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Home > Fantasy > Almighty Game Designer > Chapter 199

Chapter 199

Words:1640Update:22/06/20 13:05:57

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Many people in the industry were discussing the sales figures.

"Did you see that? Diablo's sales are through the roof! A single player game selling 1.87 million units in the first month, that's way too fake! "

"Damn, 6.7 billion in a month? How is that possible? That's an antique third person perspective! "

"I don't agree. There's nothing particularly innovative about this game, and it's a single player game. The gameplay isn't even as rich as online games!"

"The problem is that the reviews are still very high!"

"Is it because of the quality of the game?"

"The quality of the game is just on the surface. If the game wasn't fun, the reviews wouldn't be good. But the problem is that the sales are high, and so are the reviews!"

"Let's do some research. There must be something we missed."

Most of the designers were confused.

Although Chen Mo set a record of seven hundred million RMB in a month with Onmyoji, it was nothing compared to Diablo.

Onmyoji's graphics were the best in mobile games, leaving all the other mobile games in the dust. It was also a huge innovation in the gameplay, maximizing the potential of pay-to-win mobile games.

With so many other pay-to-win mobile games as a foundation, everyone was shocked by Onmyoji's results, but they could still analyze it and make sense of it.

But Diablo was different. Basically no one had high hopes for the game before it was released. Even Chen Mo's hardcore fans couldn't find a reason why the game would sell so well. It was only because of their unconditional trust in Chen Mo.

The designers only realized their mistake when the sales figures came out. They were ridiculously wrong. There must be some sort of breakthrough in the game, they just didn't realize it.



While the designers were busy working on Diablo, the forums were in a frenzy.

Many of Chen Mo's supporters started digging up the graves of those who didn't have high hopes for Diablo and beating them up.

"Those who eat monitors, hurry up."

"And those who eat USB drives, mouse, and coffee cups. Bon Appetit."

"1.87 million units sold in the first month. What did you guys say before? That it wouldn't exceed eight hundred thousand? "

"Sorry, we can do whatever we want as Chen Mo's fans."

"Hmm? The post is sinking. It can't sink. Raise it up high. "

"Raise it up high."

"F * ck you."

"Testicles protruding."

"Wow, upstairs, you guys are too cruel. Whipping corpses? Just nice, count me in!"



Diablo was everywhere on the forums, on Tieba, and on Weibo.

Moreover, the two keywords were trending on Weibo at the same time. One was Diablo, the other was Diablo's explosive sales.

This "slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-slash-



In Emperor Dynasty Entertainment, Zen Entertainment, and other large companies, many RPG designers were having a meeting to discuss the success of Diablo.

Most of them were A-grade PC RPG game designers. They were puzzled. How could such an antique third-person game do so well?

Shouldn't a third-person RPG have been eliminated a long time ago? There were ready-made first-person MMORPGs to play, so why bother with single-player games?

Zen Entertainment Headquarters. Yao Yu and a few other designers were having a discussion.

Among them, Yao Yu was the most experienced, and he had the successful experience of Tale of the Sword and Legend of the Sword. He had a deep understanding of MMORPGs and standalone RPGs, and his control of the story was top-notch in the country.

Yao Yu had been playing Diablo ever since the first week's sales came out. He had a pretty good understanding of Diablo's success by now.

Yao Yu started his analysis after looking at the designers in the room.

"After looking deeper into Diablo, I think there's something we've all overlooked about this game, and that's the feeling of enjoyment."

"I don't know if you've noticed, but players often have to face hundreds of monsters in Diablo, especially at key levels where they would fill up the screen. And when the players kill these monsters in batches, there would be damage numbers all over the screen, as well as beautiful visuals and sound effects. This feeling of enjoyment is much better than most MMORPGs on the market.

The other designers nodded in agreement.

"Yeah, this is similar to the RPG maps in Warcraft. Simple and brainless, but very effective.

"It's mainly because most RPG games are online games, so balance has to be taken into consideration. The numbers are pretty tight.

"Is that why Chen Mo decided to make a single-player game?"

"That means he had it all planned from the start, to make this sort of 'slash slash' game?"

Yao Yu said, "That's not all. I tried it in Legend of the Sword, and although it's possible to achieve the same feeling with the numbers, it's nowhere near as good as Diablo.

"There are three reasons for this after some analysis.

"First, Legend of the Sword has a lock-on mode. Most of the skills in the game are single target skills. If you want to make it feel better, you have to focus on non-lock-on skills.

"Second, the overall atmosphere and environment of Legend of the Sword is relatively relaxing. The art style is very bright, and the monsters aren't scary. You'll get bored after a while.

"Thirdly, in a first-person perspective like Legend of the Sword, when the number of monsters reaches a certain number, such as more than a hundred, the whole picture will become very chaotic, and it will be very difficult to choose and move the monsters."

"Perhaps VR would be better, but there are more issues to consider. The most important issue is that this sort of slash slash game has to be a single-player game. Diablo cost seven hundred million to develop, and changing it to VR would cost at least a billion. How many companies would be able to recoup their costs if they were to spend so much money on a single-player VR game?"

The other designers looked at each other and came to the same conclusion.

"So you're saying that if we want to make a game that gives the players the feeling of killing monsters, we have to change these three points?"

"Change the lock-on mode to non-lock-on mode, make the art style darker, and change the first person perspective to third person?"

"Isn't, isn't that what Diablo did?!"

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