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Home > Fantasy > Almighty Game Designer > Chapter 194

Chapter 194

Words:1449Update:22/06/20 13:05:55

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Chen Mo adjusted the difficulty of the game so that the players wouldn't have a smooth path like Diablo 3 in his previous life.

Although it was an easy monster, Zou Zhuo still felt a little panicked when the monster pounced at him with its claws and fangs bared.

The Demon Hunters arrived at New Tristram as they followed the path. After eliminating the undead monsters that were attacking the town, the Demon Hunters entered the town and began their quest.

The game's guidance was quite good. The minimap on the top right of the screen would show the players where they needed to go next, and the quest list on the right would remind the players what they needed to do.

Zou Zhuo followed the quest and experienced the entire story of Diablo.

It didn't take long for Zou Zhuo to notice some of the obvious strengths of the game.

In terms of game quality, the movement was smooth and the controls were comfortable. Both the graphics and sound effects were top notch. As a third person RPG game, it was even better than a first person RPG game in some aspects.

Obviously, Chen Mo didn't make the third person view to cover up any flaws. It wasn't that his current skill level and art level couldn't meet the requirements of a first person view, but that he decided to make it a third person view out of some considerations.

In terms of art style, Zou Zhuo was quite surprised by the evil style of Diablo. He tried to recreate the feeling of Diablo 2, so the art style was very evil, dark, and depressing.

When Zou Zhuo controlled the Demon Hunters to enter the undead caves, it felt like the entire place was dripping with blood.

In some quiet maps, torches would crackle, and the footsteps of the characters would be very clear. The sudden appearance of monsters would scare the players, making it feel like there was no end to the path.

Combined with this style and the complicated random maps, the 'adventurous' feeling was greatly enhanced.

Moreover, Chen Mo continued with the shadows and field of view design of Diablo 2. When walking in the caves, the player's field of view would be restricted to a very small area. Most of the screen would be pitch black, and the player would only be able to vaguely see the outline of the terrain, but had no idea what monsters were in those areas.

In Diablo 3, since the players could see all the monsters in the screen without any pressure, this feeling of the unknown was greatly reduced, making it a game that could be "seen through at a glance".

After adding the shadows and field of view back into the game, along with the graphics, sound effects, and level design, Zou Zhuo felt anxious and nervous throughout the entire game. However, this feeling pushed him to continue playing, and he didn't have any thoughts of quitting the game due to the pressure.

On the contrary, he felt that this game was completely different from the greasy RPG games on the market. There was no beautiful scenery like a playground, no knights in spotless armor, only rotten corpses, skeletons, abscesses, and endless despair.

Walking in Tristram Cathedral, the demon hunters were completely isolated, with only the silent mercenaries fighting side by side with them.

(Chen Mo followed the design of Diablo 2 in this regard, cutting out the lines of the talkative mercenaries, allowing the players to immerse themselves in the horror.)

Zou Zhuo was also pleasantly surprised by the game's playstyle.

The equipment system was very rich. Zou Zhuo also obtained some decent looking equipment during his adventures, and they all had different attributes. No two pieces of equipment were the same.

There were many skill combinations, and the combat system was rich. As the character leveled up, all sorts of skills would be unlocked. With talents and skill runes, Zou Zhuo had to find the most suitable skill combination. This was a very fun process for him.

And most importantly, it felt good! This was the biggest difference between Diablo and other RPGs.

In other games, especially online games, players were miniscule. Not to mention the bosses that required a lot of people to work together to defeat, and not to mention the leader NPCs of the major forces, there wasn't much of a difference in strength between players. Many ordinary players in MMORPGs could clearly feel that they were ordinary people.

However, Diablo was different. In this game, you were the only god, the savior of the world. From the adventurer in New Tristram, to the warrior who defeated Billie the King of Lies and saved Caldim, to the hero who defended the Stronghold and turned the tide, to finally defeating the Demon God Diablo who united the seven Demon Kings in the High Heavens, the name of Nephalem resounded throughout Hell and the High Heavens.

When faced with a horde of demons from Hell, the players controlled their character to cut through them like they were chopping vegetables, leaving only corpses and equipment on the ground.

Of course, there was a chance that you would die and lose some money. You would also have to run back to the corpse to pick up your equipment. (This was the design of Diablo 2).

This was a world where danger lurked everywhere. This was a world of despair. The only person you could count on was yourself.

However, it was also because of this that the gamers could clearly experience this feeling of satisfaction after immersing themselves in the game. This was a hopeless world, and there were only endless monsters and devils in your eyes. Therefore, there was no need for any hesitation or pity. All you had to do was to slaughter your way through and destroy all the devils in hell in your rage.

Zou Zhuo was completely immersed in the game. He controlled the Demon Hunter to explore the dark caves. His vision was limited to a small area around him.

Suddenly, a large group of monsters appeared in front of him. These monsters also saw him and rushed over with their fangs and claws bared!

Moreover, there was a rare monster that glowed with a golden light. It had a special aura under its feet as it mixed in with the other monsters.

The spectators were shocked, "F * ck, be careful, dodge!"

The Demon Hunter's health bar started dropping rapidly. Zou Zhuo was also shocked, but he quickly calmed down. He controlled the Demon Hunter to roll away from the monsters, then threw all sorts of traps on the ground. He held his crossbow and rained arrows on the monsters in front of him!

Under the rain of arrows, large groups of monsters howled in pain. The weaker monsters started to fall, but the huge rare monster still had a lot of health and was still charging at the Demon Hunter.

Zou Zhuo skillfully fired as he walked, accurately using all sorts of skills.

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