

Up until now, Chen Mo's Happiness points were far higher than Resentment points. Needless to say, once Super Mario Odyssey was released, the amount of Happiness points was increasing rapidly.

This was still limited by sales. Once the second batch of handheld consoles was sold, the speed might increase even faster.

In comparison, the Resentment points were growing at a much slower rate, almost negligible. Up until now, the total amount of Resentment points had only just exceeded twenty.

However, twenty wasn't a small amount, so Chen Mo decided to finish drawing first.

The first five draws were five hardware design skill books.

Chen Mo was speechless. These five skill books weren't very useful. Since the handheld was already made, even if he got more hardware design skill books in the short term, he wouldn't be able to develop new handheld consoles or equipment.

However, having more skill books wasn't a bad thing, so he decided to eat them first.

After eating the five hardware design skill books, Chen Mo continued to draw.

The whirlpool spun rapidly again, and a new skill book appeared on the virtual screen.

Chen Mo was instantly energized, and took a closer look. Professional Knowledge - Cold Weapons Skill Book!

"Hmm? This isn't bad, I don't think I've seen this before! "

Chen Mo quickly used it.

A lot of knowledge flowed into his brain, including a large amount of knowledge on cold weapons, China's, foreign's, common ones, rare ones, as well as the shape, appearance, weight, and usage of each type of cold weapon.

"This isn't bad, it's very useful."

Chen Mo was pleasantly surprised. To him, this was much more useful than hardware design skill books, because hardware design could only be used when creating hardware. However, this kind of cold weapon knowledge could be used in most cold weapon combat games.

"Let's continue, see if there's anything else."

Chen Mo started another draw, and was slightly disappointed that it wasn't a Cold Weapons Skill Book this time. However, after taking a closer look, Chen Mo was pleasantly surprised.

This time, it was a special item!

Special Item - Shop Key: Opens the shop to purchase items. The shop contains the third stage enhanced versions of all the items that have been drawn. Also requires Happiness and Resentment points to purchase. There is no limit to the number of items that can be purchased at one time. The shop will close after purchasing.

Evidently, this was a good item.

There were many special items in the first and second stages, but Chen Mo didn't get any more. Now that he was allowed to open the shop to purchase items, it was obviously a good thing for Chen Mo.

However, it seemed like this key was quite valuable. He would definitely need to accumulate a lot of Happiness and Grudge points before using it. He opened the shop and bought as many as he could. After buying, the shop would close, and he did not know when he would be able to open it again.

Therefore, after some thought, Chen Mo decided not to open it for now.

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