The match ended amidst the cheers and laughter.
After the victory, a close-up shot of the winning team appeared on the screen. The heroes were all in their respective poses, and everyone happily took screenshots.
To everyone's surprise, there wasn't a screen that popped up immediately after that. Instead, there was a "Best of the Match" shot.
"Best of the Match: Pursley."
Old P's Genji stood in front of the camera and received a classic close-up of Genji. The three darts in his hands flashed before he put them away and looked at the camera.
After the close-up, a first-person replay of Genji's performance appeared on the screen.
Because it was in VR mode, everyone could feel how cool Old P's Genji was when he was harvesting the remaining pieces, and they could clearly see the entire process of that crucial battle.
Old P's Genji first climbed the wall to avoid the enemy's line of sight, then descended from the sky to attack the Bastion that was carrying the target. He activated Flash the instant the Bastion attacked him, reflecting all the Bastion's bullets. He then used Shadow and a close-range dagger attack to continuously harvest the remaining pieces of health, clearing the battlefield.
Following that, the relevant ratings appeared on the screen. Old P's Genji received a super high S-grade rating. Not only his teammates, but his opponents also liked him.
There were also three players who performed better, such as the opponent's absolute core Bastion, and Pharaoh's Eagle, who had decent damage output.
There was also a detail button, which could be clicked to see the ratings of all the players in the match, as well as a lot of detailed data on the heroes used by the players.
Old P's Genji, for example, had a few highlighted stats: kill count, kill count for ultimate, ultimate survival rate, and reflected damage. These stats all showed that Old P's Genji was very effective in harvesting the remaining pieces, and had a very high survival rate.
The reflected damage from Flash showed that Old P's Genji had greatly restricted the opponent's Bastion, and had a very targeted effect.
Chen Mo also made some minor improvements in the Best of the Match and related ratings.
In addition to damage/healing, kill count/assist count, and skill effects, two new weighting factors were added. One was the complexity and aesthetic value of the relevant maneuvers, and the other was the impact on the battle.
For example, if a player used Air Hunter to enter and exit the battlefield three times to attract a lot of attention, then successfully stick the bomb on the core enemy and kill multiple enemies, this kind of difficult maneuver would also have a certain amount of bonus points.
Apart from that, if it was a critical group battle, such as this one successfully saving the critical situation at the target point, or effectively stopping the enemy's cart from entering the city, the players who performed outstandingly in the group battle would also receive bonus points.
So, according to the overall evaluation, the MVP award wasn't given to the brainless Fortress, but to Old P's Genji.
"F * ck, Goddess P is awesome!"
"I give full marks for this maneuver!"
"God P really has a big heart. I thought they were going to die, but in the end, God P's Genji went deep into enemy territory alone and took the head of the enemy's general. I'm impressed!"
"God P, take me flying!"
"The Genji I'm playing isn't the same hero at all!"
"This VR immersion is insane. Even the spectator mode feels amazing!"
"Hurry up and start another round! Hmm? Why is it already open? "
Before anyone could react, the game had automatically started the next round.
[Welcome to Route 76, please choose your hero.]
"F * ck, the next round is automatically starting already?"
"What a schemer. I feel like I'm stuck in an infinite loop and can't get out!"
"Hahaha, this is good. Everyone, hurry up, let's go again!"
…
Soon, the official forum for Overwatch became a hot topic. All kinds of players were posting and sharing their experiences in the game.
"The most comprehensive newbie analysis of all the hero skills!"
"Sharing the locations of Tobian's cannons on each map."
"About balance: Is Fortress too strong?"
"Suggested name change: Fortress."
"Map analysis of attack mode."
"Hanzo's archery tips."
"Is there anyone to play with? Add me as a friend! "
…
At the moment, these popular posts were mainly about strategies. Since no one knew how to play the game, these kinds of strategy posts were the most popular.
In addition, there were also some daily discussion posts and daily flattering posts.
However, the funniest ones were the newbie experience posts.
"Is there something wrong with this route guide? Why did the arrow lead me into a pit when I was fighting Ilios' Deep Well? "
"This DJ's healing wave is really powerful. My healing is the best the whole time!"
"Previous poster, do you have some misunderstanding about this hero? Lucio heals in an area, not with a weapon … "
"I was laughing my ass off when I played Tobian. I saw that hitting cannons with a hammer can level up. Why is there no reaction after so long? Fortress in my team asked, "Tobian, why do you keep hitting me with a hammer?"
"I really want to ask, everyone talks about pushing carts. Can pushing carts increase movement speed? Why do I still feel so slow after pushing it for so long? "
"I feel like I'm still a newbie. I heard that other people's Magic Chicken is' Heaven's … Ah! ', but mine is' Heaven's … Ah! '"
"When I played Monk, I gave all my teammates a ball as soon as I went out. I felt like I was going to win this round! Later, I found out that the ball can only be given to one person … "
The players were having the time of their lives. As an FPS game, Overwatch's game mechanics were richer than most other FPS games. Hence, the learning cost was higher as well. However, since no one knew how to play the game at the beginning, it became the most enjoyable period for everyone.
They were happy when they won, and they could quickly move on to the next round if they lost. Occasionally, they could save the MVP award from the last round and watch it over and over again. They could even show off in front of their friends.
Moreover, the game's win rate was basically maintained at around 50%. Unaffiliated characters wouldn't crash into the convoy, and there would be no consecutive defeats, so everyone was having a great time.
However, there were also players who raised doubts. Wasn't Fortress too strong?
In a thread titled "Suggestion to change the name of the game to Fortress", many players were complaining.
"Fortress is insane! He's invincible when he sits! "
"Yeah, if you have a good friend with a hammer to protect you and a healer to heal you, you'll be insane!"
"And the worst thing is, isn't he a defensive hero? But he can totally be an offensive hero. Can't he just sit on a car? "
"I strongly request that Fortress be weakened! Add an overheating setting to the Gatling gun! "
"That's right, or halve the healing after sitting!"
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