Unsurprisingly, the prequel to Dark Souls caused a wave of abuse among the players. After all, the game was very topical, and the livestream was very explosive.
From all aspects, the prequel to Dark Souls continued the success of Dark Souls. Even with such an insane difficulty, the prequel's sales were higher than its predecessor's in the first few days!
What surprised the players even more was that the Switch version of Dark Souls was selling very well. Even the sales of the console version increased.
In the student dormitory of Shiyi University …
A few guys majoring in game design were watching a guy play Dark Souls on the Switch.
Basically, players who bought the Switch would choose Dark Souls. After all, Dark Souls was the best-selling and highest-quality game on the Switch since its release. Its price was also very affordable. There was no reason not to buy it.
Many people had even heard that the game was very abusive, but they still bought it and played it. After all, they could just get a refund if they were abused.
It was not only because Dark Souls had very high reviews, but also because it was the first game made with the Pangu System. Even though it had been ported from the VR platform to the Switch platform, it was still much better than other games in terms of presentation.
A few boys were watching and discussing at the back, their faces filled with eagerness.
"I have to say, I think the graphics are pretty good. Although it's far from VR, the graphics are very clear! Also, the physics engine is not bad. The quality is much higher than many PC games! "
"Of course, it's a modified VR game! Even if some of the content was simplified, the core is still there. "
"Also, the controls are very good. The entire combat system of Dark Souls can be replicated!"
"Yes, I've played it before in the VR gaming pod at home. The content of the game isn't much different from the handheld one. The biggest difference is probably the sense of immersion, the operation mode, and other minor details."
"Wow, it's still very difficult to port this game to the handheld. The difficulty hasn't decreased at all! Why did I die again? "
"Can you do it? Noob, if you can't do it, get someone else! "
"Sigh, don't mention it. These two joysticks are not very convenient to use. It's not as comfortable as the VR gaming pod."
"Hehe, that's because you don't know how to use it. Let me do it! Is this like playing Super Mario? I've already gotten used to it since I played Odyssey. It's actually easier to play this type of game on a handheld than in VR, and it's not as tiring. "
"You don't say, I feel that the picture quality is quite good. I'm even thinking about buying a TV!"
"Isn't it good to play with the handheld? Besides … if we buy a TV, where would we put it in our dorm room … "
"The TV screen is so big! The resolution of the TV was different from that of the handheld handheld. Moreover, the TV was not expensive. It could be bought for around 1,000 RMB. I'll put it in my dorm and play Dark Souls with it … Tsk, tsk, tsk, this drawing is beautiful! "
"That makes sense … but I've already called the police for this semester's living expenses!" I'm just short of spending it all on games … Let's take it easy for now. Let's wait for another two months … "
The students in the dorm had all attended Chen Mo's lectures, and were the first batch to buy the Switch.
Back then, the four of them had pooled their money to buy the handheld console. Now that Dark Souls and the prequel of Dark Souls were being released on the Switch, although they couldn't play the VR version, they could still enjoy themselves on the Switch.
However, some players who had just come into contact with the Switch weren't used to the unique controls.
At the end of the day, there was no such thing as a mainframe in this world, and these players weren't familiar with the controls.
The controls they were most familiar with were those of mobile phones, PC, and VR. They either used the touch screen, the mouse and keyboard, or their minds.
It was just like how many PC players would feel uncomfortable and awkward when they first came into contact with the controller. It would take some time before they could feel the comfort of using the controller.
One reason was the placement of the buttons. Many players would find it inconvenient when pressing the L and R buttons, especially when R1 was the main attack button. Many PC players weren't used to it.
Another reason was that they weren't used to using the joystick to control the character's movement and view, especially when using the right joystick to control the view. Many players would be flustered when they started fighting.
However, players who were familiar with Super Mario? Players who were familiar with Odyssey didn't dislike this mode of operation at all. Instead, they found it very convenient.
Some even felt that it was more comfortable than playing in the VR pod.
One reason was that it was less immersive, and the scary atmosphere in the game wasn't as scary. There was more room for calm thinking and control, and there wasn't a risk of a heart attack.
On the other hand, the Switch operation mode was a very mature operation mode, so it could perfectly replicate the entire combat system of Dark Souls.
Of course, there were still differences between the two versions. For example, in the VR version, players could choose where they wanted to backstab a monster. The damage and outcome would be different depending on where they were attacked.
Some backstab at a fixed location would result in an execution, while some backstab would only result in a higher damage normal attack. These were all calculated by the Pangu physics engine.
On the other hand, the Switch version was closer to the original Dark Souls. Backstab only had two outcomes: triggering or not triggering. As long as it was triggered, the damage would be calculated based on the weapon. It was a simplified version.
However, even with the simplified version, the Switch version of Dark Souls was still a very fun game.
After playing the Switch version of Dark Souls, many people were shocked to find out that this small handheld could actually implement so many complicated functions. Even the combat system of Dark Souls could be perfectly replicated!
The number of buttons on the handheld console seemed to be small, but they were arranged in a very logical manner.
In Chen Mo's previous world, this controller design was the most optimal design for the console industry after many years of development. It included the left and right joysticks and a few function keys, perfectly adapting to the requirements of most games.
It was a very convenient and highly condensed mode of operation.
In Chen Mo's previous world, this controller design was already a perfect design for veteran console gamers. Many manufacturers couldn't innovate even if they wanted to, as there wasn't much room for improvement.
However, for the people of this world, this controller design was still very new, as they had never seen it before.
The release of the Switch version of Dark Souls was a win-win situation. For Dark Souls, it further expanded the player base to those who didn't have a VR pod. For the Switch, it also used the fame of Dark Souls to increase its sales.
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