Receive Death Mode and Random Mode brought a whole new gaming experience to the players, allowing the veteran players who had lost the challenge of Dark Souls to experience a whole new level of enjoyment.
In Receive Death Mode, the boss' abilities, including AI, were all enhanced. In some sense, the boss in this mode was even smarter than the average player. It even knew how to attack in advance, roll to avoid the player's spells, and so on.
Not only did the players have to be extremely familiar with the boss' skills, but they also had to have advanced PVP combat knowledge. In addition, everyone had to make zero mistakes and have a little bit of luck in order to clear the dungeon.
Of course, the inevitable result was that only a handful of top players would be able to clear Receive Death Mode and leave their names on the Firelink Sacrificial Grounds.
However, this was also part of Chen Mo's intention in designing Receive Death Mode. It was to give the veterans who had cleared the dungeon a little fun. As for the regular players of Dark Souls, Receive Death Mode wasn't for them.
The Random Mode was meant for the majority of the players.
In Random Mode, apart from some key items (such as keys or plot items), all the other items were random.
This meant that the Europeans could pick up the Lord of Cinder's soul or an exquisite weapon at the beginning of the game, while the Africans could pick up a piece of sh * t in a place where good items were supposed to drop …
However, there was an advantage to this playstyle. It forced the players to collect the items, as every item that they missed out could be a good item.
It would be even more fun if the players were playing Random Mode in the prequels of Dark Souls, as strengthening weapons in the prequels required large and large pieces of Ember to strengthen them to + 5 and + 10. If these two pieces of Ember couldn't be found …
Furthermore, in Random Mode, every time the players picked up an item, it felt like they had struck the jackpot, as no one knew what the item was.
The randomized mode also gave many players the motivation to replay. After all, every replay was equivalent to a brand new journey. They could not guess what kind of items they would drop. They could choose different ways of playing based on different opening items. For many players, this was a very interesting thing.
After these two modes were released, not only did the sales of the prequel to Dark Souls increase, even the sales of Dark Souls continued to increase. There were still many new players who stepped into the hole Chen Mo dug.
Also, the Switch version of Dark Souls and its prequels were selling very well, and even the sales of the Switch version increased that month.
Many players who could not afford a VR gaming pod settled for the next best thing and bought the Switch version of Dark Souls to experience it. Many young people even bought a TV to play the game more comfortably …
Although the combination of the Switch and TV was quite expensive, it only cost 4,000 yuan in total. For many university students, this wasn't an unacceptable price. At least they could pool their money together to buy it.
The price of the Switch was only equivalent to the price of a VR game …
At this point, the development of Dark Souls had come to an end. In the future, he would develop the downloadable content and supplement the game content at a low price or for free.
Now that the story of Dark Souls was complete, he could consider developing the next game.
For the players, the content of Dark Souls and its prequel, along with the special modes and downloadable content, was enough for them to play for a long time. However, everyone was focused on one thing. When would the big bosses in China be able to get the first kill of the boss in Dark Souls' death-mode?
…
Since Dark Souls was released globally at the same time, and the subsequent updates were basically at the same time, the foreign server would be at most one week later than the local server. Therefore, many foreign players of Dark Souls were also trying their best to clear Death Mode.
Dark Souls and its prequel were very popular in Europe and the US. Of course, due to the low number of players, the sales weren't as high as in China, but they were just as popular.
There were also a lot of big shots in other countries who had mastered Dark Souls and were discussing how to explore the dungeon mode together.
After countless failures, the players in China and abroad had analyzed some tricks to clear the death-mode.
The more people there were, the lower the difficulty.
The easiest mode to clear was probably the ten-man mode.
In fact, it made sense. The more people there were, the messier it would be, and the easier it would be to make mistakes. Therefore, the difficulty of the boss should be slightly lowered to balance the difficulty.
To the players both at home and abroad, getting the first kill in Dark Souls' deathmatch mode was a supreme honor. Getting the first kill in the world meant that they could show off to the world. How could the big shots miss out on such an opportunity?
Therefore, many hardcore players were holding their breaths and trying to get the first kill of the death-mode.
…
At the entrance of Farron's Undead Squad, Old Qin summoned all his teammates and buffed them together. Then, they all made a gesture of praising the sun.
However, different from before, it was a ten-man team this time.
Wang Laji asked, "Old Qin, is this guy reliable?"
Apart from the nine people from last time, there was also a player named 'CDX' who was temporarily recruited by Old Qin.
In fact, these people had successfully reduced the boss's HP to 13% in the nine-man mode, but they were always so close that they couldn't clear it.
Old Qin and the others discussed for a while and felt that the main problem was the difficulty.
The difficulty of the ten-man mode was the lowest. If another person joined the team, the possibility of getting the first kill would be much higher. Of course, the premise was that this person was not a scammer.
Therefore, Old Qin posted some recruitment posts in the group chat and the forum, hoping to find another person to join the team. The requirements were very strict. They had to clear eight rounds of Dark Souls and one round of the prequel of Dark Souls. Also, they had to PK with Old Qin.
In the end, this' CDX 'was recruited.
However, Wang Laji and the others were a little worried. Because the high-end players of Dark Souls were relatively isolated, the big bosses often shared their experiences in the group chat and knew each other very well.
However, they had never heard of this CDX.
Old Qin said, "Don't worry. He's a big boss. He's very mysterious …"
Old Qin was too embarrassed to say that at that time, when he and CDX were PK, no one was watching. The truth was that CDX deliberately let him slash him twice, and only counterattacked after his HP was low. Then, with a set of attacks, he was instantly killed …
Obviously, a player with such superb PK skills couldn't be a noob. At least, he knew the combat style of Dark Souls like the back of his hand, and his reaction and awareness were on point.
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