Zhao Lei's vision turned dark amidst the mournful sound of the guitar. The black and white ink screen unfolded one by one, introducing the game's developers and actors.
The sound of the news report also told the players what the world was like after the epidemic.
The epidemic broke out, thousands of corpses piled up on the streets, the vaccination failed, the city was classified as a martial law zone, the residents rioted, the food rationing was insufficient, the Firefly organization launched a riot …
20 years later, summer.
Joel woke up from a nightmare.
The story had just begun.
Zhao Lei had yet to recover from the previous opening.
"What do you mean? Kill at the beginning? The little girl died as soon as she came up?? "
Zhao Lei had originally thought that this little girl would be a key character in the game and should be protecting her until she escaped. Why was the plot cut off at this point?
When Joel hugged his daughter and cried, Zhao Lei really felt his heart being squeezed. He would think of the watch that the little girl had given to her father and the birthday card. Such a cute little girl had actually died at the muzzle of a soldier. One could imagine how much pain Joel must have felt.
How did he survive the past 20 years?
Zhao Lei found it hard to imagine how Qiaoer managed to survive the pain of losing his daughter and suffering for the past 20 years in such a horrifying post-apocalyptic world.
After a short interlude, the game began.
The American flag was still hanging upstairs, but it was a bit dilapidated. There were soldiers patrolling on the roof and garbage was piled up like a mountain downstairs.
It could be seen that the development of civilization had completely stagnated in the past 20 years, and there was even a serious regression. Next to the mountain of garbage, two people were discussing "being selected to go out to work."
When they came to the street, the broadcast reminded the citizens to carry the latest ID with them.
The ration line was not opened, and the food storage should be low again. But there were still people lining up in front of the ration line, probably because they were starving.
In front of the blockade, a few refugees were kneeling on the ground, and the soldiers were testing them to see if they were infected. The fourth refugee was found to be infected and died from an injection. The fifth refugee tried to run but was shot to death.
Zhao Lei went up curiously, but was violently pushed away by the soldiers. He went up again curiously, but this time the soldiers pushed him to the ground and shot him in the head.
Zhao Lei said, "… Is this game so realistic?"
…
…
It wasn't just Zhao Lei, there were many players and streamers playing US Apocalypse in Chen Mo's experience store.
Professional game reviewers from well-known domestic and international media outlets were also trying out American Apocalypse.
This opening surprised everyone. When they saw the words "20 years later", they were even more surprised.
Obviously, the main content of the story happened 20 years later. In the 20 years after the outbreak of the plague, the rules of the whole world had changed dramatically. The zombie virus was not under control. Instead, it was still spreading. Big cities were heavily guarded, and people were struggling to survive. Joel, on the other hand, became a smuggler, shuttling between the city and the outside. He relied on gray area transactions to earn the hard currency of the apocalypse, "Ration Cards", to make a living.
Obviously, Chen Mo wanted to create a highly realistic post-apocalyptic world. This was an era where civilization had already collapsed, and not a time when the plague had just broken out.
The setting of this story was completely different from the usual zombie theme.
Many people could imagine how chaotic things would be when the zombie virus first broke out, but it was hard to imagine how the world would change twenty years after the outbreak. Obviously, Chen Mo wanted to create a completely different setting.
But back to the question from before, what was the meaning of this opening?
It wasn't just a tutorial on movement and controls, nor was it just an introduction to the background of the game. Obviously, Chen Mo spent a lot of time on Joel's daughter, including her hobbies, her gifts and birthday cards, her understanding, the deep relationship between her and Joel, and the little girl's death.
Obviously, there was a deeper meaning to all of this.
The opening didn't have any dramatic scenes, nor did it have the thrill of a blockbuster, but it was surprisingly realistic. This sense of authenticity seeped into every detail of the environment, every little object, and every word spoken by the characters. Everyone could feel the sincerity in Chen Mo's story.
…
…
As the game progressed, Zhao Lei began to come into contact with more content of the game.
First was the resource system.
His first impression of the game was that it was surprisingly stingy …
In the secret hideout, Joel received his equipment, a backpack, a gas mask, and a pistol. Moreover, there were only four rounds of 9mm bullets in the pistol.
Obviously, whether it was PlayerUnknown's Battleground or Uncharted Waters, the players had never seen such a stingy game. With most people's shooting skills, what could they do with four bullets …
In the process of leaving the city, the players began to come into contact with more ways to play the game, such as finding a way out.
This was actually a type of puzzle. In a collapsed ruin, the players might have to find a ladder in the bushes or a wooden plank to continue moving forward. Joel wasn't Drake, he didn't know how to climb walls, so he had to find special items in the setting to get through.
Of course, this was where companions came into play. Joel and Daisy could work together to climb up high and pass through obstacles that couldn't be passed by a single person.
In the scenario, players could also collect some resources. This feeling was a bit like collecting batteries in Outlast, but the elements collected were more abundant. Some resources could be used to make medicine packs, bombs, and other parts could be used to strengthen guns.
In addition, as the game progressed, a lot of previously unclear content was revealed through some details.
For example, the zombie virus in American Apocalypse was actually a plant virus, a type of spores. These spores could be transmitted through the air, and infected people would carry them.
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