"I don't believe it either. If Diablo sells over five hundred thousand, no, eight hundred thousand, I'll eat my monitor!"
"I'll eat my USB drive!"
"I'll eat my coffee cup!"
"Why don't you guys fix it at a hundred million? Then none of you should eat it. Eight hundred thousand in the first month? Just say it if you don't want it. "
"Anyways, I've written down all of them in my notebook. I'll be digging their graves once Diablo becomes a hit."
"Look at Chen Mo's diehard fan."
"So what if I'm a diehard fan? Use your feet and think, how many games has Chen Mo made so far? Have any of them not sold well? "
"Wow, you've lost your mind. Keep bragging, I'm leaving."
"Calm down bro, Chen Mo isn't a god. The RTS and puzzle games he made before were all done with great creativity. RPG games are mainstream games, and he's making an outdated third person game. There's nothing he can do to save himself!"
"Did you guys watch the video? Why are you talking about it? It's pretty fun in the video. "
"I don't think so. I'm discriminating against third person RPG games!"
"Alright, let's wait and see. We'll talk after the sales. I'll dig up their graves if they exceed eight hundred thousand!"
…
Some industry insiders were also discussing.
"Chen Mo's new game is going to be released soon, is anyone paying attention?"
"Diablo? Didn't we talk about it before? The third person perspective is half dead, and the demonic style is half dead. I estimate three hundred thousand sales in the first month. What else is there to say? "
"There's a demo video and a CG animation. I heard it's of high quality. "
"There are so many high quality RPG games out there. I'd believe you if you said casual games could make a comeback, but RPG games have been done to the point where there aren't many good playstyles left. What's the point of making something new?"
"Let me remind you, those that looked down on Chen Mo have all died a horrible death. Are there any games coming online?"
"There are quite a few games coming online after the new year, but most of them are online games that don't clash much with single player games. What's more, so what if he bumped into them? This is an RPG, what can a hothead like Chen Mo do? "
"That's right, you can see it from the way he made Diablo. Third person perspective? That's obviously a design from years ago."
"I think he probably didn't even do market research. Otherwise, how could he be so wrong?"
"Actually, I don't understand it either. It's his first time making an RPG, so it's normal for him to make a simple game to test the waters. But isn't it stupid of him to spend so much money on CG and game quality?"
"I think he might have been inspired by the RPG maps in Warcraft. Since there are so many players in these maps, he thought that a third person RPG could be salvaged."
"You're thinking too much, how many people are playing Warcraft's RPG maps? Even the recently popular Holy Land only has a few thousand players. You want to make a game that sells a few thousand copies? Isn't that a joke? What can this small sample of players prove? "
"Geez, whatever. Let's just wait for Diablo to start selling. We'll just sit back and watch."
… …
Diablo was about to be released amidst all the doubts.
There were a few other MMORPGs released at the same time, but they didn't affect Diablo at all. This was because single player games that sold by copies weren't affected much by other games at the same time. The only thing that could affect Diablo's sales was the players.
Almost all the players in the experience store were playing Diablo. There were even two or three players queuing behind each computer.
"Geez, I'm getting some highlights again!"
"That's awesome, look at the stats!"
"It's alright, it's better than what I'm wearing now. I'll quickly put it on."
"Ah, f * ck, my four hours are up, I haven't played enough!!"
"Bro, hurry up, it's my turn."
Two weeks had passed, and these players had basically become hardcore players of Diablo, unable to stop themselves from getting highlights every day.
Although Diablo had quite a lot of content, the game didn't last that long.
There was an achievement in Diablo called "Run with your legs", which required players to complete the first to fifth chapters within an hour at the highest level.
Of course, this was the most extreme case, but normally, it would only take a few hours for new players to complete the easy mode.
Chen Mo increased the difficulty of the story mode, which would make it harder for new players, but it would only increase the time to ten hours at most. This was because the story mode was designed to allow anyone to complete the game, and there was no need to restrict the players.
However, the players soon discovered that there was a difficult difficulty, Expert, Master, and Torture difficulty!
The scariest part was that the Torture difficulty started counting down, from Torture 1 to Torture 13!
This meant that there were a total of seventeen difficulties in the game!
Many players who successfully completed the normal difficulty happily chose to play the Master difficulty, but were immediately beaten to a pulp by the mobs.
Many people were shocked. If the Master difficulty was already difficult, then what would Torture 13 be like? Wouldn't the mobs be able to break through the sky and destroy the Milky Way with one punch?
Most importantly, the stats provided by leveling up weren't that high, so there wasn't much point in leveling up. How would the mobs be able to increase their strength exponentially?
After playing for a while, many people understood. Relying on equipment!
The more they looked into it, the more complicated the game became. Some good equipment would cause the character's strength to increase exponentially, even by three or four times.
Moreover, the higher the difficulty, the higher the chance of good equipment dropping. At the start, everyone was excited when they cleared out (orange and above equipment), and even took screenshots as souvenirs. Later on, they calmed down a lot, but the addiction started to kick in.
A day without any light was a day of discomfort.
Moreover, more and more people started matching equipment based on their character's skills and traits. They researched specific builds and styles, and shared their experiences with each other.
"How to deal higher damage", "DPS", "equipment quality", "techniques to clear out", etc replaced "story", "playstyle", and "quality of the game" as the most discussed topics.
It was only now that many of the employees who doubted the success of Diablo finally understood Chen Mo's thinking.
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