Apart from the handheld mode and the story, the players were most interested in the two new modes, one being death mode, and the other being random item mode.
When the prequel of Dark Souls was released, most players were focused on the first run of the story, and didn't have time to experience these two new modes.
After many players completed the first run of the prequel of Dark Souls, they began to pursue more difficult challenges.
At this moment, in a certain Dark Souls group chat, many people were planning to play the death mode in Dark Souls together.
The organizer was Old Qin, a veteran of Dark Souls in the group chat. The requirement to participate was to complete eight runs of Dark Souls, and one run of the prequel of Dark Souls.
This requirement was actually quite strict, as eight runs of Dark Souls was basically the highest difficulty. Those who could pass this level were the cream of the crop.
As for one run of the prequel of Dark Souls, it was a relatively difficult achievement to achieve. After all, it hadn't been long since the game was released. To be able to explore the entire map and pass all the disgusting levels in such a short time was enough to prove that these players were veterans.
The reason why such a high requirement was set was mainly that several senior players in the group, including Old Qin, had experienced the death mode in advance.
After experiencing it, they came to the conclusion that this mode was truly death mode. Those who weren't veterans would only be holding them back.
Chen Mo's previous post on Weibo mentioned that the boss' health, attack, and AI would all be enhanced in death mode, but he didn't specify how it would be enhanced.
After going online, Old Qin experimented in Dark Souls and realized that he couldn't beat it at all!
On one hand, the boss had a lot of health. Although it would be adjusted according to the number of players, the health of a single boss was still two to three times that of the Lord of Cinder in eight runs. As for parties of five or ten, the health of the boss would be even higher.
On the other hand, the boss' attack, health, and toughness were all enhanced. Even the swaying of its attacks had been changed.
Previously, players could tank the Boss's skills with their shields, but now, the Boss would use Direct Hit and kill them in two hits. It was also difficult to dodge the Boss's attacks by rolling away because the Boss could use even more fancy combos. For example, the Undying Squad's Boss could use Street Dance after Dash, truly a Mad Dog Mode.
As a result, players would find it more difficult to predict when the Boss would attack. On the other hand, it would be more difficult to execute the Boss's Execution effect.
In addition, the Boss' AI had been enhanced in all aspects. The previous Bosses would stupidly take the initiative to attack. Players could raise their shields to observe the Boss's actions before carefully dealing with it.
Now, however, the Boss would even observe from the sidelines and slowly approach the players. Only when it grasped the players' weaknesses would it attack decisively. This gave Old Qin the feeling that he was fighting in an arena, as if his opponent was a living person who could judge the characteristics of his weapon and take targeted combat strategies.
After a rough experiment, Old Qin basically determined the difficulty rules of the death mode. Although the Boss's health and attributes were lower when there was only one person, it was the most difficult.
Obviously, the more people there were, the more chaotic the situation would be. The Boss's attack targets would be more diverse, and the players might make mistakes due to communication and coordination.
Without a certain level of coordination, it was easy to be wiped out by the Boss's skills.
However, since everyone could do their job in the multiplayer mode, and there could even be long-range and close-range coordination, it would be easier to fight the Boss. Of course, the premise was that all ten of them were very good at the game. If one of them dragged the team down, it could ruin the entire situation.
However, the Boss would have to challenge the death mode alone, and there wouldn't be any problems with coordination. Therefore, Chen Mo must have purposely increased the difficulty of this mode.
In other words, if everyone was good at the game and had good coordination, the more the better. If there were ten players who were very good at the game, the chances of clearing the death mode would increase.
Of course, the death mode was a true death mode. No matter how many people there were, it would be difficult to clear it.
Currently, the players in the death mode were mostly fighting the Boss of Dark Souls, and no one had tried the prequel of Dark Souls. This was because everyone's equipment in Dark Souls had graduated, and there was a higher chance of clearing the game.
There was no time limit for challenging the Boss, but they wouldn't be able to revive if they died. They could only lie on the ground and wait for the others to finish their battle.
Moreover, the Boss would enter a temporary Berserk state for a short period of time after every player died. Their desire to attack would be greatly increased, and the duration of being hit would be greatly reduced.
Once someone died, there would be a chain reaction. If two people died in a short period of time, the Boss' Berserk state would stack, and the team would basically be wiped out.
This was a very strict condition, as all the players in the death mode had to be experts. As long as one of them dragged the team down, they might as well not bring anyone.
Old Qin spent a lot of effort in the group chat to find eight suitable candidates, and could only form a nine-man team.
It couldn't be helped. His requirements were indeed too high, and it wasn't easy to find these people.
The nine-man team was also full of talents. There was Wang Laji, a loyal follower of the Sun Knight and the Giant Sword Sect, Gu Sanguang, who was good at research and was known as the Humanoid Walkthrough, and the other tough guys were all veteran players who had cleared the game eight times.
"I'm shocked. Tough guys, we actually managed to gather a nine-man team. This time, we're going to fight Faran's Undead Squad in the death mode. It feels so mysterious. Everyone, follow my instructions and assign tasks. "
Old Qin first arranged the way to fight the Boss and the division of labor in the group chat.
This time, they were going to challenge Faran's Undead Squad. The reason why they chose this Boss was that Old Qin had experimented with it before, and it seemed to be one of the easiest Bosses to fight …
In the death mode, Gundyr's various attributes were greatly enhanced, and it would be extremely difficult for him to bounce back. Moreover, in the second stage, he would transform into human pus, and his attack movements would be very strange, and his damage would be very high. If he wasn't careful, he would be killed instantly.
Ice Dog was no longer a noob who could get through the game unscathed by crawling into his crotch. When Ice Dog was frequently attacked in the crotch, he would randomly move around the map on a large scale. He would also choose places with many people to jump around, and there would be frost splash damage caused by a sledgehammer smashing the ground.
After thinking about it, Old Qin still chose Faran's Undead Squad as the first Boss to attack. Because in the death mode, Faran's Undead Squad wasn't so abnormally enhanced, and its moves didn't change much, and it was a relatively easy Boss to fight.
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