"Exchange?" Li Feng was amused, "Group Leader, are you planning to fight with people from Emperor Dynasty and Zen?"
Zhang Xiaokong said, "Argue? How can an academic conference be called an argument? It's called designers sharing their ideas. "
Qiu Hengyang nodded, "Alright, let's go take a look at the conference. The talks this morning were pretty boring."
The group of people walked toward the venue of the exchange meeting.
The conference wasn't much different from a lecture. There were big and small talks, but the topics were all about a game genre or a certain direction in the development of the game.
The biggest difference between an exchange meeting and a lecture was that a lecture was generally scientific in nature, with only one person speaking, and it had a certain level of authority. An exchange meeting, on the other hand, was an exchange meeting. Most people could speak freely, and it didn't matter if they got it wrong. This was because the questions at an exchange meeting were often questions that had no conclusion, and no one knew the correct answer.
Of course, debates and arguments were inevitable in a conference like this, but that was normal. After all, arguments were common in other academic events.
Originally, Chen Mo didn't want to go to this kind of conference, because he didn't want to argue with other designers. If he argued too much, he might accidentally reveal his thoughts and cause trouble for himself.
However, the talks this morning were pretty boring. Since everyone wanted to go to the conference, they might as well take a look.
Just like the lectures, the conference was split into many different venues, some big and some small. The smaller conferences only had one or two long tables that could fit a dozen or so people. The larger conferences had a large venue that could fit hundreds of people.
Of course, it wasn't possible for everyone to speak at a large conference. The organizers would estimate the number of people in advance, and arrange for a few famous designers to speak, while reserving seats for the audience.
Under normal circumstances, the audience couldn't speak freely, and had to apply. After all, time was limited. If all the small fries came up to discuss, there wouldn't be much to talk about.
When Zhang Xiaokong and the others arrived at the venue, they found that there were quite a few topics, but there was a huge disparity in the number of people. Some of the less popular topics were ignored, with only a dozen or so people, while some of the more popular topics were filled to the brim.
"Hmm? That's not bad, let's go take a look? "Chen Mo pointed at a sign next to the venue.
Everyone took a look. The signboard said, "Competitive Gaming Development Prospects Exchange Conference."
Everyone: "…"
Zhang Xiaokong said, "Sure, we'll go take a look. We're quite interested in competitive gaming, but Chen Mo … Are you sure this conference is useful to you?"
Chen Mo laughed, "How is it useless? We're just learning from each other. Who knows if someone else has a better idea?"
Zhang Xiaokong nodded. "Okay, then I'll participate in this."
They entered the venue and found a corner to sit down.
Evidently, the conference had only just begun. The first designer was still explaining the basics and current state of development of competitive games.
Although these things were child's play to many designers who knew about competitive games, there were hundreds of designers in the stadium, each with their own specialties. Many mobile and VR designers didn't know about competitive games, so it was necessary to popularize the knowledge.
Every speaker had a powerpoint, and the one giving the talk was an A-grade video game designer from Emperor Dynasty Entertainment, as well as the organizer of this talk.
"Competitive games have existed for a long time, such as the RTS games Legion Conquest and Warcraft a few years ago, followed by COG and League of Legends. After a long period of development, competitive games have also undergone a lot of changes. "
"Competitive games have always been a niche game in the past, as competitive games in the past were mostly RTS games. Although some FPS games are competitive, the number of viewers and popularity of competitive games can't compare to the number of players in the game.
"Therefore, competitive games have always received less attention. But this year, with the World Finals of League of Legends, competitive games seem to have been pushed into the limelight, and their popularity has skyrocketed.
"So, what's the future of competitive games? Is the success of League of Legends something that can be replicated, something that can be used as a reference? There will be a few designers doing their own analysis on this point. I hope everyone can learn something from this conference. Thank you! "
"Let's welcome the first speaker."
The organizer left the stage after giving a brief introduction on the concept and development of competitive games. This was mainly to set the tone for the conference, and prevent the conference from going off the rails.
As for competitive games, although League of Legends was quite successful in this world, it didn't receive as much attention in the gaming circle.
With Chen Mo's help, League of Legends was developing by leaps and bounds in this world. It was developing so fast that many people didn't even have the time to react.
It was released before the New Year, and wasn't well received.
It started to grow at the beginning of the year, beating all other competitive games in China, and slowly expanding into other video games.
It continued to grow in popularity in the middle of the year, and even spread overseas.
The World Finals in October and November attracted a lot of attention.
All of this was done within a year. Although League of Legends had swept the PC market, and was very popular, many video game designers who were limited to their own fields could only feel that League of Legends was popular, but didn't know how popular it was.
Therefore, what Chen Mo was already tired of was still new to many video game designers.
Moreover, this world placed more emphasis on VR than PC, and was slow to notice the popularity of PC games, so this wasn't a surprise.
Many video game designers who didn't understand or care about League of Legends were indifferent. A PC game with an omniscient view, mediocre graphics, no story, and simple playstyle, how could it be better than a VR game?
Of course, there were also many players who realized the new path that League of Legends had for competitive games, which was why the conference was held.
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