Soon, Chen Mo was given access to the Pangu System.
Chen Mo was obviously in charge of the combat system. As for the other parts of the game, it wasn't too difficult since everyone was more experienced.
Chen Mo discovered something even scarier when he was using the Pangu System.
The Pangu System was an artificial intelligence similar to Origin. Basically, Pangu could do anything that Origin could do.
One of those things was playing games …
If it was used in games, it would be to improve the AI of monsters …
With this system, specific monsters could be made more intelligent. They could even use any combat skills supported by the combat system perfectly, and they could even analyze the best way to fight.
"If I use this system on the monsters in Dark Souls, the players won't have anything to do with it …"
Chen Mo was only playing around with it out of curiosity. He didn't actually use it to make monster AI.
Obviously, it would be too frustrating to face so many AI at the same time if it was made into monster AI. Most Lords of Cinder would say, "It's not going to spread. Who cares! Let's spread the water! "
Of course, there were various ways to restrict the AI, such as lowering the AI's control and reaction speed, and separating the aggro between different monsters. Even so, it was still too difficult for the players.
Even the stupid AI from before could torture ordinary players to death, let alone the enhanced AI.
Think about it. You're facing a shield-wielding monster, and you confidently try to break the shield with your sword. In the end, the monster gracefully rolls forward to dodge your attack, and then stabs you in the back …
It's not going to spread! It's not going to spread!
However, there were other uses for this system.
After the prototype of the combat system was completed, Chen Mo could use the AI of the Pangu System to control two knights to fight, analyzing the strengths and weaknesses of various weapons, shields, and armor.
When a certain weapon, shield, or combat style was found to be particularly strong, it could be targeted and weakened, so that most of the combat styles and weapons were relatively balanced.
Moreover, it was too extravagant to use the Pangu System to make monster AI, as the current Pangu System still relied on the supercomputer's computing power. It wasn't that convenient to use.
Chen Mo considered using it as a special trial for players who had completed multiple rounds of the game and had lost interest in fighting NPCs in the game.
In this way, the situation of "It is well known that the Lord of Cinder can't perform five consecutive slashes …" wouldn't happen.
However, this was all in the future.
…
The development of Dark Souls was going quite well. After Chen Mo personally checked out the combat system, the other parts weren't too difficult.
In terms of sceneries, the entirety of Dark Souls could be seen as a large, seamless map (apart from a few sceneries that required teleportation). With Chen Mo's detailed level layout and planning, although there was a lot of content, it wasn't a bottleneck.
In terms of art and music, it went quite smoothly with the experience from Diablo.
Another advantage of Dark Souls was that it didn't have many plots and texts, which made it easier to produce multilingual versions. Writing the plot would also be faster.
Chen Mo's own art team was getting bigger and bigger, reaching 39 people. However, there was still a lot of work that needed to be outsourced.
This art team didn't do all the art related work. They mainly did concept design, prototyping, and some of the rough work was done by the outsourced team.
In other words, Chen Mo's art team was made up of elites, with six of them being experts in art. Any one of them could take charge of an entire department.
Qian Kun was probably the most devastated person in the entire project.
Qian Kun was in charge of the entire game's graphics and level design, but Chen Mo's level design plan left him dumbfounded.
It was supposed to be a large, seamless map, but the flow of the game was forcefully split into many small pieces. Even at the same location, the players would have to explore many different routes.
Just like in the Cleansing Chapel, the players would always feel like, "Hey, I'm back! Switch to another route, and then, "Hey, I'm back!"
Through unlocked ladders, mechanical elevators, one-way doors, locked doors, and other elements, they successfully made a scene more complicated. The players would have to explore repeatedly to collect all the elements in the map.
In other words, they only knew how to push the door, but not pull the door …
However, this design was very popular. Not only did the players not curse, they even thought that the level design was awesome!
In the beginning, part of the reason for this level design was that Hidetaka Miyazaki didn't have enough research funds, so he had to use a more resource-efficient method …
This made the level design of Dark Souls a benchmark in the industry.
Qian Kun had a hard time with this level design, as Chen Mo's level design couldn't be written that clearly. The same scene was filled with all sorts of markings and directions, giving Qian Kun a headache.
Then there was the placement of monsters. Qian Kun couldn't help but shiver when he imagined what the players would look like.
What was even more insane was that Chen Mo repeatedly hinted to Qian Kun to increase the stats of the monsters.
"Increase the strength and stamina of this knight, and make it more aggressive. Oh, also increase the HP by a third. As for IQ, it should be just right, no need to increase it further, "said Chen Mo.
Qian Kun was dumbfounded, "Manager, the knight's stats are already higher than the players, and it's just a small monster …"
Chen Mo said matter-of-factly, "Of course I know it's a small monster. Aiya, it's just a little bit of HP. The players just need to Backstab it, it's not that hard, right?"
Qian Kun was speechless.
Chen Mo said, "It's fine. Look, based on how retarded this knight is, it'll definitely start off with two slashes. The players can just raise their shields to block the first two slashes, then raise their hands to Execute. Or the players can roll behind it with their shields and Backstab it. After doing this three times, the monster is basically dead. It doesn't matter how high its stats are. "
Qian Kun scratched his head, "Then, manager, what if the players don't understand Execute and Backstab?"
Chen Mo thought for a bit, "Don't worry, they'll understand after a few more deaths."
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