If someone else had said this, they would have been scolded, but since it was Josh Wilson, there wasn't much to scold.
It wasn't appropriate to say "if you can do it", as Josh Wilson did have a game with a deeper story than Uncharted Waters.
If it had been any other designer who said this, it would have been obvious that they were jealous. Only Josh Wilson's words would have many people thinking that he was right.
Of course, there were many players who weren't convinced.
"What the heck, how can you be so picky? You're saying that Uncharted Waters doesn't have a deeper story? The essence of the game is the graphics and the story, alright? "
"Yeah, it's a commercial game to begin with. How can you compare sales to Uncharted Waters? Compare profits? Josh, you have a few good games, but which one of them can compare to Uncharted Waters? "
However, there were players who retorted.
"Josh Wilson's games are meant to be artistic and to win awards. Who's going to compete with you in terms of sales? His goal is to win awards. There's nothing wrong with using artistic standards to measure Uncharted Waters, right? "
The two groups of players even had a small argument online.
It had to be said that Chen Mo had a lot of fans. It could be said that most players in the country, even if they didn't play Chen Mo's games, respected him.
The reason was simple, Chen Mo had too many representative works, and he was already the most famous designer in the country. Whether it was sales or reputation, he wasn't inferior to other designers.
Uncharted Waters had a perfect win, and Josh Wilson was jealous, but because of his few successful works, there was nothing he could do about it …
Running away after acting cool, how exciting.
…
Some players were wondering how Chen Mo could take this lying down. Fight him!
Make the same game as him, and let him know what a "memorable story" was!
But the players knew that Chen Mo was still filling in the gaps for Uncharted Waters …
Moreover, this guy was so happy to sell clothes that he forgot everything else. Whether it was the "Warm Warm Wardrobe" in reality or the shop in the game, he would have a new batch of goods every few days. The players said that they could not afford all of them …
Warm Warm Wardrobe was still in its expansion phase, and the players were guessing that this would take up some of Chen Mo's time.
Many players said that they should let Josh Wilson say whatever he wanted to say. Celent didn't care at all.
Last year's Dark Souls had already won the Game of the Year. This year's Uncharted Sea Area and PlayerUnknown's Battleground would probably be nominated as well. Was there a need to be angry at him?
If Chen Mo really insisted on being stubborn, it would make him seem like he wasn't magnanimous enough.
Both of them were internationally renowned video game designers. It wasn't appropriate for them to curse at each other from afar.
…
Many players were wondering if Chen Mo knew about Josh Wilson's words.
Obviously, Chen Mo knew …
Even if he didn't pay attention to this matter, his private messages on Weibo were already overflowing with players.
The onlookers were watching a good show and didn't mind if things got out of hand. This kind of fanning the flames was something everyone loved to see.
Of course, Chen Mo couldn't post a Weibo post about him, that would be too degrading.
Since he was a designer, he would definitely speak for himself with his work.
However, Chen Mo didn't feel angry at all. Instead, he felt that it was a coincidence.
I'm just about to sleep, and you're handing me a pillow?
Chen Mo hadn't thought about what to do next, as he could already release many of the classic games from his previous life. At the very least, it wouldn't be a problem to replicate the standards of his previous life.
This meant that he had a lot of choices.
However, it was hard to choose what to do. Chen Mo wanted to make more adaptations to some of the classic games, to make up for the shortcomings caused by the limitations of technology and time.
Just like Warm Warm, they had the same concept, but the content and playstyle of the game were worlds apart.
There would be more and more improvements in the future.
However, since this happened, there was a ready-made game that he could release.
There were many zombie themes in Chen Mo's previous life, and there were also games that focused on the story.
Considering that this game could win the Game of the Year award, the scope was narrowed down.
Chen Mo wasn't sure what the story of Josh Wilson's Project Z was like, but he was sure that no matter how deep the story of Project Z was, it wouldn't be as deep as the game he was going to make.
Doomsday of America.
Of course, strictly speaking, the name of the game should be The Last Survivor. Doomsday of America was a very widespread mistranslation, but it ended up being more widely known than the original name.
The English name of the game was
The word "us" here should mean "we". However, some people mistakenly thought that US was the abbreviation for America.
Actually, the American abbreviation should be, and the official Chinese translation later was "The Last Survivor", which also explained this point.
However, the name Doomsday of America was very fitting to the content of the game, so the name was used.
For Chen Mo, the best thing about developing Doomsday of America was that it was convenient.
This was because most of the game systems in Uncharted Waters could be used directly, since they were all Naughty Dog's creations.
In fact, the producer of Uncharted Waters 4 and Doomsday of America were the same person, so Doomsday of America could be seen in Uncharted Waters 4.
This meant that the two games were of the same origin, and had similarities at the core. Since Chen Mo had already made Uncharted Waters, it made perfect sense for him to make Doomsday of America.
Moreover, "The Mysterious Sea Area" was indeed lacking in terms of plot depth. Although the positioning of the game was different, and it was strange for a popcorn game to require a story, Chen Mo knew that it would be difficult to compete for the Game of the Year with just Uncharted Waters alone.
As for PlayerUnknown's Battleground, there was hope for it to be nominated for Game of the Year, but it was basically impossible.
Many players thought that Chen Mo was a narrow-minded person.
Of course he was!
Since Josh Wilson felt that Uncharted Waters didn't have enough story depth, then he would make a game with enough story depth!
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