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Home > Fantasy > Almighty Game Designer > Chapter 589

Chapter 589

Words:1759Update:22/06/20 13:07:28

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The scenes of the players being abused combined into a fancy movie of suffering …

– Wyvern Valley –

A player accidentally entered the valley and ran around in a panic. He was chased by a group of dragons, and his head was almost smashed.

Suddenly, he saw a dead huge dragon lying in front of him, and there were two items emitting white light between the huge dragon's claws.

The player happily ran over to pick up the items, but at this moment, the huge dragon's corpse suddenly moved!

The huge dragon's head shook violently, and the player's HP bar was emptied!

"F * ck! What the heck?! Wasn't this a f * cking dead Dragon? Even monsters know how to play dead?! "

– In the Surveillance Tower –

A player was walking down excitedly when a muscular man wearing heavy armor suddenly appeared below him.

"F * ck! Isn't that Javier?!"

The players were shocked. Having played Dark Souls before, they recognized that this was Javier, who was carrying the iconic big dragon tooth on his shoulder.

Javier ran toward the player, raised the big dragon tooth with both hands, and smashed it onto the ground!

The player died.

At the moment of death, the player would see the scene of his own death from God's perspective. He saw Javier's big dragon tooth smash the player who was wearing light armor from top to bottom, breaking all his bones and distorting everything in an unscientific way …

With the Pangu engine, the effect of this blow was very realistic. The player felt a toothache, and he could almost hear the sound of his bones breaking …

"F * ck! Why is Javier in the Surveillance Tower?? Aren't you supposed to be a monster that only appears in the later stages?! "The player was dumbfounded.

– On the ceiling of the royal city –

A player was walking carefully.

After killing the Royal City Archers with great difficulty, he was very afraid of heights.

In Dark Souls, he was dominated by the archers of the royal city, but in the prequel, he still couldn't escape the fate of being shot to death …

The ceiling of the hall was very narrow, and there was only one thin pillar. It could be called a single-log bridge. The distance between the ceiling and the ground was very high, and he would definitely die if he fell.

However, just as he was carefully walking forward, a young lady painter suddenly rushed over, randomly hacking at him! Then, both of them fell down and perished together …

The players were on the verge of breaking down. From a first-person perspective, the feeling of being hit was like experiencing a real fall from a great height. They even felt their legs go weak …

In fact, a similar barrier existed in Dark Souls, but it was obvious that the ceiling in the prequels was even more despairing, because it was simply too narrow …

In the tree hole.

A player was walking carefully with his shield raised. Suddenly, a sturdy mushroomman appeared in front of him.

"Eh, this mushroom monster is so cute. It doesn't feel fierce at all …"

In the end, before he could finish his words, the mushroom opposite him had already raised his right fist, and directly smashed it onto his body!

With the help of Pangu's engine, the player's entire body flew up like a kite and slammed heavily into the wall beside him.

Then, he fell to the ground, and his health bar instantly emptied …

Instant kill with one punch!

The players were shocked. "Teacher Saitama? Is that you, Saitama-sensei? I'm wearing heavy armor!! "

At this time, he should definitely give a close-up with the words "Justice Execution"!

This was clearly a f * cking mushroom, and it looked harmless and cute. Yet, it was instantly killed with one punch?!

That punch of yours could kill a dragon, right?!

Apart from that, there were also a few extremely insane scenes that even made some players who had long gotten used to Dark Souls doubt their lives …

For example, the sick village was a village buried deep underground. It spanned a very long vertical distance, and visibility was very low. The players had to obtain specialized lighting equipment like the Sunworm before they could go there.

Moreover, this place was filled with all kinds of unreasonable terrains and disgusting monsters, such as villagers who could blow poison arrows, fatties who could drop feces with large clubs, and three mad dogs that could instantly kill a player …

Furthermore, the monsters in the Sickly Village were all highly toxic. As long as they were poisoned, their HP would plummet like a roller coaster. Without a Spider Pattern Shield and sufficient antidotes, coming here was no different from waiting for death.

The most terrifying thing was that after the players defeated the sick village, they had only rung the second bell. It could be said that the game had just begun …

There were also the killer traps in the ancient city of Cheyenne, the giant axe pendulum, the single-log bridge, and the killer elevator … Countless players were on the verge of breaking down here.

There was a giant basketball court in the skeleton graveyard, and the rolling wheels … The players experienced the thrill of being hit by giant skeletons and being repeatedly hit by the wheels …

There was an invisible heavenly path in the crystal cave, and it was a very long single-log bridge. One had to use bow and arrow or Seven Color Stone to explore the path. If one accidentally fell, one would die without a grave …

In the boss battle in the Hotbed of Chaos, the hardest part wasn't dodging the boss's skills but dodging all kinds of strange terrains … The ground was full of cracks, and if one accidentally fell, it would be game over.

Even in the beginner's area like the Immortal Town outside the city, there were countless hidden malice.

For example, there were 48 living sword saint corpses that held a secret meeting in the hall. Three living sword saint corpses that could instantly kill a player appeared in groups at the same time, and there was also an archbishop that buffed them. Were you afraid of that?

It was supposed to be an ordinary path, but three living corpse villagers would suddenly kick the door open when they walked past it, and the most infuriating thing was that two dogs rushed out from the path ahead, surrounding them from all directions …

There was also the most insane Wyvern Bridge. Every time players passed it, they would be instantly killed by the Wyvern's fire that swept across the entire bridge. The only correct way to deal with it was to speed up as soon as they stepped on the bridge, and when the fire burned their butts, they would immediately turn right and jump into a bridge hole to survive.

And the most insane thing was that in the prequels of Dark Souls, bonfires couldn't be teleported before players obtained a King Armament!

Items like the Return Bone Piece could only return players to the bonfire they had sat on before, and not directly to the Fire Relaying Sacrificial Grounds.

Many players were on the verge of breaking down because of this setting. After all, it was a pain in the ass to run from the Quelaag's residence and the sick village to the Fire Relaying Sacrificial Grounds. Moreover, if they accidentally died along the way, they would have to start all over again …

Of course, it wasn't a big problem for some experts, but it was a form of torture for ordinary people. Therefore, in the same three days, the progress of the players in the game was very wide. Many experts had begun to kill famous bosses like Tomb King Neet and the Hotbed of Chaos, while most players were still being tortured to death just to ring the two bells …

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