After explaining the design concept, most of the people in the room understood Salent's sinister intentions.
The players would probably die because of it!
Dark Souls laid out the difficulty at the beginning. The small monsters could hurt you, and Gundyr would dissuade you from the game. Strictly speaking, this game was quite merciful. At least it gave you a chance to refund the game.
However, Monster Hunter was more sneaky. The missions at the beginning were very simple. The monsters at the beginning were all very weak, such as Jackal Dragons and Crown Dragons.
However, as the game progressed, the difficulty would increase bit by bit. In the middle of the game, the Male Fire Dragon and the Horned Dragon would have a very strong deterrent effect. As for the cool Ancient Dragons in the later stages of the game, such as the Annihilation Dragon, Steel Dragon, and Flame King Dragon, they could be killed in minutes. The difficulty of these Ancient Dragons was comparable to the top bosses in "Dark Souls", and the duration was longer.
The key problem was that by the time they reached the Horned Dragons, the refund time had already passed …
Dark Souls was a bit like a highway robbery. The first thing they did was say, "This mountain belongs to me, and this tree belongs to me," and they just had to pay for it. On the other hand, Monster Hunter was more like an unscrupulous boatman, saying, "When you reach the middle of the river, I'll ask you if you want to eat hob noodles or wonton." Even if you paid, you might be kicked off the boat.
Everyone shuddered and secretly made up their minds.
No matter how good this game was, they couldn't play it after it was made!
In terms of difficulty, Monster Hunter was actually slightly lower than Dark Souls. That was because the whole game was about boss battles, and the small monsters in Dark Souls were more difficult to deal with than the boss.
However, that didn't mean that the players of Dark Souls would have a smooth journey in Monster Hunter.
Monster Hunter had its own gameplay. The combat system looked similar to Dark Souls on the surface, but it was actually very different.
In order to play Monster Hunter well, the players first had to be proficient in using all kinds of items to attack the dragons. Secondly, they had to understand the habits of the monsters, including their movement patterns, attack patterns, meat quality, and so on. Finally, just like in Dark Souls, they had to attack at the right time, not be greedy, dodge, and so on.
What's more, even though there were certain variables in Dark Souls, overall, it was still a back-to-basics battle. As long as one could remember the boss' attack pattern, one could still pass the game. However, the monsters in Monster Hunter had self-awareness. They might not only know to run away when their HP was low, but it was very difficult to predict the monsters' behavior.
In other words, hunting in Monster Hunter was as exciting and dangerous as hunting in real life. What's more, the humans in the game didn't have the advantage of physical strength. They were completely crushed by the monsters. It was literally dancing on the tip of a knife.
But if Chen Mo wanted to do it, then so be it. It was the players who were being abused anyway …
Perhaps those masochists who loved Dark Souls would cheer for the game when it was released!
…
The production of Monster Hunter progressed quickly, as most of the work was done on the various monsters. As for the construction of the scenery, it was much faster due to the large amount of resources in the art library.
Although the different weapons, movements, and equipment used by the players had to be remade from scratch, it wasn't a technical job. It was very fast with the help of the art.
Moreover, with the powerful Pangu engine, the physics of the entire world was ready-made. There was no need to tweak it over and over again. All they had to do was make some minor adjustments to the characteristics of Monster Hunter.
For example … the hunters wouldn't get hurt no matter how high they fell from.
Once everything was done, the entire jungle would become a complete ecosystem, and all kinds of monster AI would be added in. Then, the jungle would immediately be revitalized and become no different from a real jungle.
On the other hand, the promotional materials for Monster Hunter were also being prepared.
The main character in the promotional materials wasn't the players, but one of the strongest monsters in the game — the Dragon of Annihilation, also known as Mie Mie.
…
As for why Chen Mo wanted to make Monster Hunter …
It was simple, Grudge points!
Although he had used Silent Hill to collect Resentment Points before, it was still a little slow. After all, mainstream games like The Legend of Zelda brought a lot of happiness to the players, and there was no end to it.
After playing Dark Souls for so long, most of the players who liked this type of game had basically figured it out. However, there were no new Soul-related games on the market. This made the masochist players feel very lonely.
It was time for everyone to experience the thrill of being abused!
Oh, no, it was time for everyone to experience the thrill of piercing through everything with the Greatsword! (No way!)
…
…
Many players were discussing the new AI on the internet.
Many players were pleasantly surprised by the resurrected cats and dogs, but after careful consideration, they felt that it was a waste of their talents.
"I've had so much fun playing with cats and dogs these past few days! But something doesn't feel right. "
"Yeah, I think so too. It's a bit too much to use such a powerful AI technology to make an electronic pet …"
"But if you think about it carefully, what else can you do? Animal-Related games? "
"I heard that World of Elves is going to add an AI system, but that's just a rumor, nothing concrete yet."
"I heard that Vusoft in Europe is going to release a game called Wild Hunt. They say it will use the latest AI to hunt different types of prey within a few dozen square kilometers."
"Hmm? That sounds great! I'll definitely try it out when it's made. Is it an FPS game? "
"Yes, an FPS game. But it's not really a PFS game, as marksmanship isn't the most important thing in the game. Think about it, even a large prey would be killed instantly by a shotgun. Moreover, there's no way to show the AI in a pure FPS game. Therefore, the key to the game is to track the prey and battle it out. When it comes time to actually shoot, it's all about killing the prey. "
"Isn't that just a 'Hunting Simulator'? That's fine, since most players don't have any experience like that. It'd be nice to experience hunting in VR. "
"Hmm? Wait, look at Chen Mo's Weibo, there's news about a new game! "
"New game? Yeah, it's about time for a new game. What game? "
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.