Zhou Jiangping said, "Yep, the problem is that there might be some small flaws that need to be optimized, but it's doable."
Chen Mo asked, "What do you mean by performance can't be guaranteed?"
Zhou Jiangping explained, "There might be a lot of issues, including controller connections, game optimization, etc. Another big issue is the acceptance level of the players."
Chen Mo nodded, "Don't worry, I'm prepared for that. Anyway, can you come up with a feasibility report to analyze this plan? "
Zhou Jiangping replied, "Of course, I'll get someone to do it right away."
Chen Mo's follow-up plan was to integrate the handheld and phone.
In the follow-up plan, Chen Mo asked if the two controllers of the Switch could be connected to the player's phone via Bluetooth, allowing the player to play the Switch games on their phone.
However, Chen Mo's first choice wasn't to use this plan, but to remake the Switch. This was because the plan wasn't mature enough, and it required the Switch to pave the way.
Just as Zhou Jiangping said, with the technology of the parallel world, it was possible to do it, but there would be corresponding problems, and these problems would affect the players' gaming experience.
The first problem was the size of the screen. The Switch's screen was already the limit for a portable handheld, but even so, it was barely enough to display the game with the smallest screen.
Games like "Odyssey" and "The Legend of Zelda" were very comfortable to play on TV, and it was fine to play on the Switch as well. However, if they were played on a mobile phone, the screen would shrink a few times, and it would definitely feel very stifling. Even some of the dialogue would be difficult to read.
After all, the design of a phone had to consider portability. Although there were many phones with large screens, most people preferred phones that could be held in one hand.
Having a screen so much smaller would definitely affect the experience.
The second problem was the phone's capacity, compatibility, heat dissipation, etc. Although the phones in this world had a lot of capacity, phones of the same price couldn't compare to the Switch in terms of playing games, as the Switch was a gaming console.
The third problem was the compatibility between the controller and the phone. It wasn't that it couldn't be done, but the controller had to be developed first. Only when playing Odyssey with two controllers would you be able to experience the true joy of the game. There was no way to play the game with a touch screen and joysticks.
In the parallel world, the main trouble in developing the Switch was the two joysticks. The screen was nothing more than a large mobile phone.
Now, the prototype of the Switch was ready. Chen Mo could consider connecting the controller to his phone.
Other than that, Chen Mo had other plans.
Of course, Chen Mo didn't think that a brand new handheld and a brand new game would be enough to make most players fork out their wallets. After all, this world didn't have the same spending habits as in his previous world. For many people, the Switch was something new, and they would just wait and see.
Therefore, in order to help the players make up their minds, Chen Mo introduced a variety of marketing strategies.
First, he had to make sure that the controller could be connected to the phone. Moreover, the controller was sold separately for around 500 yuan.
Secondly, the Switch would be compatible with the Thunderbolt Gaming Platform by default. All independent game designers on the Thunderbolt Gaming Platform were encouraged to modify their games to support the Switch.
Wasn't it just expanding his game library? That's easy. I have a bunch of indie games in my hands. I'll add all of them to you.
Since Chen Mo wasn't doing it himself, he could just ask another designer to make some changes. Some of the simpler games wouldn't be able to fully utilize the Switch's features, but that didn't matter. Chen Mo could just sell them at a lower price.
Moreover, based on the Switch's performance in the parallel world, it could support most of the indie games on the market for mobile and PC.
At the same time, the handheld would automatically connect to the Thunderbolt Gaming Platform, and all of the games on it could be purchased and downloaded.
The price of the handheld was around two thousand RMB. This wasn't a high price, as just the two controllers alone cost five hundred RMB. For the players, a handheld was much more fun than a tablet.
Of course, there would definitely be players who preferred to play on their phone to save money. Therefore, Chen Mo also sold a controller and a connector for the phone to connect to the TV.
However, Chen Mo believed that after playing for a while, many of the players would still fork out money to buy a Switch.
The reason was simple: a big screen, long battery life, good heat dissipation, good performance, and not having to worry about phone calls or text messages …
…
After the first prototype of the Switch was produced, Zhou Jiangping and Le Hui's technical staff continued to work on how to connect the controller to the phone.
Chen Mo specifically told them that it didn't matter if the plan wasn't perfect, as they had to at least come up with a plan first.
This was a bait for the players who didn't want to buy a handheld, as it would attract their attention. As for whether it was good or not? They could slowly improve it in the future.
The most important thing was to get the concept out of the way first.
With the technology of this world, it was just a matter of time and investment.
In addition, Chen Mo also started to connect the PC, mobile, and handheld versions of the Thunderbolt Gaming Platform, and tried to connect the controller to any of these devices to play handheld games.
…
Chen Mo's fifth elective class at University of the World.
After the second class, Chen Mo didn't talk about the handheld anymore, but focused on the future of mobile, PC, and VR.
Apart from that, Chen Mo also talked about the possible future of VR games.
"With the help of the Super AI, the entire game world could become a highly unified game system. At that point, even the designers would only be able to guess the rules of the game.
"This allows the entire game world to be closer to the real world. Everyone has the possibility to create history in the game."
Today was the fifth class. After Chen Mo finished talking about the contents of the class, there was still half an hour left.
The students and teachers were surprised that Chen Mo would miscalculate the time?
Some new lecturers would often miscalculate the time. Sometimes they spoke too quickly and the class wasn't even over. However, when they finished the prepared content, they could only awkwardly chat with the students.
Chen Mo had been going well before, why did he go so fast today?
However, many of the students were excited. Did this mean that they could talk to Chen Mo directly? Could they ask Chen Mo a few questions?
Just as they were racking their brains trying to figure out what questions to ask Chen Mo, Chen Mo seemed to be prepared as he took out a box from his bag.
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