There were more and more calls for Stronghold to be nerfed on the forums, but Chen Mo pretended not to see it.
This time, Chen Mo didn't have to prove it himself, as many players quickly answered for him on how to defeat Stronghold.
All sorts of exciting footage was uploaded online, and many of the faster FPS pros were already showing off how to kill Stronghold.
Genji killed Stronghold.
Skyhunter killed Stronghold.
Or they just used Hanzo or DVA's ultimate moves to kill Stronghold.
In reality, Stronghold was stronger at the beginner stage, mainly because the players weren't prepared for this hero. Moreover, most players couldn't think of a good way to attack Stronghold when it was protected by a sledgehammer and shield.
This was especially true in VR mode. When players were hit by the Fortress, they would feel intense vibrations throughout their bodies. It was as if they had been riddled with bullets. Most players would panic in such a situation. Not to mention counterattacking, they wouldn't even be able to escape in a panic.
But as they fought more, the players soon discovered ways to counter Stronghold.
At the same time, more and more hero combinations and playstyles were being developed.
Genji, Skyhunter, and Monk's Dog Release.
Pharaoh Eagle and Angel's Double Flight.
DVA's Air Drop.
Charia's Gravity Blast and Hanzo's.
Let him be strong, I'll pick Tobian.
Dragoness and Winston's Electrotherapy combo, and Hanzo and Black Lily's Empire Rebuilding combo.
Hmm? Something strange seemed to have been mixed in.
In short, the players began to explore and dig deeper into the game after discovering many hero combinations. The complicated playstyles of different heroes were constantly being discovered, and some special heroes began to gain a lot of fans.
Heroes like Genji, Hanzo, Aowei, Skyhunter, Black Lily, Pharaoh Eagle, and so on became regulars in the game, often appearing in the highlights.
…
Overwatch's statistics continued to skyrocket in the week after it was released!
The game spread at an incredible speed, from major video websites to VR game forums, player groups, and then to video game media. It became popular overnight!
Even players who didn't play FPS games could feel the popularity of the game, and tried it out on their VR gaming pods after being persuaded by their friends.
After all, as a free game, there were no barriers to entry for players. They could experience it as long as they had a VR gaming pod.
Moreover, what the players didn't expect was that Overwatch had caused a wave of popularity among people who didn't play games at all.
Dva, Ao Wei, Sky Hunter, Angel, Little Mei, and other classic female characters became the first choice of many cosplayers. These cosplayers quickly gained popularity.
This was especially true for DVA. This beautiful girl who loved to play games was relatively easy to cosplay. Very quickly, there were many cosplays of real people. There were also many large scale seductive photos. There were even book artists who used the female characters in the game as material for their books.
All of this objectively played a great role in promoting Overwatch.
Of course, all of this was due to the outstanding character design of Overwatch. The heroes had different personalities and styles, and each hero had a unique background story and personality. This made the heroes of Overwatch come alive, which further stimulated the creation of the surrounding characters.
Before the Annual Awards Ceremony, Overwatch completely blew up the dull gaming circle, attracting everyone's attention!
…
…
The weather was nice on the day of the awards ceremony.
Although the players didn't care about the awards ceremony, the Chinese gaming circle had been paying attention to it for a long time.
All of their attention was on the Game of the Year award.
Over the years, this award was basically given to the S-grade video game designers from Emperor Dynasty Entertainment and Zen Entertainment. Other independent video game designers had won the award before, but only a few.
But this year's situation was a bit different. Due to the appearance of Chen Mo and Overwatch, the Game of the Year award was suddenly filled with suspense.
Relatively speaking, there weren't many big titles in the Chinese gaming circle this year, and even fewer that could compete for the Game of the Year award.
Before Overwatch, the gaming circle generally thought that the Game of the Year would be decided by two games.
The first was Grand Tang, developed by an independent video game designer. In the game, the player would play as an assassin, infiltrate Chang 'an during the Tang Dynasty, and assassinate Empress Wu Zetian. Of course, there were also many other side quests.
The main selling point of the game was that it restored some of the features of the Tang Dynasty, including the local customs, clothing, architectural features, and so on. They were all carefully researched. At the same time, the feeling of being an assassin in the Tang Dynasty was very good. Many of the nighttime assassinations were done very well.
However, the downside of the game was that it had limited space and a relatively short flow. As a VR game, the main flow was only around forty minutes. Although the designer said that it was a game with the characteristics of an open-world game, most people could tell that it was just a word game with a few side quests. If you looked at the game's fine art style, the content wasn't that rich.
The second was Zen Entertainment's MMORPG, The Three Realms. The project for this game was completed long before League of Legends, but it was affected by the appearance of League of Legends.
In the initial design, The Three Realms was to sacrifice some of the quality, reduce the configuration requirements, fully support VR and PC, develop a variety of casual playstyles, and build a rich social system.
In the beginning, the game was designed to attract as many players as possible, which was why it was designed to cater to the largest group of players.
However, after the appearance of LoL, Zen Entertainment quickly realized that there was a problem with the game, so they stopped development and made some changes, releasing it this year.
The revised Three Worlds still had its sights set on the VR market, and it no longer had any hopes of taking over League of Legends on the PC market. League of Legends had already established itself on the PC market, and even the older MMORPGs were being severely pressured, let alone a brand new game like Three Worlds that didn't have much of a foundation.
The Three Realms' advantage was that it had a good art style, with three different worlds of humans, immortals, and demons. It also had a traditional Xianxia style.
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