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Home > Fantasy > Almighty Game Designer > Chapter 198

Chapter 198

Words:1855Update:22/06/20 13:05:56

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Many employees in the office were playing Diablo as well.

A few of the design assistants discussed as they played.

"That's weird, I didn't think the game was that fun when I saw the concept art. Why am I getting more and more addicted after it's made? I don't feel good if I don't finish it every day! "

"You don't say, the dark art style didn't dissuade me at all. Instead, I'm enjoying it."

"That's right. Moreover, this game doesn't have that many rich ways to play, and there aren't any festive events either. Every day when I go online, I'm just trying to find a way to farm. After I'm done, I'll farm the next level. After I'm done, I'll form a party and farm.

Zhou Hanyu was surprised as well.

He tried out the game after it was made. It did feel a bit depressing at first, but the feeling strangely disappeared as he played through the story.

Zhou Hanyu analyzed it himself. It was because of the color scheme, field of view, music, and other factors that adjusted the player's mood, which was why the depressing feeling didn't appear.

Moreover, this art style greatly increased the satisfaction of players when fighting monsters, especially when they defeated the Boss in an extremely terrifying environment. With a large number of equipment drops, the players' emotions were instantly released, and they received unparalleled pleasure.

The more he looked into it, the more amazed Zhou Hanyu was. He didn't think that such a niche art style could be so well controlled, and it was almost flawless in terms of adjusting the player's mood.

Zhou Hanyu couldn't help but exclaim that Chen Mo didn't develop so many high quality games by luck, but because he had the ability!

Fu Guangnan said to Zhou Hanyu, "It's time to go online today. Whether it works or not depends on whether the players accept it."

Zhou Hanyu nodded, "Yeah, but I'm confident in this game."

Fu Guangnan asked, "What do you think the first month's sales will be?"

Zhou Hanyu shook his head, "I don't know. But based on the investment, the game's cinematics and game itself cost at least four hundred million. According to the manager's pricing, we'll need to sell at least 1.8 million copies to break even. "

Fu Guangnan was a bit worried, "The pricing is a bit expensive, and the sales target is too high!"

Zhou Hanyu nodded. "Yes, but the cost is there. I can only say that the cost is too high. The manager is too willing to burn money. Which game developer in the country would be willing to fork out more than 100 million yuan to make a third-person standalone game? Even if you have money, you wouldn't dare to spend it like this! "

Fu Guangnan said, "I can only say that the manager is really bold. I hope that the game will sell well. Otherwise, the morale of the team would be affected if the first game they released was not well received after expanding the team. "

Zhou Hanyu nodded. "Yes, I hope so."



Diablo was officially released on the third of July!

Information about the game started to leak out after the new year. At first, there were some original art and settings. Then, there were some CG clips, and then there were the game demo videos …

There were still a lot of people paying attention to the game, especially Warcraft players and Chen Mo's fans. No matter how pessimistic the game was, they still believed that Chen Mo would give everyone a surprise.

On the day of Diablo's release, these players bought it without much thought.

Diablo used a buyout model, costing 128 RMB to play. This price was quite expensive for a standalone game. Chen Mo's Warcraft was 88 RMB, while Wulin Legend was only 50 RMB.

Of course, the players knew that Diablo was very well made, especially the cinematics, so there wasn't much of a problem with the price.

But other than the loyal fans, most of the players were just watching. Some of them were mocking the game, hoping that Diablo would sell poorly and not be able to recoup their costs.

It didn't take long for the first batch of players to post their feedback on the forums.

"Friends who went to test Diablo, how was it? Was the game fun?"

"I just got off the game and wanted to make a post. Thunderbolt Movies' movies are getting better and better …"

"… What about the others?"

"The quality of the game is surprisingly good. It's completely different from those old third-person RPGs. I can't really say how it's different, but I feel like the details are a lot different. "

"That's weird. Although I thought the art style would dissuade me, I don't feel like I'm against it after playing the game. Instead, I feel like the atmosphere is … Hmm, it's hard to explain."

"It's very harmonious. It's just that the art style is very compatible with the story and gameplay. "

"How does it fit?"

"It's not something that can be explained in a few words. Go play the game yourself … To be honest, it's a good deal for 128 RMB for a big production like this."

"How does it compare to Warcraft?"

"It's hard to compare, it's a different type of game. If I had to compare, it's pretty much the same as that RPG, Holy Realm. Of course, it's a lot heavier. "

"That map is pretty good, I've played it before. If Diablo can really do that, I'll definitely buy it."

"Aren't you underestimating Chen Mo? Let's put it this way, there's no comparison at all. Comparing Holy Realm to Diablo is like comparing a kindergartener to an NBA basketball game. "

"My goodness, that's insane! Alright, I'll play it too! "

"Come, I heard you can form teams here. I'll carry you!"



The sales kept rising, and the players' ratings were maintained at a very high level, never dropping below 9 points.

The video game media was also making their reports.

"Another high quality western fantasy game from Chen Mo!"

"Unique art style, hopeless worldview, review of Chen Mo's first RPG game."

"Intense fighting and unexpected surprises."

"Third person RPG exceeds industry expectations."

"Chen Mo is burning money on CG again! Thunderbolt Movie is showing their sincerity! "

"Expert analysis: Niche theme, might not sell well."

"Industry insiders think it's hard to break five hundred thousand sales in the first month. Is Chen Mo going to lose money?"

There were praises and doubts. Everyone was paying attention to Diablo's sales. It was a single player game after all, only sales would tell the story.

It didn't take long for Diablo's first week sales to be released.

Two hundred and eighty thousand copies!

The industry insiders and players who didn't have high hopes for Diablo were flabbergasted, as this was almost the same as the first month's sales that they had predicted!

But what was even more shocking was yet to come.

After Diablo's first week sales, it didn't drop, but instead maintained a strong growth, selling four hundred and thirty thousand copies in the second week!

Evidently, more players who were on the fence decided to buy the game in the second week. The reputation of the players boosted Diablo's sales even further.

In the end, Diablo sold 1.87 million copies in the first month!

This meant that Diablo made two hundred and forty million RMB in the first month, and Chen Mo made 6.7 billion RMB in net profit!

The huge amount of R&D money was earned back in the first month.

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