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Home > Fantasy > Almighty Game Designer > Chapter 437

Chapter 437

Words:1695Update:22/06/20 13:06:52

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Chen Mo waited for the applause to die down before continuing, "I can confirm that LoL is only the beginning. It's only a small experiment on PC, the future belongs to VR!

"It's obvious that VR platforms are the future direction of the gaming industry. Therefore, Overwatch is an experiment. Why didn't VR games help the eSports industry in the past? Because of the number of players.

"There are less than a hundred million users on VR platforms, and many VR games have a one to two thousand RMB entry fee, making the number of players even smaller. Without enough players, there won't be enough viewers. Therefore, even if we force a tournament, it won't be popular enough, and we'll still lose money.

"Therefore, Overwatch is going to be free to play, because that's the only way to provide enough space for the eSports ecosystem to grow!"

All of the designers were holding their breaths as they listened to Chen Mo. Obviously, what Chen Mo was saying was true, the type that couldn't be any better. If they could understand even a small part of it, they might be able to benefit from it.

Chen Mo continued, "I know you're all concerned about the same thing. Is there a VR competitive game that can achieve what LoL did on PC?"

He scanned the audience, "The answer is yes. Many of you might ask, is it Overwatch? I can only say that Overwatch is heading in that direction, but it hasn't reached the end yet. "

The designers in the audience were all shocked.

What did Chen Mo mean? Was he going to reveal something big?

Many of them thought that Chen Mo wouldn't be able to reveal the core design ideas, but it seemed like Chen Mo was going deeper and deeper into it.

Of course, no one would remind him, as everyone listened to him as if they were lucky.

"Although League of Legends has achieved great success on the PC, it's a difficult task to replicate this success on the VR platform."

"I'll share a little trick with you guys, how do you decide what kind of game you want to make?

"It's simple, elimination. Once you've eliminated all the wrong choices, then no matter how illogical the remaining choices are, they're all correct choices, the only truth. "

Chen Mo's thought process was very clear as he spoke word by word.

"First, can MOBA games be ported to VR?"

"Obviously not. That was because MOBA games required a good field of vision, and they needed to be clear of the movements of their teammates and opponents. They could only use God's perspective, and they couldn't take advantage of the VR platform's greater sense of immersion. That's why MOBA games can't be ported to VR platforms. "

"Secondly, the key to competitive games is that they can be replayed. Why are MOBA games replayable?"

"Because MOBA games have rich mechanics. League of Legends is expected to have more than a hundred champions, each with a different skill set. Only with such rich content can players continue to study the game. "

"Therefore, if there is a competitive game on the VR platform that can achieve dominance, then it must also be a game with rich content and replayable."

"Combining these two points, we can come up with a seemingly absurd conclusion: MOBA games can't be ported to the VR platform. However, if you want to make a good competitive game, you need multiple heroes, multiple skills, and rich game mechanics. "

"That's why 'Overwatch' was born."

After hearing Chen Mo's explanation, the designers in the audience all had a look of realization on their faces.

"I see, so that's how Overwatch came about?"

"You're a big shot. We all come up with ideas on the spot, but big shots analyze the development of the industry and come up with ideas on their own!"

"Impressive, he's learned it again!"

"So Chen Mo is saying that Overwatch is the ultimate form of competitive VR games?"

"I think it makes sense! It needs multiple heroes and skills, but it can't be a MOBA game, which means it's either an RPG or an FPS! But from a competitive standpoint, an FPS is definitely better than an RPG, so the answer is obvious! "

"Shh, stop talking, listen to Chen Mo."

Chen Mo paused for a moment, waiting for everyone to think it through before continuing, "From the looks of it, Overwatch represents the future of competitive VR games. But to be honest, Overwatch still has a long way to go. "

"The most important thing is still the quantity. League of Legends already had fifty heroes in the World Finals, barely meeting the requirements for the tournament. However, Overwatch only has twenty-three heroes, which is still a long way off. "

"Therefore, Overwatch's next goal is to create more new heroes. My goal is to have Overwatch have more than seventy new heroes within two years, that's the only way to ensure the diversity of the competition. "

"Of course, this is only a matter of time. I believe that in the future, competitive games will definitely be able to develop even better and become a dominant genre."

"That's just my opinion, thank you everyone."

Thunderous applause rang out as Chen Mo walked off the stage.

"Impressive! No wonder you're a big shot, your analysis is so good! "

"So you're saying that Overwatch isn't complete yet? We still have a chance? "

"Yeah, we definitely have a chance! Overwatch hasn't been out for long, it's still in its development phase. If we work hard in this area, we might be able to catch up! "

"I think Mr Lin has high hopes for this game model. We might not be able to take advantage of the PC version, but we have to take advantage of Overwatch in VR!"

"I'll write a design concept and send it to Mr Lin!"

"We've learned a lot from this conference!"

Chen Mo's words got many designers excited, especially those from big companies like Emperor Dynasty and Zen Entertainment.

Many indie video game designers were tempted, but obviously they wouldn't be able to do it even if they knew. According to Chen Mo's plan, competitive games like this had to be free. How could an indie video game designer afford to make a free VR game?

If they messed it up and couldn't recoup their costs, wouldn't that be a huge loss?

However, Emperor Dynasty Entertainment and Zen Entertainment were different. For Emperor Dynasty Entertainment, as long as Lin Chaoxu approves the design, the development funds and marketing fees would all be covered by Emperor Dynasty Entertainment. The designer wouldn't have to pay for it himself.

What if they succeeded? Thinking about how popular League of Legends was, it would be a meteoric rise!

Therefore, the designers from these two big companies were very excited, starting to think of VR competitive games, hoping to gain the recognition of their company's executives.

These people had their doubts and wanted to wait and see how Overwatch would perform, but after hearing Chen Mo's words, their doubts were all dispelled.

Obviously, Overwatch's model represented the future of competitive VR games!

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