Make a game that showcases the superiority of the Pangu System?
Chen Mo thought for a bit, "I have some ideas, but I'll have to see how good the system is first?"
Qiao Hua replied, "Of course. How about this, come to the Game Committee tomorrow when you have time. I'll get the technicians to show you how the Pangu System works in the Illusion Game Editor. "
After hanging up, Chen Mo started thinking about what kind of game to make.
Obviously, the best way to demonstrate a brand-new physics engine was to build a very unique game world and an innovative combat system.
Just like in many Wuxia novels, some heroes only had profound inner strength, but if they didn't have the corresponding moves to display, then they wouldn't be able to show off.
One had to have profound inner energy and the moves they executed had to be very pleasing to the eye. Only then would the onlookers applaud and feel that it was awesome.
Obviously, both the Game Committee and Seventh Vision desperately needed a game that showcased the new physics engine's potential in the video game industry.
Although the two research was carried out at almost the same time, whoever developed a better game first would be able to gain the upper hand.
It was no wonder the Game Committee was so concerned.
It wasn't just Chen Mo, other S-grade and A-grade video game designers got wind of this as well.
Obviously, the Game Committee wouldn't put all their hopes on Chen Mo alone. This was a task for all the video game designers in China to complete.
The video game designers were also in a heated discussion about what kind of game to make.
"I think it should be an enhanced version of Earth Online. To showcase the advantages of the physics engine, it would be best to make a world that's similar to the real world! "
"Think about it, if the physics in the game is the same as the real world, how much impact would it have on the players?"
"I don't think so. There aren't many gameplay elements in the real world that can showcase the physics. Think about it, walking, driving, brawling, there's nothing special about these actions. Even traditional physics engines can replicate them perfectly."
"The games that really need to showcase the advanced physics engine are games that don't make sense. For example, jumping on walls, cold weapons. These are the easiest games to showcase the physics engine."
"I think there are other ways to showcase the physics engine. For example, aircraft, rockets, and so on. Think about it. If we make a rocket building game, and the rocket follows the physics rules of the game and successfully breaks through the atmosphere, sending a satellite into orbit around the Earth, doesn't that mean that the physics engine is awesome? "
"No, no, no. I think whether the physics engine is really awesome or not depends on the feeling of impact. For example, in a traditional shooting game, a character would only tremble violently and then spit out blood. However, in the real world, a character's entire arm might be broken if they were shot. If you wear a bulletproof vest, you might even be pushed out by a bullet in an instant. This is where the physics engine truly manifests, right? "
"Previous poster, do you think the Game Committee will let you pass if you do what you just did? Isn't it a little too gory for you to make a gunfight game and shoot someone's arm off with a single shot? "
"That's a small problem. After all, there's a political mission in this game. In order to reflect the physics engine, I believe the Game Committee will be more lenient. "
"Hehe, how cute!"
…
Different video game designers had different opinions on what kind of game would best showcase the power of the Pangu System.
But since they wanted to showcase the power of physics, they had to put more effort into the feeling of impact.
In a high tech setting, such as a gunfight, the players wouldn't be able to see the use of the physics engine due to the intensity of the fight.
Chen Mo's idea was that the physics engine could only be used in a cold weapon fight.
In the original combat system, the attacker and the victim were only doing repetitive calculations of damage and damage due to the physics engine.
The attacker slashed the enemy and dealt ten points of damage. On the surface, it looked like the attacker slashed the enemy, causing the enemy to bleed, but it didn't matter where the attack landed, it would still deal ten points of damage.
Of course, in later games, there were improvements to this. Depending on where the attacker slashed, the effect would be different. For example, in many games, slashing the enemy's shield wouldn't cause any damage, but attacking the enemy from the back would cause additional damage.
In some shooting games, the head, neck, torso, arms, and legs would all have different damage formulas.
Now, with the development of artificial intelligence and physics engine, this kind of combat system could be improved.
Of course, technology alone wasn't enough.
If he wanted to build a perfect combat system, he would need a lot of other settings.
Chen Mo already had a better idea about this, but whether it could be implemented or not would depend on the actual effects of the Pangu system.
Chen Mo went to the Game Committee the next day.
Of course, the actual Pangu System development department wasn't here, but the Game Committee could access the Pangu System through the internet.
Qiao Hua introduced, "It's still a beta version, there are still some flaws. It should be completed in a bit more time. However, some of the better features are ready for you to try out. "
Chen Mo could connect to the Pangu System on a computer with high specs and run the Fantasy Game Editor.
This was equivalent to adding a new interface to the Fantasy Game Editor. In this interface, the physics rules of the entire game could be created through the Pangu System.
This included the gravity of the world, the strength of the characters, the weight and density of various materials, as well as the special physics rules.
The first few points could be seen as basic rules. Once established, the world would operate according to these physics rules.
There were also some special rules that were above all the physics rules. In order to make the game richer, different special rules had to be established.
Obviously, the more special rules there were, the richer the game would be.
For example, the designer wrote a rule: If the player attacks the bottom of a humanoid creature, they will be sent flying ten meters into the air.
In the game, when the player attacks the bottom of a humanoid creature, the creature will be sent flying ten meters into the air, no longer restricted by the physics rules.
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