Many people wanted to hear Chen Mo's explanation. What other negative effects did ranked matches have?
But at this moment, the bell rang.
Chen Mo chuckled. Alright, let's get back to class.
Everyone was speechless.
Bro, don't leave your sentence hanging, I really want to beat you to death!
…
There were also many big streamers on the live-streaming platform who had switched to "Gunfire War". The titles of the live-streaming room had also been changed to "Rushing to 4000 points in a live-stream", "No.1 Ymir in the domestic server", and so on.
Obviously, the effects of ranked matches were immediate. In Overwatch, it was hard to measure the popularity of popular streamers. For example, you're good at Genji, I'm good at Air Hunting. We've met each other a few times in game, and we've both won and lost to each other. Even if the fans of both sides were to fight, it would be hard to tell who was stronger and who was weaker, as there wasn't a clear ranking system.
Of course, Overwatch had some other criteria, such as the hidden score in the matchmaking mechanism, or the overall performance of an individual's career, and so on. However, these were ultimately not as clear as the ranking system.
In Gunfire Chronicles, however many points you have, if I'm at 4000 points and you're at 3500 points, then you have no right to complain in front of me.
Therefore, both streamers and players had a strong desire to climb the ladder. There were even some streamers who didn't sleep for the first few days to climb to the top of the leaderboards.
After the Ranking Match, the players began to post on the forum. They would either flaunt their achievements or complain about their deceptive teammates. In the first few days, everyone seemed to be happy and harmonious, and the situation was great.
But at some point in time, this situation seemed to have quietly changed.
Many streamers on the streaming platform noticed that their viewership wasn't increasing, but was instead decreasing.
"Why is the streamer playing Ymir again? Other than this guy and Odin, can't you play any other heroes? "
"Those who play other heroes are idiots. These two heroes are the sons of the game. This is ranked, are you playing other heroes because you don't want to win?"
"But there are only these two or three heroes. We're already sick of watching them. We want to see heroes that can show off. We want to see you play the Great Sage, Heaven's Equal!"
The host also said helplessly, "Dear viewers, the Great Sage, Heaven's Equal really can't play in this version. It's not that I don't want to play, but if I play this hero, I will be scolded by my teammates. Moreover, it's basically equivalent to giving away points. His damage output is really too weak."
At the same time, more and more posts filled with hostility appeared on the forum.
"I'm really puzzled. Hasn't the best lineup already been decided? There were only a few popular heroes. Even if you didn't know, wouldn't you know by watching a few matches of the host's ranking matches? Why would people blindly choose those weak heroes? "
"That's right. They clearly have the best lineup, but they just have to choose those weird heroes. Last time, I saw the Great Sage, Heaven's Equal. He used Somersault Cloud to cut the back row, but he died instantly. The entire game was like a dog, and it was useless even if I reported him!"
"If you're really bad at fighting, then don't choose the DPS position. Just choose a healer!"
"Do you know what it feels like when I play Nuwa, and then heal, I become the number one DPS player?"
"Why do I feel like this game is getting more and more difficult? In the past, I could still be in the two thousand-point range. But now, why does it seem like the two thousand-point range is filled with monsters? Either my teammates are too stupid, or my opponents are too strong. It feels like it's all fate! "
"It's not just fate. What's even more infuriating than the fate of losing points is that some orphans just refuse to change heroes even though they could win with a good lineup. No matter how you scold them, it's useless. They even report you for verbal abuse. I'm so pissed off!"
"Sigh, Overwatch's environment is still the best. Everyone happily plays whatever hero they want, and no one scolds you. You can play whatever you want, and you can even show off when you have nothing better to do!"
"Yeah, I can feel it too. Gunfire Chronicles is really too tiring and boring. It was still in full swing during the first two days of the ranking matches, but now, I don't even want to play a single match. "
"Eight out of ten matches require a tank or a healer. It's not easy to play a DPS player. If you go against the flow, your teammates will scold you …"
"Moreover, I really feel that the quality of this game is not as good as Overwatch. It's only popular for a while because of the ranking matches. Moreover, the hero settings feel so low. It's not as high class as Overwatch at all! "
"Forget it, forget it. I'm going back to Overwatch. Bye everyone!"
…
As the saying goes, ducks know when the spring water is warm. The environment and development trend of a game are first reflected in the fish pond.
Not long after the ranking matches of Gunfire Chronicles were released, the fish pond matches became uglier and uglier. Not only was there a problem with the lineup, but there were also many other problems that caused a large number of players to leave.
The lineup made tanks and healers too popular, and it was difficult for assassin-type heroes to appear. Players were more inclined towards heroes with stable DPS. Under such circumstances, the viewing value of the game was greatly reduced.
For the sake of entertainment, the streamers could only use their smurf accounts to blow up the fish pond. This also set a very wrong example for other players, and blowing up the fish pond became a trend.
This further increased the loss of players in the fish pond, spreading from bottom to top.
The number of players in Gunfire Chronicles wasn't that high compared to Overwatch to begin with. Under such circumstances, the loss of players even affected the normal matchmaking system.
Many players realized that they couldn't win even if they played in Quick Mode. Moreover, after everyone knew the best lineup for the qualifiers, many players requested their teammates to switch heroes in Quick Mode. This trend began to spread in the game, and everyone was having a hard time playing.
All of this caused the popularity of Gunfire Chronicles to plummet. Even Emperor Dynasty Entertainment couldn't understand what was going on.
…
Back to Chen Mo's question, is ranked matches always a good design?
From Warcraft to League of Legends, ranked tournaments were undoubtedly well designed and had a lot of benefits. Most people knew that.
However, this situation couldn't be applied to every game.
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