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Home > Fantasy > Almighty Game Designer > Chapter 744

Chapter 744

Words:1600Update:22/06/20 13:08:04

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Spoilers about Chen Mo's new game quickly spread across the internet. Although most players didn't really believe the news, they were discussing the relationship between Chen Mo's new game and Josh Wilson's Project Z.

Obviously, the collision between these two games was too serious. It was even more serious than the collision between Lost Treasure and Mystical Sea Area.

Rather than saying it was a collision, it was more like Chen Mo was intentionally causing a car accident …

It was hard to say who was the one who flipped the car, but from what had happened in the past, Chen Mo was probably driving an armored car, and wouldn't flip over …

Many players were already praying for Josh Wilson. From what they could remember, any video game designer that Chen Mo had his eyes on never had a good ending …

This news was also shared by many players on other websites, but most of them didn't believe it. After all, the source of the news was too unreliable. Before Chen Mo personally released the promotional materials for the new game, the news could only be regarded as a rumor.

As for Josh Wilson, he didn't care at all.

Same theme, fine, no problem.

Josh Wilson might have been a little unsure about other themes, but this was a project that he had been thinking about and planning for more than a year. He knew very well that the creativity of this project would be at the top of the game industry. In terms of plot, it would even surpass all of his previous works.

Josh was full of confidence in such a game. There was no reason for it not to succeed.

As for the rumor that Chen Mo was going to make the same theme, Josh Wilson wasn't worried. The key was the foundation and time. Project Z was something that Josh had been planning for over a year, and he had a lot of experience developing a story.

But what about Chen Mo? Although there were a few good stories in the past, Chen Mo gave the impression that he was more of an unconventional gamer. Warcraft was the last game with a story that was at the pinnacle, but that was a few years ago. The RTS genre was pretty much dead by now.

Of course, Josh Wilson wouldn't be too arrogant, as Chen Mo was a video game designer of the year.

Both projects were progressing very quickly. For GA, Project Z was a project that Josh Wilson had already planned out, and for Chen Mo, it wouldn't be too hard to take the resources from Uncharted Waters and make it into USA Apocalypse.

According to Chen Mo's estimation, the two games would be released at the same time if everything went according to plan.

Of course, Josh Wilson wasn't aware of Chen Mo's progress. He was very optimistic about Project Z's progress, and felt that they would definitely be able to sell it before Chen Mo did.

Next, it would be up to the promotional battle of these two games.



GA announced the official name of Project Z, Survival in Doomsday.

Nothing happened on Chen Mo's side.

GA released many high definition art pieces for Survival in Doomsday, as well as a brief biography of the male lead. The male protagonist this time was a retired soldier who was proficient in all kinds of firearms and combat techniques. When the deadly virus broke out, he was trapped in the downtown area of the city. He needed to search for supplies and save survivors in the city. During the course of the game, he would meet more companions.

Nothing happened on Chen Mo's side.

GA released a short demo animation and revealed parts of the game's combat system. In the animation, the players could clearly see that the protagonist had a variety of common skills such as shooting, sneaking, climbing, and so on. Moreover, his physical fitness was excellent. The weapon system in the game was also very rich. There were some things like chainsaws, heavy machine guns, and other killing weapons that could be used to deal with zombies.

Nothing happened on Chen Mo's side.

GA released a few illustrations of the monsters. Compared to the traditional zombies, the zombies in Survival in Doomsday were more diverse, and had some differences in abilities.

Apart from that, GA also mentioned more additional gameplay in the game, such as a special survival mode. Players could stay in specific locations during the story, gather supplies, and hunt zombies. It was basically a survival mode. The longer they stayed, the more supplies they obtained, and it would have a positive impact on the future progress of the game.

GA also announced the character designs for some of the supporting characters, including an Asian guy who looked timid but was very reliable in critical moments, a black man who was the most reliable in the team, a beautiful blonde girl, and so on. Of course, the officials also emphasized that they shouldn't try to guess who would survive until the end. Every single one of them could be killed at any time.

Nothing happened on Chen Mo's side.

Many players were confused. What the hell was going on?

Did Chen Mo not have any plans for a new game?

Based on the situation with Uncharted Waters, Chen Mo definitely wouldn't fall behind in a promotional battle like this. GA had already released so much information, why was Chen Mo so indifferent?

Or could it be that Zou Zhuo's information was fake, and Chen Mo had no plans to develop a zombie themed game?

Even the people at GA let out a sigh of relief. Logically speaking, if Chen Mo wanted to ride on the hype, he would have released the promotional materials a long time ago. There was no point in hiding it.

It was best that Chen Mo didn't cause trouble. If that was the case, they would continue to release the promotional materials. It would definitely sell well when the game was released.

GA released the final promotional video, as well as the release date of Survival in Doomsday, October 15th!

Actually, Survival in Doomsday's development was already underway before the release of the game's information. Many of the scenes were already in shape. However, the actual research and development time was slightly longer than Josh Wilson had expected. It was mainly due to the addition of some open gameplay in the game, which increased the workload.

However, the time was very short. After the setback of 'Lost Treasure', GA really needed a good sales and word-of-mouth product this year to recover from their decline.

However, what no one expected was that when GA released the promotional video and the release date of Survival in Doomsday, Chen Mo would no longer remain silent …

He also released a promotional video!

The people at GA were dumbfounded. Why were they waiting here??

Josh Wilson was also very confused. You've already finished the promotional video? Then your concept art and concept art could have been released a long time ago. Why didn't you say anything before?

Chen Mo, who was previously trying to ride on the hype, suddenly kept a low profile. Many people weren't used to it …

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