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Home > Fantasy > Almighty Game Designer > Chapter 515

Chapter 515

Words:1808Update:22/06/20 13:07:11

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"Let's keep drawing with the remaining Grudge points."

In the remaining fourteen draws, Chen Mo got eight Cold Weapons Skill Books, three Evil Art Style Skill Books, and three Ancient Architecture Skill Books.

Although he didn't get any more special items, these skill books were still good for Chen Mo. They were all level three skill books, and could be used in large scale VR games.

In fact, Chen Mo had already drawn some skill books on human anatomy, architecture, model movements, and Dark Style when he was working on Outlast. The content he was getting now was basically a supplement to what he had learned.

Chen Mo felt satisfied after finishing the skill book.

At this moment, his phone rang.

Chen Mo picked it up and saw it was Qiu Hengyang.

"Why would Old Qiu call me if he has nothing better to do?"

Qiu Hengyang would usually call Chen Mo if there was something important, otherwise he would call Chen Mo in the group chat.

Qiu Hengyang immediately said as soon as the call connected, "Chen Mo, go take a look at the messages in the group chat. They're quite important and should interest you."

Chen Mo was confused, "Alright."

After hanging up, Chen Mo looked at the QQ group chat. There were already a few thousand messages. Who knew how long they had been chatting for, and the number was still rising.

Chen Mo couldn't be bothered to look at the chat, so he asked directly in the group, "What happened?"

The people in the group all replied.

"Boss Chen Mo is here!"

"Did you get through to Old Qiu?"

"Chen Mo, have you seen the latest news?"

"Yeah, go take a look, something big happened!"

Chen Mo was confused. Something big? What could it be?

Someone quickly sent a link. Chen Mo clicked on it and opened up a news page.

"Recently, the technology company that developed Origin, Seventh Vision, has announced a major breakthrough in the field of AI development."

"Thanks to the latest computing methods, Origin has successfully implemented a very complex physics engine and decision-making operations. According to reports, this physics engine perfectly replicates the rules of physics in the real world. All the rules of physics are fully controlled by Origin, and the developers only need to make minor adjustments according to their needs. "

"We don't have an accurate plan for how to use this technology. However, it's clear that artificial intelligence will impact the gaming industry in another way. The complex world rules that designers have worked so hard to build may very well be controlled by artificial intelligence. "

"Of course, our researchers don't want to fall behind. According to the Game Committee, our domestic artificial intelligence system is at a similar stage. I believe it won't be long before we achieve most of what Origin can do."

"Will this usher in a brand new gaming era? Let us wait and see! "

There was so much information in the message that Chen Mo had to read it again.

In the chat group, everyone had already gone through several rounds of discussions. They were all looking forward to the innovation and impact that this new technology could bring to the game industry.

This was also the difference between the video game industry in this world and the one in his previous world. Technology was advancing too quickly. Every few years, there would be a very innovative technology that would attract the attention of all the video game designers.

Under such circumstances, it was relatively difficult to accumulate game design concepts. For example, artificial intelligence could take over the physics of the entire game world under a certain set of rules. How terrifying was that!

In the past, when designers wanted to build a realistic world, they had to write down countless rules and go through many different methods.

For example, if a designer wanted to create a monster, its actions included moving, attacking, receiving damage, casting skills, dying, etc.

If it didn't do any death moves, then when the monster died, it would either stand still or disappear, giving the player a very surreal feeling.

Of course, there were some physics engines that allowed for things like throwing corpses or flying corpses, but they were far from being realistic.

The safest way was to perform the Death Move, but even if he performed the Death Move, it would only dilute the surreal feeling in a certain situation. It would not eliminate it.

Many game designers tried to solve this by creating more death moves. For example, if the player killed the monster from behind, it would fall forward and die. If the player killed it from the front, it would fall backward and die.

The more death moves there were, the more realistic it would feel.

However, what if this world had a very complete physics engine? All of the above steps could be skipped.

As long as a model was created, it could be bound to the corresponding skeleton and set a certain mass. After that, a lot of things could be left to the physics of the world to calculate.

When the monster died, the artificial intelligence would automatically calculate according to the physics of the world, and calculate how the monster should fall? Or how different parts of the body would react when it was attacked?

In other words, every time the player attacked or killed, there would be different effects. The degree of realism was likely to be several levels higher than in the previous game.

Obviously, with the development of equipment and artificial intelligence, the game world would be closer to the real world. How long would this take? Chen Mo couldn't say for sure, but he was sure that it would be much faster than in his previous life.

Obviously, artificial intelligence wouldn't stop here. This new discovery was only a small interlude in the development of artificial intelligence, but it had already caused a huge stir in the video game industry.

The entire video game industry's combat system would probably be affected, and the previous combat design system might have to be redone.

While Chen Mo was thinking, his phone rang again. It was Qiao Hua.

"I'm really busy," Chen Mo couldn't help but complain.

Chen Mo picked up the phone. Qiao Hua wasn't as anxious as Qiu Hengyang. He was very calm, and greeted Chen Mo before getting down to business.

"Chen Mo, I have a political mission for you."

Chen Mo was shocked. Political mission?

That sounds like a lot of pressure!

Qiao Hua said, "Have you seen the news online? It's about the latest research progress in artificial intelligence. "

Chen Mo said, "I have."

"Good, that's good," Qiao Hua explained. "Actually, the election committee has also been researching artificial intelligence. Our AI is called Pangu, and it's only a little behind Origin, but not by much.

"Our research has also entered a similar stage. Very soon, the Pangu system will be able to take over the game's physics engine.

Chen Mo was confused. "That's a good thing, but what does it have to do with the political mission?"

Qiao Hua said, "In the field of artificial intelligence, we're actually competing with other countries. Origin has always been ahead of us, and this is something that many researchers find hard to accept. Just like the war between humans and machines, the Pangu system could have done the same thing, but Origin stole the show, so there's no point in us doing it anymore.

"What's next is a battle between two completely different physics engines. Origin should be coming to the Reality Editor soon, and the Pangu system should be coming to the Creation Editor soon. As for which of the two physics engines is better …

"Obviously, it'll have to be shown in the game."

Chen Mo pondered. "You mean … you want to make a game to show off this new physics engine?"

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