Players from all over the world entered the prequel to Dark Souls with great anticipation, wanting to see the entirety of Dark Souls.
Many couldn't wait to experience the ancient battle and uncover the secrets behind Dark Souls.
Some even fantasized about fighting legendary characters like Gavin, the Sun King, and Izaris's Witch, reaching the pinnacle of life as an undead.
However, they were soon tortured to the point where they hovered between life and death …
Countless posts appeared on the official forums of Dark Souls on the day of its release, with the same theme: "This level of difficulty is insane!"
Many players were mentally prepared to play the game, thinking that they could be indifferent to "suffering", but after entering the game for real, they realized that they were still too weak …
Just like what many players experienced in the experience store, these players had a taste of Chen Mo's evil intentions in the prequel to Dark Souls. Sometimes, it was even more evil than in Dark Souls!
Many players thought they were used to Chen Mo's playstyle, but after playing the prequel to Dark Souls, they realized that the playstyle from before wasn't playstyle at all!
This was the real Version 0 of torturing people to death without paying for it!
Being dissuaded by Big Ass.
Getting lost in the Firelink Sacrificial Grounds.
Being taught a lesson by the Zombie Sword Saint.
…
Many players had cleared Dark Souls before, and they had come to challenge the prequel of Dark Souls with great ambitions. However, less than an hour after they entered the game, they were doused with a bucket of cold water, and their hearts turned cold.
The most frustrating part was that the players finally understood the theme song for the prequel to Dark Souls that Chen Mo had chosen.
Those who over-interpreted the song were all wrong. In reality, Three Hundred and Sixty-five Miles had nothing to do with the story of Dark Souls. The only similarity was the lyrics.
Why did they choose this song as the theme song? When players played the prequels to Dark Souls, they spent most of their time on the run!
The prequel to Dark Souls had a wide range of terrain, and it wouldn't be an exaggeration to say that it was a small world. According to the settings of the prequels, players couldn't teleport through the bonfire before obtaining an Emperor Weapon. There was also no such thing as a mount. So, there was only one way for players to travel between two places, and that was to run!
Moreover, in Dark Souls, as long as the players sat on the bonfire, the monsters would completely revive. For the players, it would be a waste of time to farm monsters all the way, but it would be too risky to parkour there …
Often, if he died, he would have to start all over again …
Many players suddenly understood the meaning of this theme song as they played.
"Three hundred and sixty-five miles, from my hometown to a foreign land!"
"Three hundred and sixty-five miles, from youth to old age!"
"How many three hundred and sixty-five miles are there? Through spring, summer, autumn and winter!"
"Three hundred and sixty-five miles! How can we let it go to waste?!"
Many players complained. This song was so f * cking appropriate!
The distance he ran was indeed three hundred and sixty-five miles, from a youth to a white-haired old man, there was no mistake at all!
Many players even took the initiative to play this song as they ran, because they felt that it was especially appropriate and could reflect their feelings at that moment …
Moreover, a song like "365 Miles" was actually pushed to the top of the search list by many players. It went all the way to the third place on the Top Chinese Music Chart, which made the singer Zhao Zhang feel flattered …
He didn't understand. Although the song sounded good, its style was a little too traditional. How could it be so popular?
If he knew the truth, he would probably want to kill himself with a piece of tofu …
As expected, the design of the bonfire not being able to teleport was ridiculed by countless players.
"So why can't the bonfire teleport? Is Chen Mo trying to disgust us?! "
"Chen Mo must've predicted this would happen, right? He even purposely used a theme song to mock us. This is intolerable! "
"Why don't we just change the name of the game to Parkour Souls!"
Obviously, most players could not accept this design, especially after playing Dark Souls. Many players had already accepted the setting of 'bonfire = teleportation point'. It was not hard to imagine the psychological impact of not being able to teleport to the next location.
Chen Mo didn't come out to explain, but some veteran players did.
"Everyone, calm down first. About the bonfire, I'll share my opinion."
"When I first discovered that the bonfire couldn't teleport, I was just as devastated as everyone else. But after some thought, I could roughly guess Chen Mo's intention.
"Let's compare the level designs of Dark Souls and the prequels of Dark Souls. Comparatively, the levels in Dark Souls are more linear. Although the players can choose at most two to three routes at a time, such as Dancer as the third boss, the overall difficulty is constantly increasing, and there's a better optimal flow.
"The prequel of Dark Souls is different. The routes are more interconnected. For example, the Firelink Sacrificial Ground connects to the Immortal Town outside the city, the Xiaolond Ruins, the Wyvern Valley, and many other locations.
"I think that on one hand, this shows the extraordinary level design of this game. It's amazing to integrate so many levels into a huge whole, and it's completely seamless. On the other hand, it encourages players to use multiple routes to explore freely, instead of playing the game with a single linear route."
"So far, there's already a set of parkour playstyle, which is to choose a Rogue or a Master Key at the start. You can go to the Firelink Sacrificial Ground and run around high-level maps to loot good stuff before exploring. It's also very effective.
"Moreover, after you put your heart into it, you'll feel that the level design of the game is really good! You can say that the level design of Dark Souls is already very good, but the prequel's is even better! I think that if the bonfire could teleport at will, the beauty of the level design would be severely diluted.
"Oh right, one more thing. When you get to the capital and meet the big-breasted princess, you'll receive an Emperor weapon, and you'll be able to wear it as you please. That feeling, tsk tsk, it's so awesome! Therefore, you don't have to be in such a hurry to criticize him. Chen Mo has his reasons for designing the level, and I hope you can put your heart into it. "
After the post was posted, it did have some effect. Many players calmed down and expressed that they would take a look at Chen Mo's art of level design.
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