Many players liked to go back to their mansions in between playing VR games. They no longer played Switch in their mansions or bought clothes for Nuannuan. Instead, they petted the dog every day!
What did it feel like to pet a dog …
In fact, it felt very similar to petting a dog in real life. It was just that when the dog was obedient, it was quite obedient and very proactive. However, the dog sometimes did not play by the rules.
An intuitive feeling was that the dog seemed to have emotions. Sometimes it was cheerful, sometimes it was depressed, and sometimes it was clingy …
Moreover, there was no pattern to these emotional changes, but it was closely related to the player's current actions.
For example, if the player teased the dog or took the dog out for a run or two, it would significantly improve the dog's emotions. However, it was also possible that the dog would be completely indifferent when the player teased the dog. At that time, they would have to think of other ways.
This experience was no different from petting a real dog. It attracted a large number of players to the dog in Oasis. Regardless of whether they had a dog in real life or not, they all wanted to give it a try.
However, the players could not help but be curious. How was such a realistic dog made?
Soon, some players revealed a piece of gossip: Due to the advancement of artificial intelligence technology, the dog you are petting now may really be self-aware …
The advancement of artificial intelligence technology was not a particularly strict secret. It was just that it had not been completely exposed and spread. In fact, the latest artificial intelligence technology had spread in many fields, but it had not been widely publicized and spread to the player community.
In the beginning, the players thought that this was nonsense or that some fake reviewers were deliberately using this as a gimmick to promote the game Oasis.
However, this matter … Why did it seem more and more real?
As various signs continued to appear, a lot of evidence pointed to the same conclusion: this dog seemed to really be made with the latest artificial intelligence. It did have a certain degree of self-awareness!
The so-called self-awareness was actually one's understanding of oneself. In layman's terms, it meant that one had a certain level of self-awareness.
Using the dog as an example, this dog had emotions. Emotions would change with the cycle and would be affected by the outside world. It could recognize that humans were its masters, it could realize that dog food was edible, and it could feel whether it was full or hungry …
Of course, the actual situation would only be more complicated. There were still many things that needed professional terminology to explain clearly.
For the players, this meant only one thing: their dog was alive!
It was no longer the dog simulation program from before. In a sense, it was now a real virtual dog. Except for living in the game world, it was almost no different from a real dog.
(Of course, from a human point of view, there is no difference. It is difficult for humans to distinguish the difference in the self-consciousness of a smart dog and a real dog. As for whether a real dog will treat a virtual dog as its own kind, there is currently no accurate conclusion, but from the experimental data, it is relatively optimistic.)
After knowing this, the players were all excited, and their attitude towards the dog underwent a 180-degree change!
In the past, everyone knew that it was a virtual program, so they would only tease it when they were in a good mood. Once they were busy, they would forget about it.
But now, the dog was like a living creature. If you ignored him, he would feel very lonely, lonely, bored, and depressed. If this went on for a long time, he might even suffer from mental illness or physical discomfort …
To the Players, this was equivalent to increasing their burden. The dog that they didn't have to invest any effort in before now had to be taken care of, and they even had to try to figure out the dog's thoughts and take corresponding measures …
But the Players didn't have any resistance at all. Instead, they played in full swing!
There were even dog trainers in real life who used real-life methods to train dogs, and they really trained the dog very well!
Some players even said that it was fun to play with dogs! Oasis should be called 'Dog Rearing Simulator'!
It wasn't just the dog that changed, but the entire Oasis as a whole.
In the beginning, when Seaside Mansion was first released, everyone saw it as a bonus from Thunderbolt Gaming Platform, and no one was willing to stay in it for long.
Later, with the appearance of more and more customization functions and Nuannuan, the Players started to enjoy staying in the game.
But in the eyes of the Players, it was ultimately just a game, just a setting, and not a real 'place'.
Because this place lacked life and living things.
Whether it was Nuannuan or the dog from before, the Players all knew that it was just a part of the game, some kind of high-end decoration. In essence, it was similar to the smart speakers and smart TVs at home. When you were at home, would you feel like the smart speaker was accompanying you?
But now that the dog was alive, many of the Players instantly felt that something was different.
That's right, this dog had instantly brought life to the entire Oasis. The players felt that this place was no longer lonely or monotonous. They even felt that the dog had instantly activated the entire Oasis. The dog food and dog toys from before had all been put to good use.
What was even more insane was that Chen Mo seemed to have given all the furniture a damage effect!
A certain Player entered Oasis after work and was shocked by the scene in front of him.
The house was a mess, the pillows on the sofa were torn to shreds by the dog, and the feathers inside were all over the place …
The Player kneeled on the spot, this was too f * cking real life!
Luckily Chen Mo said that he would introduce a ten RMB per month housekeeping robot service, otherwise the Players would have a mental breakdown. They had just finished their chores at home, and wanted to go into the gaming cabin to relax, but they ended up having to do housework …
However, this' Disaster Level Dog 'didn't appear often, as there were strict restrictions on the dog's personality. It could be said that all dogs were little angels, but some dogs would occasionally let loose to give their owners a surprise (scare).
This situation was controlled to a certain extent, so the Players welcomed it. After all, this was the difference between keeping a real dog and an electronic pet. Electronic pets would never do anything to make their owners unhappy, as long as they followed the guide, they would be able to take good care of them. But this also meant that a lot of the fun would be lost.
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