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Home > Fantasy > Almighty Game Designer > Chapter 435

Chapter 435

Words:1586Update:22/06/20 13:06:52

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The first designer went on stage.

He was also an A-grade designer from Emperor Dynasty Entertainment, also specializing in PC games. Obviously, he had done quite a bit of research on LoL.

"My view on competitive gaming is that competitive gaming will continue to grow in the next three to five years and become one of the main genres on PC. I haven't done much research on VR, so I'll leave that to the other designers.

"Next, I'll talk about why competitive gaming will become the main genre on PC."

Everyone in the audience listened with great interest.

Obviously, this designer had prepared a lot of information before the conference, talking about the history and analysis of the development of esports games. From the development of RTS games to the emergence of gaming clubs, to the success of League of Legends, all of it was well described.

"The reason why I'm sure that competitive games will continue to develop in the next three to five years is because competitive games have a huge advantage over other types of games on the PC. That is, fragmented time, repeatable experience, clear goals, easy to spread, and so on. All of these attributes are very compatible with the habits of mainstream PC players. "

"In the next few years, the habits of mainstream PC players won't change. Therefore, I'm guessing that competitive gaming will still have a lot of potential on PC."

It didn't take long for the first designer to finish.

The second designer went on stage to talk about the development of competitive gaming in VR. He was also a designer from Emperor Dynasty Entertainment.

"To be honest, the development of competitive games in the VR field is completely behind the PC. Of course, the reasons for this are complicated and multifaceted. "

"Currently, competitive gaming in VR mainly refers to FPS games, but there aren't any big tournaments yet. This is mainly due to two factors, the number of players and the viewing experience."

"There aren't many VR players to begin with, and FPS players aren't as good as RPG players. With a lack of players, there's a lack of audience for big tournaments. In terms of viewing experience, FPS games change too quickly. Even with commentary, it's hard for the players to keep up with every exciting scene on the battlefield."

"However, I'm still optimistic about the VR esports ecosystem. Obviously, compared to the PC version, the VR version is a comprehensive and innovative platform. There's no doubt that VR games will be the future of games. Therefore, I'm more inclined to think that VR can be used as competitive gaming, but we haven't found a suitable path yet. "

After the second designer finished his speech, the third designer went on stage.

The designer was a designer from Zen Entertainment, and gave a different opinion as soon as he went on stage.

"I have a different attitude towards the development of VR competitive games. The way I see it, competitive games are only temporarily popular. Over time, they will definitely decline. "

"The reason is very simple. Games are different from traditional sports. Games change too quickly. I've never heard of a game that could rule for more than three years. If the game goes cold, then the esports system that we've worked so hard to build will become a castle in the air and will collapse … "

These designers expressed their opinions and insisted on their own opinions.

Some people felt that competitive games had great potential and would have a bright future, while others felt that competitive games were just a flash in the pan and would soon decline along with the decline of other games.

Of course, there were also people who objected to this. They believed that after a competitive game declined, another competitive game would replace it. Although the game would decline, the audience would change. In other words, competitive games would only get better as time went on.

Then there were people who argued that the 'audience will change' argument was untenable. Most of the audience only watched the games they played. The premise of the 'audience will change' was that the players would change '. However, it couldn't be that every game in the future would be a competitive game, right?



That was how the exchange was. Because the discussion was about things that had not been settled in the industry, it was full of arguments and overthrows, refutations and counter-refutations. However, this was also the purpose of the exchange. Through this kind of debate, the designers below the stage could all have their own thoughts and form their own understanding of this issue.

At the same time, through the continuous exchanges and debates, some of the flaws in the viewpoints were pointed out, which helped them to find the final truth.

Zhang Xiaokong looked at Chen Mo, who was sitting next to him, and saw that he was still listening intently.

The organizer didn't invite Chen Mo to this conference. Chen Mo was the designer of LoL, so he should have been part of the discussion.

However, the main problem was that the organizer of the conference was a designer from Emperor Dynasty Entertainment, and Emperor Dynasty Entertainment and Chen Mo weren't on good terms. The designer probably thought about this, which was why he didn't say anything.

Most of the invited designers were from Emperor Dynasty Entertainment, and a small portion were from Zen Entertainment. This was obvious from this.

Moreover, these designers believed that Chen Mo's ideas were completely ahead of the curve before the release of LoL. However, after the release of LoL, most designers would be able to discover the elements that made the game successful by studying the game, and wouldn't be any less knowledgeable than Chen Mo.

Of course, Chen Mo definitely had a few tricks up his sleeves. However, even if he was invited, would he talk about them? Obviously not. Even if Chen Mo did come, he would probably talk about things that everyone could see.

Therefore, Chen Mo wasn't on the list of speakers for this conference.



The discussion lasted for two hours, with a twenty minute break in between.

After the last designer finished speaking, the organizer went on stage again.

"Alright, after listening to the explanations of the designers, everyone should have their own opinions. Now, everyone can speak freely. The same rules apply, anyone who wants to speak can go on stage, but please control your time, ten minutes per person, and try to keep it short. "

The organizer stood to the side after finishing his speech.

Following that, the designers went on stage to express their opinions. Of course, the designers who were able to attend the awards ceremony were at least somewhat famous in China, and were very restrained in situations like this. Basically, they wouldn't take over the stage or spout nonsense. Everyone was being courteous, so the order of the venue was quite good.

The organizer glanced down the stage as he listened to the new designer's speech.

"Hmm?"

As his gaze swept past the back row, he saw Chen Mo sitting with Zhang Xiaokong and the others.

"Chen Mo?"

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