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Home > Fantasy > Almighty Game Designer > Chapter 132

Chapter 132

Words:1648Update:22/06/20 13:05:40

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Players from all over the world were experiencing the unique charm of Warcraft.

The beautiful cinematics and captivating story captured the attention of the players in the early stages. As the players experienced the story, they began to learn the game's playstyle and familiarize themselves with the controls.

Once the players experienced the entire story and familiarized themselves with the controls, they would discover that the true joy of the game lies in playing against other players.

Exploring the game's intricacies, tactics, controls, and even luck became the joy of the game, addicting the players.

Finally, there was the insane ranking matches. Players would discover that reaching two thousand points on the ladder was just the beginning.

It could be said that the players' exploration of this game was endless.



It didn't take long before Warcraft's ratings were released. They were all above nine, and the reviews from the players were full of praise!

America.

"The richness and balance of this game exceeded my expectations. To be honest, I didn't think much of the game's slogan of 'completely surpassing Legion Conquest', but after playing it, I think this game deserves that praise."

"I don't know how the designer of this game thought of adding heroes into an RTS game, but it's an amazing design!"

"Indeed, I think it's a very heroic setting. I mean, it's very much like an RPG, which goes against the nature of an RTS game. Because an RTS game is about controlling a bunch of units to fight, right? But these two settings actually fit together perfectly. Really, I'm very surprised! "

"To be honest, I couldn't stop playing. After experiencing the four races, I was really surprised by the diversity of the game. The four races, buildings, and units are completely different, but they're all very balanced. This is much better than Legion Conquest. "

"This game is the epitome of an RTS game. I originally thought that was just a lie from the developer, but after playing it, I feel like this game is definitely worth the praise!"

"To be honest, I'm really disappointed that a game like this was made by the Chinese. Are the designers in our country that unimaginative? "

"I have to admit that the Chinese are really creative. Even with a western fantasy theme like this, they're still able to do it well!"



Europe.

"How did the Chinese come up with such a traditional fantasy plot? I think it's unbelievable. I've always felt that these Asians can't understand our culture at all. "

"What surprised me was the role. Arthas and Illidan are two of my favorite characters, but it's a shame that they're both villains. "

"Yes, if no one had told me, I would have thought that this game was developed by a British or American company. It would probably become an unsurpassable classic in the history of real-time strategy games!"

"Although PC games can't compete with VR games, I'm still fascinated by this game. Good games don't care about platforms. Long live real-time strategy games! "

In the UK, there were even professional game reviewers who published articles specifically analyzing the story of the game.

"Arthas's plot is the most fascinating. To be honest, I was very surprised by the development of this plot. The righteous prince was seduced by the forces of evil and succumbed to the forces he once fought against. He raised his butcher's knife to the people he once swore to protect, turning his own kingdom into a pile of dead ruins. I don't know how the designer dared to come up with such a bold plot! "

"The special thing about this plot is that it seems very unreasonable at first glance. Why would an adult prince who was about to inherit the throne give up everything he cherished? Turning to the embrace of evil? The prince killing his father is a very controversial topic. If it's not handled well, it will become very far-fetched and become the downfall of the game. "

"It's not difficult to write a story prototype, but it's difficult to tell it in a reasonable manner."

"The story designer of this game is completely at the level of a master in storytelling. At the beginning, the prince's character was highlighted. He was full of a sense of justice, but he was headstrong and stubborn. He even completely ignored the advice of his mentor, Uther."

"After the Stratholme incident, Arthas went astray. He gradually began to be blinded by hatred and began to do anything for revenge."

"Until he set foot in Northrend, sank the ship, and took out Frostmourne … At this time, he was completely blinded by hatred. That was why he was seduced by power and controlled by evil."

"In the end, he succumbed to the darkness in his heart and became the nightmare of the entire Lordaeron."

"I have to say, the completion rate of the entire plot is just too high. Such masterful storytelling makes me think that the level of this plot designer is on par with a first-rate novelist!"



Korea.

"I don't think there's much to say. This game is much better than Legion Conquest in terms of balance and variety."

"As an RTS player, if you're still playing Legion Conquest, you're out of date. Warcraft is the future of RTS games! "

"I heard that there's already a player with four thousand points in China. We need to hurry, we can't lose to the Chinese in this area."



Chen Mo's prediction was correct. The game was much more popular in Europe and America than in China.

This was especially true in Europe and the United States, where Western fantasy themes were naturally well-established. There were far more players who were passionate about Western fantasy games than in China.

With the help of the Memory Playback Potion, Chen Mo tried his best to recreate the English content of Warcraft to the level of his previous life. Especially the cinematic dialogue, not a single word was difficult to understand.

Warcraft's sales started to increase as it was released all over the world, breaking a hundred thousand in three days!

At this rate, it should be able to sell seven hundred thousand copies in the first month, with the main markets being Europe, America, and Korea.

It was popular in Europe and America mainly because of the theme. There were Western fantasy games and RTS games in Europe and America, but there weren't many games that combined Western fantasy with RTS games. There weren't any RTS games that used an RPG style of storytelling. Warcraft was one of a kind.

The reason why it was popular in Korea was because of Korea's deep RTS tradition, with a group of hardcore RTS players.

Although this wasn't enough compared to other PC games, it was something to be proud of for RTS games.

This was mainly because RTS games had a smaller audience.

On the other hand, Chen Mo's reputation overseas was worlds apart from Blizzard's in his previous life. Blizzard had classic games such as Diablo, Warcraft 2, and Starcraft. Warcraft 3 received a lot of attention as soon as it was released into the market.

It was already something to be proud of for Warcraft to do so well overseas.

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