After watching the promotional video for the 'hardbox players', all the players had the same reaction.
Many players even doubted their eyes. They rewound the video to the beginning and watched it again.
"F * ck, am I seeing things? What kind of technology is this?"
"It really lives up to its name. Hardbox players playing with cardboard boxes, it's so real!"
"No, I still don't get it. How did they do it? How does a paper piano make sounds? "
"It feels like some kind of somatosensory device. These cardboard boxes are probably just for show, the actual function is still achieved through the switch."
"The problem is, how did such a small handheld device achieve such a function?"
"I could bear with the first one, but that huge robot at the back, f * ck … it's even wearable and can transform?!"
"Salent is getting better and better, he's using cardboard boxes to scam money! Don't stop me, I'm going to buy them all! "
The gamers were shocked. The main reason was that the things shown in the promotional video were a little too cool!
What confused many was how this thing called labo could achieve somatosensory effects with such a small handheld device like the switch.
There were many somatosensory games on the market, but without exception, they all required a camera to record the player's actions.
However, many people were confused. Was there a camera on the switch? Even if there was, there was no way to record the player's actions!
For example, the switch's display screen was used for display and sounds, while the switch's controller was inserted into the paper piano. How did it know which button the player pressed?
The cool concept of labo immediately piqued the curiosity of many players. Other than shouting 'awesome', the players were more concerned about how much it would sell for.
Soon, Thunderbolt Entertainment's official website released the price and detailed information of labo.
Labo would combine N games into one, combining N games into a set. Each set would be priced at 198 yuan.
These sets would ensure that the capacity of the games would be similar, taking into account the number of cards and games, making each set roughly equal in value.
The first batch of Labo sets to be released were two. They were "Piano 5 in 1" and "Wearable Robot". The former included a piano, a remote-controlled robot, a fishing machine, a motorcycle, and a Labo cabin. Both sets were priced at 198.
In addition, more official Labo and creative workshops would be launched in the future, allowing players to create their own creations. Therefore, Labo's membership service would be opened up for players. Players could spend 98 RMB per year to become a "hardbox player" member. In the future, they would be able to receive a digital Labo game for free every month. Moreover, all Labo games would enjoy discounts ranging from 50% to 20% off when purchased. The different discounts would change in real time every month.
In addition, labo created by players could be sold, and the profits would be split with the officials. The method of sale was as follows: When other players pay a certain amount of money in advance, the officials will produce a batch of cardboard of that model and mail it to the players who purchase it. The game itself was downloaded through the Thunderbolt Gaming Platform.
In addition, all the cartons were available in unlimited quantities at a price of 20 yuan per set.
The players' first reaction was that it was a little expensive.
Wasn't this just a bunch of cardboard boxes?
However, on second thought, that's not right. This thing has to be calculated according to the game's price!
"200 for five games? A $40 model? That's not bad. Even though they're all small games, they're quite creative! "
"I think it's worth it to be a member. 98 RMB per year, one free game every month, and in the future, all Labo games will enjoy discounts ranging from 50% to 20% off. If it's 50% off, you can buy a five-in-one game for only 100 yuan!"
"Erm, now that you mention it, it does sound quite cheap, but why do I still think it's expensive …"
"F * ck, you can't say that. This thing is selling creativity, do you understand? Creativity is priceless! "
"Yeah, I think this is a game that inspires children. The problem is that turning a crappy cardboard box into a game can only be played on Switch. Where else do you expect to be able to play it?"
"But this crappy cardboard box will break after playing for a while, right?"
"If it breaks, you can buy a new one. There's no limit of 20 yuan. If you still think it's too expensive, you can use a paper knife to cut it according to the official size …"
"Also, look, there's a creative workshop! There'll definitely be more ways to play in the future. It's worth it to buy a membership. If you're a god, you can even make your own game and sell it! "
The players all expressed that Salent was getting better and better at playing!
Actually, the principle behind Labo wasn't that complicated. It was actually just a special kind of somatosensory and peripherals. It was just that it was too cool.
Think about it, if you were to play a real piano to flirt with girls, you'd have to be exceptionally good at it. But what about using a paper piano to flirt with girls? As long as it was in tune, it would be fine, because the girls' attention would definitely be on the paper piano.
It wasn't strange to buy an electronic piano, but it was interesting to make a piano out of a paper box that could produce the same sound as an electronic piano!
The concept of "hardbox players" quickly spread. Many Switch players were considering whether they should buy a set to play.
Many players bought Switch as a family unit. Switch was truly a machine for women and children. Under such circumstances, buying a cardboard box for their wife and children to play together was very worth it.
Moreover, the process of putting together Labo was similar to putting together Lego blocks. It was a great activity for families. Moreover, in the eyes of many parents, whether it was a paper piano, a paper motorcycle, or a fishing rod, they were all very stimulating. The content of the game was also very healthy, making it a perfect birthday gift for their children.
As for players without a wife or children, as long as they still had the innocence of a child, they could buy one to play. Moreover, they could show off in front of their friends, wasn't that great?
…
On the day of Labo's release, many players immediately said that they would buy it!
Especially the members. How could they not buy something that would make them lose money?
Many players were still considering waiting and seeing as membership wasn't something every player could use. If they didn't buy enough cardboard boxes, they wouldn't be able to earn back the membership fee.
However, after getting their hands on the first batch, many players immediately decided to buy the membership!
Tons of unboxing videos of Labo appeared on the internet. Players realized that these so-called cardboard boxes were much more intricate than they had imagined!
First of all, the cardboard in Labo was made of good quality and had a suitable hardness. The edges of the parts were cut very neatly, and could be easily removed with a light pinch. Furthermore, the bent areas were treated accordingly. As long as one followed the steps in the videos, there was almost no chance of failure. Even a child could do it well.
Secondly, the videos were very complete. Every step was detailed, and the current area was highlighted. It was much clearer than the paper manuals. Finally, many players felt a sense of satisfaction when they looked at the finished product.
Finally, looking at the finished product, many players would gain a sense of satisfaction in the process of putting it together. They would think, "Such an awesome thing was actually put together by me?" For example, when they were piecing together the piano, from the piano body to the piano keys to every detail, the players would constantly exclaim, "Holy sh * t, so the piano keys came out!" "Holy sh * t, is this used to weigh the piano keys?!"
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