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Home > Fantasy > Almighty Game Designer > Chapter 200

Chapter 200

Words:1567Update:22/06/20 13:05:57

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The video game designers in the industry came to a shocking conclusion after much analysis.

If you wanted to maximize the thrill of slashing and slashing, then Diablo was the best way to do it.

Third person, single player game, unlocked-on skills, Dark Cults art style. Any part missing would greatly reduce the thrill of slashing and slashing.

In other words, Chen Mo didn't make a third person single player RPG game because he wasn't skilled enough or because he wanted stability, but because he had it all planned out. He wanted to make a game that focused on slashing and slashing to fill in the gaps in the market.

After analyzing this, the video game designers understood why Diablo was able to sell so much. It was a groundbreaking game that had its own unique characteristics. Coupled with a compelling story and high quality, it wasn't surprising that it sold so well.

While they were sighing, there was only one question left.

How long would this game, whose main selling point was "slash slash slash slash", have? Would the players get tired of it soon?



Diablo's official forums.-

"Help, which one of these two items is better? Which one should I put? "

"Can anyone understand the entire story of Diablo? As for the background settings, can someone please sort out the information in the game and analyze it? "

"How much health do I need to play on a higher difficulty level?"

"A newbie who's only been playing for a week, completely addicted. Anyone want to add me as a friend?"

"How do I wash my orange weapon?"

"The scenes with the highest chance of getting light, I've tested it myself."



Apart from a few posts that were still discussing the plot and gameplay, most of the other posts were already discussing the game's equipment and build. Most players had already reached the last step of the "donut principle" and become a true hardcore player.

These players were also encouraging new players to play.

"I saw the promotional CG for Diablo. I'm dizzy from the 3D, I really like this game. I just want to ask, is there only slashing and slashing in the game? Wouldn't the later stages be really boring? "

"There's only slashing and slashing, but it's not boring at all. As for why … I can't explain it clearly, but you'll find out after you play. "

"That's right. It's enough for you to have fun for a month."

"The later stages of the game are mainly to study the construction of the characters and challenge higher difficulties. The depth of the numbers in this game is insane. If you still aim to challenge the highest difficulty, you can play this game for the rest of your life."

"Come on, welcome the newbie! When you're max level, I'll help you farm equipment and build a suitable build for you! "



The major video game media all published articles analyzing Diablo's success.

"Revealing the Charm of Brushing Brushing Brushing"

"It may seem niche, but it becomes a hit."



[Why Diablo, the Underdog, Managed to Make a Comeback?]

The Art of Numerics in Diablo

Chen Mo's first RPG was a huge success.

There were even articles from the video game media that analyzed Diablo's story structure and deep cultural meaning.

"The charm of Diablo lies in the fact that it presents you with a complete world, a world filled with hellish flames, despair and coldness."

"In the Wilderness of Suffering, a farmer clung to the remains of his wife, insisting that she was only resting because she was sick."

"In Kaltim, you'll find the servants of the young emperor who fell off the city wall."

"In the Garrison Stronghold, you'll never be able to save the soldiers captured by the Sky Demon."

"In Heaven, you won't be able to save the corrupted angels."

"There are also those scenes that are always dark. The only two scenes that have light are the desolate desert and the corrupted Supreme Heaven. From the beginning to the end, the entire world is shrouded in the shadow of the Great Demon God."

"You know that Leoric went mad and became the Skeleton King. In the process of defeating him, you collected all sorts of information and felt his madness and despair before his death through his diary."

"There are also the diary and letters that you picked up along the way. The fragmented text shows you the whole picture of the world."

"The diary of the prisoner who was turned into a Coffin Demon in the dungeon was filled with despair before his death. Captain Heller's determination to not retreat even after his team was wiped out. The order for the prisoners to eat each other dropped from the storage room …"

"This is a world filled with terror and despair. You carry the name of a savior and slaughter thousands of demons, but the world still hasn't changed."

"It's a story of despair, but you can't help but be immersed in it. That's probably the most attractive thing about Diablo. "

There were also video game media that analyzed Diablo's innovation and breakthroughs in single player RPGs, apart from the 'hack and slash' gameplay.

"One of Diablo's greatest strengths is its efficient use of fragmented time."

"This is a game that supports four players. You can join and leave at any time during the game. You can even limit the duration of each round to ten minutes if you want to."

"That's why, although it looks like a boring single player game, it's actually a game that's very friendly to casual players."

"Apart from that, Diablo's unique style sets it apart from the mainstream RPGs on the market."

"In other MMORPGs, the players have a tight social relationship and have to participate in all sorts of activities. But in Diablo, the burden on the players is much smaller. "

"You don't have to be afraid of getting dizzy in 3D or playing for long periods of time. As long as you have ten minutes, you can go into Diablo and grind for a bit. Moreover, no matter how long you grind, you'll always be able to find your next objective. It might be a piece of equipment, or a certain difficulty. Either way, you won't lose your direction. "

"A game that doesn't have too many complicated playstyles and relies entirely on grinding has such tenacity. This has completely overturned our understanding of RPGs."

"Chen Mo has once again shown us that RPGs can be done this way. Third person RPGs aren't dead, it's just that most people are doing it the wrong way. "

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