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Home > Fantasy > Almighty Game Designer > Chapter 739

Chapter 739

Words:1494Update:22/06/20 13:08:03

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For GA, Lost Treasure was an extremely painful failure.

This IP was bought from a popular IP, and was extremely expensive.

The game was made on a triple-A standard, with a huge investment into the VR game.

They had also spent a lot of money on the promotion of the Lost Treasure game.

But in the end, all of the advertising for Lost Treasure, as well as the popular IP, seemed to have been given to Uncharted Waters.

Chen Mo harvested all the players who liked adventure games without any bloodshed, while GA didn't even get a drop of soup.

The designer of Lost Treasure, in particular, was extremely depressed.

Lost Treasure was supposed to be the work that allowed him to reach the top in a single bound. After all, there had never been such a groundbreaking adventure game before. However, the appearance of Uncharted Waters woke him up from his dream.

For GA, there was no problem with the IP. If the game wasn't done well, it was definitely the designer's fault.

What else was there to say when Uncharted Waters completely crushed it in terms of playstyle?



Many players discovered that on GA's official website, Lost Treasure, which originally occupied an important position, had been "downgraded" to a relatively insignificant position. The most eye-catching recommendation spot on the homepage was replaced by a brand new game. It didn't have a specific name for the time being, but it was called Project Code Z.

The failure of Lost Treasure was a foregone conclusion, and GA didn't need to waste any more money on advertising it.

Moreover, GA really needed to release a new game as soon as possible to divert the players' attention away from Lost Treasure. The executives of GA weren't happy that they were constantly being mocked because of Lost Treasure.

It felt like they were being forced to release a new game, and many players were still mocking them. Wasn't this method of diverting attention a little too crude?

However, after looking at the designer of Project Z and the relevant information, many players realized, "GA is serious! Are they trying to make a comeback?? "

Although the game didn't have a name yet, its designer was very famous, Josh Wilson.

He was one of GA's veteran designers. He had developed "European and American masterpieces" that were highly praised by local players. He was especially good at describing game settings and the inner thoughts of game characters.

Perhaps in terms of gameplay, Josh Wilson did not have any special ideas, but his strengths lay in the game's atmosphere, plot, and character portrayal. In terms of "storytelling," he could be considered a world-renowned designer.

After hearing that Josh Wilson was personally in charge of the new project, the players no longer teased him about "diverting attention". That was because everyone knew that any game he made could be considered a classic in terms of story.

He was one of the few designers in GA with a conscience.

After that, the attention of the gamers and the gaming media shifted away from Lost Treasure. Everyone started to wonder what this so-called 'Project Z' was all about.

The players were paying close attention and the GA was happy. This was the effect they wanted!

It was time to forget the unhappiness of the past and start a new journey!

TGN even specially arranged for an interview, hoping to get some insider information about the new game from Josh Wilson.

Very quickly, the interview video was released. Josh Wilson spoke confidently in front of the TGN reporter. He was obviously very optimistic about the future of the project.

"I can't reveal too much about the specific content of the game. However, I can tell everyone that the game is called Project Z because its keyword is zombie.

"Of course, I know that the gamers are tired of the traditional zombie theme. That kind of survival game is slightly outdated. However, the project we are developing this time is more focused on the plot.

"The reason why we chose the zombie theme is mainly because it can better highlight human nature in such an apocalyptic environment. We hope to create an unprecedented world that makes people feel hopeless. This way, it can better highlight the difficulty of 'survival' for the gamers."

During the interview, the reporter also asked about his views on Mysterious Sea Area and Lost Treasure, as well as his expectations for the game of the year.

Josh Wilson didn't seem to think much of it. "I think Lost Treasure is a good game, but the current players might not be able to understand its beauty."

"Of course, I'm not saying this to excuse Lost Treasure's failure. What I want to emphasize is that it's hard to define success and failure in the video game industry. There are many good games that don't sell well.

"As for Mysterious Sea Area, I have to admit that it has some good graphics, but I don't think there's anything particularly impressive about the plot.

"I'm not saying that the plot isn't good. In fact, it's a very exciting plot, but … it lacks that bit of depth.

"As for the game of the year … we all know that the judges prefer games that are innovative in gameplay, and have a deep plot and world view. Just like Dark Souls last year, I also liked its cryptic plot, but in Mysterious Sea Area, I feel that it's a shame that Silent didn't continue his style.

"So far, it's still unclear who the game of the year will be, but I think this honor should go to a more profound work."

The interview was quickly reposted on Chinese video websites, causing a lot of discussion among the players.

On one hand, many players who had high hopes for Project Z were looking forward to this new game. Although zombies weren't something new, a zombie game made by Josh Wilson was still something to look forward to.

On the other hand, the video also caused a lot of ridicule among the Chinese players.

You could smell the jealousy even through the screen!

Of course, as a designer under GA, it was normal for Josh to speak up for Lost Treasure. After all, GA was probably quite upset that they lost so much on this project. However, it wasn't right for him to use underhanded methods to belittle Mysterious Sea Area.

However, many players felt that there was no need to investigate further. Although Josh's words were a bit inappropriate, they made sense.

Mysterious Sea Area's plot wasn't that classic.

As an adventure theme, Mysterious Sea Area's plot was very good. There were brotherly relationships, romantic relationships, and it made Nathan into a real person.

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