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Home > Fantasy > Almighty Game Designer > Chapter 742

Chapter 742

Words:1714Update:22/06/20 13:08:03

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After hearing Qian Kun's words, everyone realized that they had indeed heard of this introduction somewhere before …

Thinking about it, wasn't this the same line Josh Wilson was going to use for his new game?!

Apocalypse theme, zombies theme, emphasis on depth of story, exploring humanity??

All the points were colliding!

Qian Kun coughed dryly, "Manager, are you trying to go against GA? Are we going to go with whatever theme they're going with? It was exploration before, now it's zombies? "

Chen Mo shook his head, "Geez, don't say things like that. You'll be responsible if the video game media spreads this. How is this competing with GA? It's clearly our development ideas coincidentally running into each other. It's not like we can't do a zombie theme just because Josh Wilson wants to do it, right? "

Su Jinyu's mouth twitched, "Manager, I think you're just being petty. Josh Wilson said something bad about you, so you're trying to get back at him."

Chen Mo laughed, "You talk too much. Alright, let's look at the concept. "

The design concept of "USA Apocalypse" was not complicated at all because many of its gameplay and combat systems were similar to "Uncharted Waters". They were all about shooting, stealth, assassination, and so on. Moreover, American Apocalypse didn't require players to constantly climb walls, instead it was more about deciphering the game and interacting with their teammates to reach their destination.

In terms of setting, American Apocalypse and Waters of Mystery could be said to be of the same origin, as there was no loading throughout the entire game, giving the players a memorable, immersive experience.

Of course, in terms of gameplay, American Apocalypse didn't have any particularly shocking gameplay innovations. Its greatest charm lay in its story.

It was a story that would make anyone think it was a masterpiece after experiencing it. Not only was the script well written, but the game's control of the atmosphere and pacing had reached a pinnacle, making the game a flawless piece of art.

Of course, it was difficult to explain the plot in just a few words, and Chen Mo couldn't make everyone understand the greatness of USA Apocalypse with just a few hundred words in the concept draft. However, once the game was made, everyone would naturally understand what was so fun about it after experiencing it.



In Chen Mo's previous life, USA Apocalypse was seen as an eternal classic of video games.

Many PS players who had just gotten into the game would always ask them what game they should buy, and most of them would answer that the first game they would buy would definitely be "US Apocalypse".

Of course, this statement was somewhat exaggerated, but there was no doubt that if there was a game that you had to play after getting the PS4, American Apocalypse would definitely be one of them.

In the PS4 era, the American Apocalypse remake received almost perfect scores from more than 30 media outlets, including IGN. In March 2016, the game sold 10 million copies.

Britain's Empire Magazine ranked "Greatest Games of All Time" and placed USA Apocalypse at the top of the list.

US Apocalypse was recognized as a classic game based on traditional game production (traditional linear levels). It redefined the upper limit of the quality of a game.

Based on the theme and gameplay of American Apocalypse, there wasn't much that stood out about it.

The zombie theme, traditional linear level design, and beautiful graphics were one of the ways to advertise the game.

On the surface, it didn't look as "stylistic" as some other games. For example, when it came to games like Uncharted Waters, Assassin's Creed, and God of War, players could clearly tell that their gameplay was different from other games.

However, the biggest feature of American Apocalypse was that it didn't have any "exploding trains, jumping planes, or collapsing everything in its path" scenes. After all, Uncharted Waters was also made by Naughty Dog …

This was a form of restraint. They could have made big scenes that would stimulate the player's hormones, but they didn't, relying purely on the level design and story to move the players.

Its biggest appeal was its interactivity, as well as the constant sense of uneasiness and the unknown.

Moreover, the main character of American Apocalypse was an ordinary person.

The main characters of other games might be adventurers, killers, heroes, saviors, hackers … or have some amazing bloodline, or a cursed destiny. However, the main character of American Apocalypse was an ordinary person, which gave the players a deeper sense of immersion and a better understanding of the story.

In the end, the controversial ending of American Apocalypse was the key to elevating the game's ideological level.

If a game could move people, make people doubt, and make people reflect, then it was already a good game.



Chen Mo went to the VR gaming experience area on the third floor after finishing the design concept.

"How is it, is he still not out yet?" asked Chen Mo.

The girl at the front desk shook her head, "No, he's still playing Seaside Mansion."

Chen Mo also found it interesting, this old man was really trendy!

Currently, the main gameplay of Seaside Mansion was "Nuannuan Nuannuan", but why would a person of Zhang Ye's age like to play a wardrobe game?

This was something that only young female players would like.

Could it be that he had some sort of special interest in these types of games?

Even Chen Mo himself felt that this idea was a bit ridiculous.

Chen Mo, on the other hand, was curious as to why Zhang Ye wanted to play this game. After all, there were so many games in the VR pod, he could have gone to the farm to grow vegetables, why did he have to play Seaside Mansion?

The old man finally came out of the VR pod after waiting for another half an hour.

"Yo, Chen Mo, you've been waiting outside?" Zhang Ye was a bit surprised to see Chen Mo as soon as he came out.

Chen Mo laughed, "Of course not, I just finished a meeting and came down to take a look. How's your game going? "

Chen Mo said as he led Zhang Ye down the stairs.

Zhang Ye nodded, "Not bad, I've been home alone for so long. I feel much better talking to a girl in the game."

Chen Mo was shocked, "You're living alone?"

Zhang Ye nodded, "Yeah, my wife passed away last year due to illness. My daughter is working out of town and only comes back once every two or three months. My daughter told me that there's a game where you'll have a girl to chat with once you enter, and she even helped me get an account. I saw her today, and she's quite cute, and she can actually talk to me. Looks like technology is advancing really quickly, I can't keep up with you young people anymore. "

Chen Mo said, "If you're feeling lonely, you can come to the experience store and chat with the other players."

Grandpa Zhang hurriedly shook his head. "Sigh, you youngsters have your own things to do. An old man like me won't trouble you. I'll just chat with that little girl in-game. She reminds me of my daughter when she was young."

Chen Mo walked the old man to the door, "It's fine, you can come back more often, I'll take you to other games."

Zhang Ye nodded, "Alright, thank you so much for today, Chen Mo."

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