After its release, the prequel to Dark Souls swept most of the domestic live-streaming platforms and video websites as expected. After all, with the support of the previous game's reputation, coupled with the superior level design and insanely difficult game difficulty, it was impossible for the game not to be popular.
Of course, this popularity was more in terms of popularity than sales. After all, the game was indeed too difficult, and it would definitely affect the sales on the VR platform.
After all, there were still very few masochistic players in this world. Compared to being abused in the game themselves, they preferred to watch streamers being abused …
However, the true hardcore players welcomed a carnival because the prequel to Dark Souls perfectly met their requirements.
Although everyone had been suffering and feeling hopeless, the prequels to Dark Souls had given them the joy they had not felt for a long time. They had found the joy of cautiously raising their shields and exploring the unknown world as newbies.
In fact, many people would find Dark Souls boring when they played other simple action games.
That was because after playing Dark Souls, the players had grown on their own. Their awareness, reflexes, and gaming intelligence were all tempered to a certain extent. Therefore, those simple action games were no longer challenging.
For many soul scientists, the greatest significance of the prequel to Dark Souls was that it, to a certain extent, completed the worldview of Dark Souls. It also provided official answers to many unresolved questions.
Of course, although the worldview was completed, it was actually not perfect. It could even be said to be riddled with holes.
That was because during the design, the game had left a lot of empty space for the players to fill in the blanks. It could be said that everyone had a Dark Souls in their mind, and different people would have different interpretations of it.
However, after building a solid enough framework, not only did it express the spirit of the game, but it also left a lot of space for the game, giving the players room to imagine and explore on their own.
As the pioneers progressed in the game, many of the doubts that had been shrouding everyone dispersed.
The biggest doubt was, what was the so-called 'Dark Souls'? What kind of story was it? Was the players' mission to spread the fire or to become the King of Darkness?
In the prequel of Dark Souls, the players would encounter the Abyssal Serpent and learn the truth about this world.
In the opening animation, it was mentioned that there were four characters who had obtained the King's Soul. In addition to the three famous gods, Sun King Gwen, Izaris's Witch, and Tomb King Neet, there was also an unknown dwarf.
Clearly, this dwarf was the ancestor of humans, and the King Soul he obtained was the Dark Soul. The Dark Soul was distributed to many humans, which meant that every undead had more or less a Dark Soul.
In fact, fire represented the will of God, and the era of fire was the era of God.
The Flame Age symbolized the era when Sun King Gawain and the other Gods ruled. That was why Gawain did everything he could to pass on the Flame Age. He was even willing to sacrifice himself so that the Flame Age could continue forever.
The Passing of the Fire was actually a scam. The players played the role of the Undead and went through a lot of trouble to ring the bell twice. It was just to prove that they were qualified to pass the Passing of the Fire. After that, they had to retrieve the power of the King's Soul from the other gods for Gawain and continue the Flame Age.
The protagonists in Dark Souls were even more miserable. As ashes without fire, they were obviously undead who couldn't become the King's Soul, but they had to be awakened from their coffins to challenge the powerful Lords of Cinder and continue the Flame Age for those gods.
In the process, the players would fight with many legendary characters, such as White Dragon Heath, the Hotbed of Chaos, Sun King Gawain, and so on.
Although the players gained a great sense of achievement in the process of challenging these heroes, they also began to doubt the entire world.
These legendary gods had become like the walking dead. What was the meaning of the Flame Age that they were trying to maintain at all costs?
In the final ending of the prequel of Dark Souls, the players could choose to pass on the Flame Age or extinguish the Flame Age. If they chose to pass on the Flame Age, the entire Initial Furnace would turn into a sea of flames.
In contrast, in the Flame Age ending of Dark Souls, only a small cluster of flames would burn on the players. These two types of flames weren't on the same level at all.
Therefore, this proved that the power of the flames was inevitably declining and would be extinguished sooner or later. The players' painstaking efforts to pass on the Flame Age were just stalling for time, which was actually meaningless.
As for what the world would be like after the Flame Age was extinguished, nobody knew.
The reason why people were afraid of extinguishing the Flame Age was that after the Flame Age was extinguished, there would be an eternal night.
Many people mistakenly thought that this represented the destruction of the world, but in fact, these words were spread by Sun King Gavin and his children, and these people were nothing more than to continue the era of God, to continue their rule over mankind.
After understanding that Dark Souls was actually the human soul, many players also understood that the Dark Age was the era of humans, which was also the ending of the Lord of Darkness.
Therefore, the prequel of Dark Souls was supposed to be the Flame Age ending, which was to continue the cycle. Otherwise, there wouldn't be a story of Dark Souls. The prequel of Dark Souls should be the ending of the Lord of Darkness, which represented the arrival of a new era.
At this point, the main mystery was finally solved, and the players finally understood the meaning of the title of Dark Souls.
Through the prequel to Dark Souls, Chen Mo finally told the story of Dark Souls in its entirety.
At the same time, the fates of many characters in the prequel of Dark Souls also moved the players.
Artellus, the Abyssal Walker who fought against the Abyss alone.
Brother Onion and Solar Knight Solar.
Golden Sparkle, the killer of the Fireproof Woman.
Brother Dissuade, who went on a new journey but became a zombie.
There was also the White Spider, the Blacksmith, Big Hat Logan, the crossdresser Gwendelin, the Royal City Twins, and other colorful supporting characters. There were NPCs and bosses, but behind each of them was a wonderful story and a sad ending.
Some people even replayed Dark Souls out of nostalgia and found many clues related to the prequel of Dark Souls.
Although there was a long time gap between the two games, and the prequel was made later than the prequel, people were surprised to find many Easter Eggs related to the prequel of Dark Souls.
When he played Dark Souls again, he felt as if he had been in a different world.
White Spider and Clana were finally reunited. There were no more demons in the demon ruins, and the Flame of Chaos was extinguished.
After passing through the fairytale world's Coldblood Valley and the room with the portrait of the Sunshine Princess, there were still a few knights guarding it.
They saw a familiar rotating mechanism in the King City. As they went up, the words "Anor Roland" came into view.
It was still the same majestic city and the tall and straight knights, but the dead giant blacksmith, the empty princess's chamber, and Eldridge, who had eaten Gwendlyn, were all reminders to the players.
The world of Dark Souls had changed.
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