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Home > Fantasy > Almighty Game Designer > Chapter 746

Chapter 746

Words:1599Update:22/06/20 13:08:04

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After seeing the promotional CG of "America's End", Josh Wilson could not help but feel relieved.

He now understood why Chen Mo didn't put much effort into the promotion, it was because the game didn't have any highlights!

Obviously, Chen Mo was a master at creating gimmicks. Every time he promoted a new game, he would always be able to pinpoint the pain points of the players.

Moreover, the games that Chen Mo made were all unique, such as Dark Souls, PlayerUnknown's Battleground, Uncharted Waters, etc. There was always something special about them that set them apart from other games.

However, when it came to American Apocalypse, Chen Mo didn't know what was special about it either.

Obviously, Chen Mo was planning on making a traditional zombie theme. He definitely didn't make any complicated weapons or zombies with superpowers, or else they would've been shown in the trailer. This was the most basic zombie setting. The main character looked like a normal person, not some special forces soldier.

There really wasn't much to promote.

Josh Wilson wasn't sure why Chen Mo wanted to make the game so basic. Perhaps he wanted to simulate a more realistic apocalypse?

Perhaps he wanted to make a survival simulation of the apocalypse? However, there wasn't any relevant content in the promotional video.

Moreover, this would make the game less interesting. If he wanted to improve the quality of the game, he would have to rely on a godly story.

If there wasn't a godly story, then the game would only be mediocre, nothing special. If there was a godly story, then there was a slight chance that the game could become a godly story.

However, in this extremely ordinary background, could there really be any god-level plot that could be displayed?

Josh Wilson didn't believe it.

He simply thought about it and couldn't think of what kind of story it would be.

"Let's see how American Apocalypse is doing. If it's only at this level, then it won't be able to surpass Doomsday."

Although Josh was still a bit worried, he was very confident in his game.

From the current situation, it seemed like American Apocalypse wouldn't meet Chen Mo's expectations. Therefore, Chen Mo didn't put much effort into promoting the game.



On the other side, the GA's publicity for Doomsday Survival was in full swing. New information about the game was revealed almost every day. One by one, new gameplay and new characters were revealed, which made the players more and more enthusiastic.

As for American Apocalypse, after revealing the name of the game and releasing a promotional CG, there was no more news.

After that, there was no movement at all. No information was released at all.

Many people were confused. This wasn't Chen Mo's style!

In the past, Chen Mo had spared no effort in promoting his new game, and had a lot of tricks up his sleeve. When had he ever been so low key?

Many people were guessing if the game was really not good enough. So much so that Chen Mo didn't even have the energy to promote it?

Just this promotional video alone was lacking in any way!

Or was Chen Mo really that confident in his reputation that players wouldn't hesitate to buy the game even without advertising?



The release date of Doomsday Survival was set for October 15th, and the trial would probably start around October 7th.

From the looks of it, Doomsday Survival had a high completion rate. Josh Wilson had also arranged for internal staff to test the game, making deep changes to many of the details of the game.

Josh Wilson was a very meticulous designer. After all, every detail of the game could have an impact on the story and the player's feelings. Therefore, he naturally developed a working style of asking about every detail, no matter how big or small.

As for Chen Mo, the official release date of American Apocalypse was still unconfirmed, and there was no news about it.

Strangely enough, Chen Mo's previous games had more or less leaked some clues to incite the enthusiasm of the players. However, it seemed like Doomsday didn't even bother with traditional promotions.

Only a few of Chen Mo's hardcore fans were still paying attention to the progress of Doomsday. The normal players had long since forgotten about it.

On the 30th of September, just as the National Day holiday was about to begin, Chen Mo suddenly made a post on Weibo.

"On October 1st, the experience store will open for Doomsday Survival. On October 15th, Doomsday Survival and Uncharted Seas DLC will be released at the same time."

The players were shocked when they saw this Weibo post.

"What's going on? Doomsday's development is already complete? It's even faster than Doomsday Survival? "

"Oh my god, did Doomsday come from a stepmother? There's no promotion at all, just a dry trailer, and it's going to be released?"

"Wow, and it's going to be released together with the Uncharted Seas DLC. Doesn't their own game avoid it?"

"Moreover, it's going to be released on the same day as Doomsday Survival … I wouldn't believe it if they weren't up to something!"

Many players were confused, as they couldn't understand Chen Mo's stifling maneuvers!

Doomsday Survival was probably the AAA game that Chen Mo had developed with the least sense of presence …

Looking at other games, they were already warming up as soon as they were developed. It didn't matter if they were trying to ride on the hype or create a gimmick, they would always be the center of attention when the game was released.

But when it came to Doomsday Survival, it only had one picture at the beginning, and the rest was made up?

Oh no, it was just a CG at the beginning, and nothing else to promote the game …

Moreover, from the release date, it made people wonder if Chen Mo had a grudge against Doomsday Survival.

Releasing together with the Uncharted Seas DLC and Doomsday Survival? Both of those games were much more popular than Doomsday Survival!

The players were not rich to begin with, so it was very likely that they would only buy one of the three games. If the game was released on October 5th, it would give America's Apocalypse a slight advantage, but the 15th was a little too late!

The players were all sweating profusely. Although USA Apocalypse did not have as many expectations from the players, it was obvious that this game was going to be compared to Doomsday Survival. If the sales figures and reputation of the game were to be completely destroyed, it would be too embarrassing for the game!

However, there was no point in worrying. The release date had already been set, the players could only hope that Doomsday Survival would perform better than expected.

There were also some players who were waiting for Doomsday Survival to test it out, to see if it was worth buying.

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