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Home > Fantasy > Almighty Game Designer > Chapter 909

Chapter 909

Words:1666Update:22/06/20 13:08:43

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This was a concern shared by many players.

Since they knew that the dog had its own consciousness, many players treated it like a real dog. In addition, it could change its fur color and shape. Everyone's dog was different, so it was easy for players to develop feelings for their own dog. Naturally, they were worried about what to do if the dog was in a bad mood.

In this regard, the official website of Oasis also provided an explanation for the dog's update.

In short, although the dog's intelligence was similar to that of a normal dog, it was limited in one aspect, and that was its memory.

In other words, the dog was very forgetful.

The reason why its memory was lowered was mainly to prevent players' inappropriate behavior from causing a more serious psychological trauma to the dog that could not be remedied.

The dog's memory was slightly worse than that of a normal dog. At the same time, to make up for this, the program added an additional parameter for the dog, which was "intimacy". This attribute would increase with the time that the player spent with the dog, and it would affect the dog's behavior toward the player to a certain extent.

In other words, if a player neglected the dog due to work, AFK, or other reasons, making it wait alone for a long time, causing a certain degree of psychological trauma, it would be alright. The dog would soon forget about the matter. However, because of the existence of the intimacy attribute, the dog's feelings toward the player would only be slightly weaker, but it would not forget about the owner.

It sounded complicated, but in fact, it was nothing more than to reduce the time cost and difficulty of raising a dog for the players. At the same time, certain uncontrollable events could be avoided.

In addition, the officials also made some special rules. For example, after the player purchased the housekeeping robot service, the housekeeping robot would help feed the dog when the owner forgot to feed the dog. In addition, when the player was not around for a long time, the housekeeping service would be provided to the player. In fact, it was to temporarily shut down the dog's artificial intelligence system and let it fall into "hibernation".

On the surface, this system might seem a little redundant. It was nothing more than making the dog according to the dog in real life. Why did they have to adjust this attribute and that attribute?

In fact, this system was mainly prepared for the future. In the future, the animals that were going to be made were not just harmless animals like dogs. From now on, the various attributes of the artificial intelligence were constantly adjusted. When the other animals were made, they would appear more realistic and more able to meet the diverse needs of the players.



Soon, various pet systems were updated in Oasis.

For dogs, there were Tai Ritian, Shiba Inu, Akita, Golden Retriever, Sled Three, and so on. For cats, there were more choices, such as British Shorthair, American Shorthair, Ocelot, Siamese cat, and so on.

Of course, these pets weren't free. They had to be bought with money …

The price of a Shiba Inu was much cheaper than that of a dog in the real world. The price of a Shiba Inu in the real world was usually around 1,000 to 6,000 RMB, which was a relatively loose range. However, the purer the bloodline, the more expensive it would be. Some high-end Shiba Inu might cost more than 10,000 RMB.

However, in "Oasis", the price was cut by 100 times, and it only cost 60 yuan.

As for other dogs or cats, they were basically priced at the same price. The market price of the middle and high-grade dogs was cut by 100 times. For example, the price of a Ragdoll was about 8,000 to 15000, and the market price of "Inside the Oasis" was 150; the price of a rural dog or an orange cat was less than 10 yuan.

Occasionally, there would be discounts, but generally speaking, the price would not change and was relatively fixed. After all, as virtual goods, the value of these pets had to be maintained. Otherwise, it would seriously affect their rarity and sales.

In addition, there were also some very strange pets, such as crocodiles and pythons …

In theory, there would be people who would raise pets no matter how strange they were, but it was still necessary to consider how big the market was. After all, every development of a new artificial intelligence had a corresponding research and development cost.

In addition, there were some particularly precious pets that were not even allowed to be raised in the real world, such as pandas, tigers, lions, golden monkeys … The market for these pets was definitely huge, but whether or not they should be released had to consider public opinion, relevant laws and regulations, and so on. Therefore, they were not in a hurry to release them. In the early stage, cats and dogs were still the main focus.

After the entire pet system went online, the players all expressed that they were blinded by the selection!

In the real world, it was quite difficult to choose pets. There were very limited pets to choose from. Time and money alone could screen out most players.

Everyone knew that Ragdoll was cute and clingy, but basically, except for a few rich people, no one was willing to spend 10,000 RMB to buy one.

However, in "Oasis", it only cost a little more than 100 RMB!

Of course, there were many problems with virtual pets compared to real pets. The biggest problem was that they could not be touched or stroked. Even if they had a sense of touch, there was still a difference from the furry touch of a real cat.

However, there were some advantages, such as saving time, effort, and worry.

The previous virtual pets didn't have any AI, so their appeal to the players was very limited. However, now that the pets felt like they were alive, they were much more attractive to the players.

Many people were wondering if they should raise a firewood, a Ragdoll, or a Husky.

After all, it was a virtual pet, and the beach mansion was very big. There was no need to worry about bathing a large dog every day, so there was a wide range of options.

Many players decided to just buy a few more!

The mansion could raise up to three pets at the same time. They could buy a lot, but only three could be released. If they wanted to release more, they would have to spend extra money to buy slots …

Yep, everyone was used to this charging strategy. Chen Mo's free games had always been like this. He had already spent so much money on Nuannuan, how much more money could he spend on a few dogs and a few slots?

The players immediately set off a craze to buy and raise pets, and the trend continued to spread.

After all, it was so cheap, and it was so realistic, spending a hundred RMB to play with it was amazing!





It didn't take long before a few games related to pets appeared on the market, both domestic and foreign.

The AI technology was given to a few S-grade video game designers in China. Naturally, big companies like Emperor Dynasty and Zen Entertainment could get their hands on it. It wouldn't take much effort for a few people to make a pet game.

However, the problem was that it didn't work in "Oasis" …

Everyone knew that virtual pets were a hot topic with the help of AI, but no one had planned it as early as Chen Mo.

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