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Home > Fantasy > Almighty Game Designer > Chapter 507

Chapter 507

Words:1537Update:22/06/20 13:07:09

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As the topic continued to grow, Chen Mo's Weibo exploded in popularity.

It was a promotional video for the new handheld console.

A pretty girl was playing Switch on her TV at home. The game could be seen clearly on the TV.

She was sprawled on the sofa, making various poses with her left and right hands. Mario was also doing the same on the screen.

The scene changed to an airport. After sitting down, the girl opened the back of the handheld console and started playing games on the plane.

On the car, at a party …

She switched several scenes in a row, and the girl wasn't just playing Super Mario. She was also playing many other simple motion games.

Chen Mo also took the time to make a few compilation games, mainly from 1-2-switch, including cowboy duels, milking cows, empty-handed blades, table tennis, and so on.

These games were great choices for parties, as they didn't require the player to stare at the screen. All they had to do was stare into the opponent's eyes and perform the controls.

In the promotional video, the girl and her best friend didn't look at the screen at all. Instead, they held the controller and looked at each other, making various poses. This was a new experience for many people.

After seeing Chen Mo's videos in class and the promotional video, many of the video game media changed their views.

"Perhaps we've misunderstood Chen Mo's intentions. The biggest advantage of Switch is the ability to gather all the content that we've overlooked onto a single device!

"For example, we've had motion sensing games before, but traditional motion sensing games are too simplistic. Most players wouldn't buy specialized equipment just to play one or two motion sensing games.

"Another example is that there are actually a lot of casual action games on the market, but none of them have reached the level of Super Mario Odyssey. Although there are some games that have a two-player mode, there has never been a mode like Odyssey where one person controls the protagonist and the other controls the hat!"

"The advantage of Switch is that it gathers all the elements that we've overlooked onto a single device. Obviously, there's a group of players that like motion sensing games and casual games. With the appearance of Switch, these people can achieve these goals at the lowest cost!

"Chen Mo has thoughtfully prepared two plans for them. If they're still in a wait-and-see state and don't have enough money, they can just buy two controllers. These two controllers have motion and vibration technology, so they can still enjoy the game after connecting it to their phone or computer.

"If there's a requirement for gameplay, you can buy a full set of handheld devices. It's actually not that expensive. Excluding the price of the controller, the handheld itself is only 1,500 yuan. When playing games, it's a few grades better than a mobile phone of the same price!"



At the same time, many independent video game designers on Thunderbolt Gaming Platform received the news. Chen Mo encouraged them to make their games controllable.

It was actually quite simple to change, as there was a set of basic rules to how the controller worked. All Chen Mo had to do was give the basic rules to the designers and let them do whatever they wanted.

Casual games, light action games, and puzzle-solving games could all be easily adapted to the handheld version.

Moreover, Chen Mo gave a discount to the handheld versions of these games, basically giving ten percent of the profits to the designers. This was basically encouraging them to make games specifically for the handheld.

Many independent game designers saw this opportunity and changed their games to be compatible with handheld controls. Some designers even considered developing independent games like Odyssey, which would integrate the 3D mode.

Of course, most of them were still in a wait-and-see state. No one knew if this new model would be accepted by the players, and it was even more uncertain how many controllers and handheld would sell.

Everything depended on the sales volume!



On the first of May, after almost three months of preparation, Switch was officially released with Super Mario Odyssey included!

This time, it was mainly sold online. Just like when most phones were released, the official website and a few larger shopping websites had links to purchase the Switch.

Of course, in addition to Super Mario Odyssey, the Switch was also equipped with many other small games, such as Cowboys Duel. These small games didn't have a large capacity, but for special occasions such as gatherings and two-player games, they could best reflect the handheld's characteristics.

Before it was released, the reviews for the Switch were polarized.

Some people were interested after seeing the Switch's demo video. They were pleasantly surprised by the new motion sensing game and two-player mode. They firmly believed that the Switch had features that other devices didn't have, such as a more complete motion sensing system, the ability to play anywhere, and the ability to seamlessly connect to televisions and other devices. This was a very important advantage.

However, there were also many who were pessimistic, especially those who had been arguing with Chen Mo for a long time. They firmly believed that the Switch wouldn't be a success, and that it would at most break even.

They had many reasons. One was that with smartphones being so common, the positioning of a handheld and a mobile phone was a bit repetitive. The other was that there were PCs and VR gaming pods at home, so no one would buy a handheld to play on their TV.

Moreover, many people felt that even if Chen Mo used his Thunderbolt Gaming Platform to provide a large library of games for the handheld, most of the games were forcefully modified. Players could play on mobile phones and computers, so why did they have to play on the handheld?

These two groups of people were having a lot of fun arguing, and the outcome would only be decided when the sales were out.



World 1 university dormitory.

A few guys from the video game design major were squeezed in front of their computers.

"It'll be released at ten in the morning, five minutes to go. Get ready."

"There's no need to rush, right? It's not like we're fighting for a train ticket. "

"It's hard to say. Chen Mo didn't announce the exact number of units he had in stock. If he didn't have enough units, like a few tens of thousands, wouldn't they be sold out? There are so many players in China that support Chen Mo! "

"That can't be right? It's rare for people like us to buy it right away. I think most people will just wait and see. "

"Just be careful. We'll only have one per dormitory. It'll be awkward if we don't even get one!"

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