In the meeting room, Su Jinyu and a few other members of the Don't Starve project were brainstorming about the fun aspects of the game.
"According to the manager, this is a survival game, right? Then, everything should be built around survival. "
"The two most important factors are the resources that support survival, and the negative factors that threaten survival."
"What kind of resources and negative factors should there be? Think about the real world, temperature, weather, monsters, food … These can all be part of the game. "
"Which means, the core of the game is that the player controls the main character to survive in a completely foreign world. He has to explore the entire map and collect resources, using them to fight against the negative factors that threaten survival. "
"Mm, if that's the case, then the game is already in shape. The core isn't bad either, and looks like it'll be fun."
"Next up is the specific design. The player needs some numbers to feel their own survival. For example, the simplest example is HP. "
"When attacked by monsters, frozen, burned, etc, the player's health will decrease. When it reaches zero, the player will die and the game ends."
"What else is there? The name of the game is Don't Starve, obviously the manager wants us to add hunger into the game. The player has to search for food, and if they go hungry, their health will decrease as well. Maybe movement speed will decrease as well. "
"Looks like the goal is clear."
"But there's still a flaw. It feels like we're missing something other than these two factors."
"Yes, these two factors aren't enough. For example, rain, snow, hail, or extreme heat. These would definitely affect people in real life. But how would that be reflected in the game? Would health decrease when it rains? Or hunger decrease when it rains? That doesn't make sense. "
"Moreover, if there are only two factors, it would feel like the character isn't a real person, but a dummy that only knows how to eat, drink, and poop. It would be very hard to immerse yourself in the game."
"Yeah, it seems like there should be another attribute …"
Chen Mo came in as everyone was thinking.
"Add another attribute, spirit," said Chen Mo.
Su Jinyu's eyes lit up, "Spirit? To show the player's state of mind? "
Chen Mo nodded, "Yes, bad weather and some bad events will cause the player's spirit to decrease. At the same time, spirit can be recovered with items.
"When spirit reaches zero, the character will have a mental breakdown. He will start hallucinating, and the world will start changing colors. Monsters similar to Shapeshifters will also appear to attack him.
"If the player can defeat the Shapeshifters, they will recover some spirit. If the player is killed by the Shapeshifters, the game will end.
Su Jinyu gave it some thought, "That's a good idea. In this way, hunger, health, and spirit could reflect the character's status. Wow, the store manager is amazing. "
Chen Mo laughed, "It's nothing. You'll be able to figure it out if you spend some time thinking about it. It's basically a design that's bound to happen."
Su Jinyu said, "Manager, why don't you join us in brainstorming? I've been thinking about it for a while and I think that Don't Starve has a lot of interesting things. If we add some design, it would definitely be a great game!"
Do your homework on your own. This game is for you to explore new ideas, don't expect me to teach you everything. " Do your homework on your own. This game is for you to explore new ideas. Don't always expect me to teach you everything. "
Chen Mo changed the topic, "Emperor Dynasty Entertainment is making a VR game similar to Diablo."
Chen Mo changed the topic, "Emperor Dynasty Entertainment is making a VR game similar to Diablo."
Su Jinyu was stunned for a moment and then said in surprise, "Ah? What do we do? What do we do? Manager, why aren't you worried at all? "
Chen Mo leaned back in his chair, "What's there to be worried about? They're making a VR game. I can't make it even if I'm worried."
Su Jinyu panicked, "Then what do we do? These people from Emperor Dynasty Entertainment, they only know how to steal our ideas! "
Chen Mo gestured for her to calm down, "Don't worry, calm down. It's hard to say if a theme like Diablo can be changed into VR. It'll take a lot of time to fill in the gaps, and it'll take at least a year for it to be ready. "
Su Jinyu said, "Then let's speed things up, manager. We'll use half a year to test the waters with a simple VR game, and another half a year to turn Diablo into a VR game!"
Chen Mo was speechless, "You're overthinking it, we can't do it that fast even if we're on steroids. Don't worry, I'm just reminding you guys to speed up Don't Starve as I want to use this game to test the reaction of the players.
"I have a plan for whatever game we make after this, it might just be a slight change in order. It's not wise to mess up our plans just to go against Emperor Dynasty Entertainment.
"My plan is to release Don't Starve in two months, which would be the end of September. Of course, this is the initial version, we'll add more content based on the feedback of the players and release mods for the players to play with.
"Reaper of Souls will be finished in three months, with another two to three weeks of testing, which would be the middle of November. Let's put Diablo on hold for now. "
"By November, Don't Starve will have received enough feedback from the players. Everyone will be free to make a VR game to compete with Emperor Dynasty Entertainment's new game."
"Great!" Su Jinyu clapped her hands, "Then I'll speed things up on my side and try to get the demo out as soon as possible. Let's discuss it together."
Chen Mo nodded, "Alright, but there's no need to rush. Two months is more than enough time, we need to ensure quality."
…
Regarding Don't Starve.
Its success didn't need to be described, it was a classic indie game in terms of sales and reputation.
The reason why Chen Mo chose this game for everyone to practice with was not only because it was suitable for thinking, but also to test the acceptance of sandbox games in this world.
Sandbox games were a type of game that evolved from sandbox games, with larger maps, more elements, more freedom, and more creativity. Creativity was the core of these games, allowing the players to use the items provided in the game to create what they wanted.
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.