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Home > Fantasy > Almighty Game Designer > Chapter 750

Chapter 750

Words:1640Update:22/06/20 13:08:05

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American Apocalypse's combat system was also very unique.

Although Chen Mo didn't advertise special zombies or special weapons like Doomsday Survival, the players realized after playing the game that the combat system was very different from traditional zombie games, and was completely different from all of Chen Mo's previous games.

To put it simply, American Apocalypse's combat system was more realistic, and could better represent the real state of humans fighting zombies in an apocalyptic environment.

In American Apocalypse, fighting against humans and zombies were two different ways of fighting.

When fighting zombies, their best sense was their hearing. Their vision was very poor, so they had to move slowly and quietly.

'Listen' and 'Assassinate' were the most common ways of fighting. 'Listen' was one of the main character's special abilities. When in the 'Listen' state, the main character's movement would become very slow, making almost no sound. At the same time, he could use his hearing to locate the zombies and humans behind the wall.

The zombies in the game were divided into normal zombies and special zombies. Normal zombies could be killed by using Stealth and Strangulation, but some special zombies, such as the Seeker, could not be killed by Strangulation. They had to use a switchblade.

Moreover, zombies had very sensitive hearing. As soon as the main character fired a shot, the surrounding zombies would swarm in. If the main character was bitten, the game would be over. Therefore, sneaking and assassinating or simply hiding was the best way to play. It wasn't practical to just shoot and kill your way through.

This was different from other zombie games. Other zombie games would always give the main character a bunch of killer weapons, such as chainsaws and Gatling guns, so that the players could experience the thrill of killing zombies. However, if one thought about it, it would be great if they could find a few bullets in the apocalypse twenty years later. Things like chainsaws and Gatling guns would be hard to come by.

As for fighting humans, it was a different way of fighting.

Humans had very good vision, as they would be discovered as soon as they peeked out. However, their hearing was slightly worse, so sneaking and assassinating would be a little easier.

Humans were usually armed with guns, so this type of combat was similar to Uncharted Waters, which was a combination of sneaking and assassinating with gunfire. However, due to the limited number of bullets the players had, it was impossible to shoot all the way like in Uncharted Waters. The gun could only be used as a tactical weapon. Most of the time, the main character's weapon was a beer bottle, a brick, or even his fists.

In particular, his brick-slamming combat style was very down to earth.

Therefore, although the combat system and resource system of American Apocalypse seemed a bit stingy at first glance, if one thought about it carefully, it was actually closer to the actual apocalypse ecosystem.

If there was an unlimited supply of combat materials 20 years after the outbreak of the virus, it would probably be bricks.

Moreover, on the surface, this combat system seemed to be the same as sneaking, assassination, and bunker shooting, but in the special apocalyptic zombie background, with the addition of the "listening" ability and the complex weapon system, it had become brand new. There was a clear distinction between this game and other games, and the combat experience also had its own unique characteristics.





Zhao Lei was completely immersed in the plot of "Doomsday".

Joel and Daisy found Robert to track down a batch of his goods, and they met Marlene, the leader of the Firefly. They accepted a special deal: bring a 13-year-old loli named Ellie out of the city, and get a lot of weapons.

However, on the way out of the city, they encountered soldiers who found out that Ellie was actually infected, but she was an infected who had developed antibodies. This little girl was very likely to have the key to making the zombie virus vaccine.

However, after going through all kinds of hardships and hardships, they arrived at their destination, the plot was reversed again.

All the members of the Firefly in the building had been evacuated, but Daisy insisted on continuing to search for the Firefly because she was infected and did not have much time left. In this post-apocalyptic world, people like Joel could survive not because he was strong, but because he was lucky, and luck would eventually run out.

Daisy hoped that Joel could send Ellie to the Firefly organization to develop the vaccine, and she would choose to cover their retreat and stall the soldiers who came to search for them.

Joel and Ellie tried their best to avoid the soldiers' pursuit, and the plot ushered in a very critical turning point.

What should they do next?

Zhao Lei could empathize with Joel's situation.

In his 20 years of life on the run, Joel had experienced too much, and he was used to deception and the cruelty of the apocalypse. It could be seen from the fact that he could calmly and without hesitation kill the soldiers and enemies who threatened him.

Joel's attitude towards Ellie was also very cold. The reason why he escorted Ellie was not out of sympathy, but just to get the weapons. It was just a deal.

One had to admit that Joel's attitude was very in line with the rules of behavior after the apocalypse. If Joel was not such a person, he would not have survived 20 years of the apocalypse.

At this time, Joel was obviously not willing to risk his life for an illusory goal.

But no matter what, Joel could not leave Ellie behind, so the plot continued, and Joel ran to the next destination.

In the course of the game, Zhao Lei discovered some very interesting points.

First of all, Joel's attitude towards Ellie was more repulsive. Compared to the gentle father 20 years ago, the current Joel was more like a heartless egoist. He basically wouldn't respond to Allie's jokes, and sometimes he would even scold her harshly.

Of course, it was more of a self-preservation mentality. Obviously, Joel had seen a lot of examples in the past 20 years. Just like he said, "The things you care about only have one use, and that is to kill you." Joel hoped that he could survive, and he did not want to risk his life for an illusory goal.

This kind of character description made Zhao Lei feel very real and appropriate. In the apocalypse, Joel was no longer a good person, but he did not become a bad person either. He just put on a protective color, and became a gray person who could easily survive in the apocalypse.

Secondly, Joel and Ellie were partners, and their relationship was completely different from the relationship between Joel and Tess. This difference could be seen in the way they played.

Tess was a typical tough woman, so when they encountered some high places, Joel could lift Tess up, and then Tess would pull Joel up. But Ellie was just a little girl, and she could not pull Joel up. She could only look for a key or some special tools after Joel lifted her up.

Moreover, Tess was basically armed, but Ellie was unarmed. When she got the bow, Ellie volunteered to use it, but Joel refused. No matter how Ellie asked, he did not want to give her any weapons.

Even so, Allie would find things like wine bottles and bricks in the scene, which often helped Joel.

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