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Home > Fantasy > Almighty Game Designer > Chapter 511

Chapter 511

Words:1620Update:22/06/20 13:07:10

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On hengyou.com, professional game reviewers weren't stingy with their praises.

"Moreover, the highlight of this game is the somatosensory mode. Some of the movements are exclusive to somatosensory mode, and the actual somatosensory precision is very satisfying. Some of the trickiest levels can be handled with somatosensory mode. "

"In two-player mode, the other player can control Mario's hat alone. No matter what mode you're in, no matter where you are, you can easily take out two controllers and start a two-player adventure."

"The Hat can be said to be the core of this game. Compared to the traditional jumping and attacking modes in other games, the Hat is practically omnipotent. Not only can it attack enemies, it can also allow you to jump higher, and it can also attach to different NPCs or enemies, displaying their characteristics and skills. This makes the entire game abnormally rich. It even includes T-Rex, tanks, missiles, wires, and so on."

"Of course, this isn't a perfect game, and there are some insignificant flaws. But I feel that this game and the new console have perfectly achieved Chen Mo's goal. For players who like games like this, it's an eternal classic. Whether it's the graphics, sound, controls, or fun, it's all perfect. Every single point can be scored above nine! "

The major game media's ratings for Super Mario Odyssey were all above nine points, and there were even a few game media that gave a full score of ten points!

Of course, the domestic video game reviews were often filled with unspoken rules. There were even some trash games that relied on money to get higher ratings. There weren't many truly authoritative video game media.

But for this game, Chen Mo didn't pay a single cent, nor did he care what the video game media would say.

This was because Super Mario Odyssey was a game like this. Any professional reviewers would find it hard to pick out any major flaws in this game.

The good reviews of both the console and the game had further shaken the hearts of those on the sidelines. Many people were considering whether or not to buy a Switch.

There were also people who asked Chen Mo this question on Weibo.

And Chen Mo's answer was …

"Asking means I want it, hesitating means I want to buy it!"



In the experience store.

The mobile experience area was already full, as there were thirty Switches available for players to try out. Those who couldn't buy a handheld all came to try it out.

"Hey, how do I get this moon? Who can teach me? "

"This level seems very difficult. Why do I feel like I can't jump over it? Do we need any special methods? "

"This Note Collector has to roll over fast enough. You don't know how to roll? Just press ZL with your left hand and wave the controller with your right hand. "

The players were all trying it out, and the popularity of the mobile game experience zone even surpassed that of the holographic projection zone. Through constant communication, the players realized that there was too much hidden content in the game. No matter how long they played, they would discover new elements.

There were more than 800 moons in the game, hidden in every corner of the world. After collecting 250 moons and 500 moons, a relatively difficult stage would be unlocked. A stage with 500 moons was so rare that it made people doubt their lives.

Therefore, this was a game that could be played for a long time. Everyone enjoyed playing it.

Chen Mo sat on the side, happily looking at the large number of Happiness points he had earned.

Ever since the release of Switch and Super Mario Odyssey, Chen Mo suddenly gained a large amount of Happiness points. Moreover, the rate at which he gained points didn't slow down at all.

Of course, there was also a small amount of Grudge points, as some of the stages in the game were quite difficult. Even with help mode, it wasn't guaranteed that the player would be able to clear all the stages.

When the players were slightly abused, they would still gain Grudge points.

So far, Chen Mo had collected sixty-four points of happiness and eighteen points of resentment.

In the future, as Super Mario Odyssey continued to sell, this number would continue to increase, and the gap between Happiness and Grudge points would continue to grow.

Of course, Chen Mo had a series of plans for the handheld, but they would only be released when the time was right.

Currently, players were still unfamiliar with the handheld console and the game. Moreover, due to the lack of stock, many players had yet to get their hands on the handheld console. Therefore, there was no need to sell out the rest of the consoles so quickly.

At this moment, Qian Kun walked over, "Manager, Emperor Dynasty Entertainment's new game, Gunfire Chronicles, is about to be released."

"Oh? It's finally going to be released? That's so slow, "Chen Mo exclaimed," I can't keep acting if it's not released soon … "

After the new year, the League of Legends divisions of the major clubs were looking for players with potential. Moreover, the LPL Spring Season was very successful, with many people watching it live and online, exceeding everyone's expectations.

Many people thought that the reason why there were so many people watching the World Championships was because there were teams from other countries, and it was only played once a year.

Why would there be so many people watching the League?

In reality, although the League was less popular than the World Championships, it was still very popular.

This was because the major clubs had their own fan groups, especially NRG and IF. They had a lot of fans, and with the increasing number of League of Legends players, the popularity of the League increased as well.

In Europe, North America, and Korea, the League of Legends was also in the process of being organized. The local clubs and officials were very supportive of the popularity of the League of Legends.

This was because they could tell that League of Legends was still in a very strong stage of development, and had the potential to unify the PC market. The future of the game was still very promising.

With the support of various factors, everyone could foresee that the second season of the World Finals would be even more impressive than last year's.

Under these circumstances, esports suddenly became very popular. It wasn't surprising that Emperor Dynasty Entertainment wanted to release Gunfire Chronicles to take the market share of League of Legends in the VR market.

Obviously, this was the best time for Emperor Dynasty Entertainment to release Gunfire Chronicles.

Riding on the momentum of League of Legends, the esports industry in China was booming. Many clubs were investing heavily in other games, as they saw the bright future of the esports industry.

Chen Mo had been busy promoting his new handheld and new game. Although it was quite successful, Emperor Dynasty Entertainment felt that Chen Mo's way of doing things was a bit too old-fashioned, and even a bit strange.

Lin Chaoxu was also confused about this, as he didn't know why Chen Mo suddenly wanted to make a handheld.

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