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Home > Fantasy > Almighty Game Designer > Chapter 907

Chapter 907

Words:1625Update:22/06/20 13:08:42

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The three consecutive releases of The Legend of Zelda, Escape From Heaven, and Labo made many Switch players feel like they had arrived in heaven.

It was too exciting!

Even players who had never thought of buying a Switch before were tempted by the three consecutive releases and wanted to buy one to try it out.

That was because the three releases were completely different.

The Legend of Zelda took the right path. It was a masterpiece that could be said to be perfect in all aspects. For most players, this was a piece of work that would not be outdated in the next one or two years. Moreover, as an open-world game, its content was extremely rich, and it was worth revisiting.

Escape From Heaven took the wrong path and was an outstanding cinematic game. Moreover, its gimmick was the two-player experience. It could be said that there was no other two-player cooperative game on the market that could reach its level in terms of plot, fun, and artistry.

Although the story would lose its fun after completing the game once, for many players, the joy brought by the game in a single run was irreplaceable. Moreover, there were many rich mini-games in the game. It was not a bad idea to play a second run in order to experience the hidden ending.

As for Labo, it took the heavenly path, which made everyone exclaim, 'Is there such a thing?'

As for the cardboard boxes, were they really that fun? Were they really better than VR games? Not to that extent, but it was one of a kind. Moreover, in terms of style, it did not lose to any other games.

Especially since it was a physical object. When Labo was installed, all the parts were tightly fastened together. They saw that this thing fit perfectly with the Switch and the controller. The piano could really play music, the fishing rod could really fish, the motorcycle could really drive, and the wearable robot could really move and attack according to their own movements. Many players felt a sense of accomplishment when they saw it.

These three big releases created big news one after another and stimulated the nerves of the players.

"Such an awesome Switch, don't you want one? There are all kinds of positions! "

"Since you want to buy it, let's get it done in one go.

Think about it? "

"This is the most trendy technological product of the year. It's a great choice for girlfriends, boyfriends, or kids!"

In short, after this combo, basically all the players who were previously hesitant bought it. Those who were previously uninterested also began to hesitate.

However, many players still felt that there was a fly in the ointment.

Some players asked, "Say, if Chen Mo had brought out Escape and Labo earlier, would Zhou Jiangping's crossdressing be a success?"



Before the popularity of Hardbox Gamers died down, a post caught the attention of the players.

"The dogs in my mansion seem to be different from before!"

Ever since Seaside Mansion changed its name to Oasis and became the default log-in space for the entire Thunderbolt Gaming Platform, the novelty of the game had mostly died down.

After all, there were only so many things in the mansion in the virtual world. In the beginning, players would still touch things here and there with a sense of novelty. But now, most players would only enter the mansion to take a look and buy some clothes for Nuannuan when they had nothing better to do.

Oasis would have a default update every week. It was usually a simple fix with no special update instructions, so most players did not pay much attention to it.

However, after this update, some players were keenly aware that their dog seemed to be different from before.

If they were to ask what was different, it seemed like the dog's behavior was a bit unpredictable.

This dog had been around since the release of "Seaside Mansion". The art resources were taken directly from "Mysterious Sea Area", and all the movements were perfect. There were more and more ways to play, including shaving the dog, bathing it, feeding it, and so on.

However, after playing for a bit, the players felt that the routines were too fixed.

Although the dog's behavior was random to a certain extent, and its actions and expressions were very rich, the players could feel that it was just a program.

Nuannuan was the same. Although she would talk to the players, read books, and drink tea, the players could feel that she wasn't a real person, but a program with rich behaviors.

Why could they feel it? The players couldn't really explain it, but they could feel it.

However, after this update, many players felt that their dog was different.

A very intuitive feeling was that the dog seemed to have let go of itself?

In the past, as long as I waved at the dog, it would immediately run over, rolling around with its tongue out. When I fed it, it would happily eat. When I ignored it, it would lie quietly at the side. Occasionally, it would run out to play, but all of its actions were predictable.

But now, this dog seemed to have something on its mind …

If the dog was waved at, it would not come over, and if fed, it might not eat.

Sometimes, when touched, it would be indifferent; sometimes, when ignored, it would come over and lick you.

Moreover, sometimes, the dog would lie on the beach and watch the sunset, or chase crabs on the beach. If the players came over, the dog would turn its head and look at them, then continue to watch the sunset.

Many players had a feeling that the dog's eyes … seemed to have something on its mind?

This feeling was quite strange. It was as if their dog was like a marionette, going wherever it was told to go, but now, it was a little like a real dog …

It seemed that the dog also had independent thoughts. It would not lick its owner for no reason, but it needed the owner to constantly build a relationship with the dog, just like raising a pet in real life.

The dog would be disobedient, do some unimaginable things, and even do some things purposefully.

Many players were very uncomfortable at the beginning. Their dog was originally a good dog, obedient in all kinds of ways. How did it suddenly become a problematic youth?

However, after a period of time, the players realized that although the dog was disobedient, they liked to get along with it more!

The previous dog was no different from an electronic pet. In fact, it was just a matter of making a few choices. As long as they chose the right option, they could get the effect they wanted.

But now, if they wanted to get along well with the dog, they needed to spend some effort.

The simplest example would be if Gouzi was feeling down and didn't move. What was the reason for his feeling down? Was it because its owner had shouted at it before? Was it hungry? Was it sick? Or was it because it had stayed at home for too long and felt bored, so it wanted its owner to play with it?

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