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Home > Fantasy > Almighty Game Designer > Chapter 134

Chapter 134

Words:1591Update:22/06/20 13:05:41

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Chen Mo didn't hear too many voices during the period of Warcraft's popularity.

It wasn't that other designers weren't jealous, it wasn't that they didn't want to learn, but that they couldn't!

Warcraft couldn't be replicated in terms of story or playstyle. Most designers knew that this game couldn't be copied.

Therefore, it was basically Chen Mo's own show, and the rest of them could only watch.

With this high quality game, Chen Mo was now able to break into the PC market. He had a firm hold on the RTS game market, and his reputation was quickly rising, making him a famous video game designer in China.

Of course, considering his incredible performance in Warcraft's ranking tournament, his reputation was rising much faster than other video game designers of the same level.

The benefit of this was that the distance between the players and the video game designer was much closer.

In the eyes of many players, the video game designers weren't very welcoming. They would either randomly cut the races and heroes that the players liked, or forcefully change the playstyle to teach the players how to play, or they would only care about making money and not care about what the players wanted.

Many players even felt that the video game designers didn't understand balance at all, and would just cut whatever was strong.

However, Chen Mo had the identity of Silent, which greatly increased the distance between him and the players. The players felt that he was just like them, a gamer who loved to play games, and was the best player out there, which made them trust Chen Mo even more.

So far, Chen Mo was nearing the end of Warcraft.

Just like Plants vs Zombies, although many people felt that Warcraft would be the future of RTS games, Chen Mo knew that it wasn't the beginning, but the peak.

The difficulty of RTS games was too high. For the core players of RTS games, they could play it for ten years without getting sick of it, but for the average player, the lifespan might be at most one or two years.

Many people would realize that they could only swim around a thousand points after a few months of playing, and there was no way they could improve.

Most players wouldn't have any fun in the process of trying to multitask.

Under such circumstances, their interest in RTS games would quickly fade, and the RTS game player base would quickly shrink, and the game would gradually decline.

In fact, RTS was one of the most enjoyable types of games, but the reason why it wasn't popular was because it lacked enough players.

Now that Warcraft had a smooth journey, there were more competitions coming up, but Chen Mo knew that there was a limit to it.

Therefore, Chen Mo decided to make a new version of Warcraft and continue planning for a new game.

There were two main areas in this update. One was to spend more money on fixing all of the cinematics in Warcraft, making it a flawless classic game. The other was to improve on the customization and the game editor, allowing players to explore the infinite possibilities of the game.

In terms of cinematics, Chen Mo estimated that he would need around forty million RMB to make up for the cinematics that were cut or deleted.

This amount of money didn't really matter to Chen Mo, as Warcraft was already a huge seller, and the passion for the story was slowly fading. It didn't really matter if he added cinematics or not.

However, Chen Mo felt that Warcraft was a bit of a shame in his previous life. If he wanted to recreate this classic, he needed to make it perfect in every aspect.

It was like a beautiful piece of art. How could he put it in a glass cabinet before it was fixed?

Another issue was the customization and editor.

Up until now, the players' passion for Warcraft was still focused on the story and online battles. They weren't really interested in Chen Mo's Warcraft world editor.

Of course, this was mainly because the players didn't realize the infinite possibilities of the editor, and didn't find the joy in it.

Just like Plants vs Zombies, the best way to keep the players interested in the game was to let them develop it themselves and make their own choices.

Therefore, Chen Mo decided to give the players some inspiration.

First was the controls. The shortcut keys in Warcraft weren't very scientific. It picked out a letter from the English name of the skill as a shortcut key. This created a problem where different races had different shortcut keys for buildings, and different heroes had different shortcut keys for skills.

It seemed like a small problem, and Blizzard didn't really care about it. However, it greatly increased the cost of learning the game, and many players were on the verge of collapsing from trying to memorize the shortcut keys.

The solution was quite simple. Chen Mo considered adding a hotkey change function to the game's settings, allowing the players to set any shortcut key they wanted.

The second was to make changes to the editor.

Chen Mo thought about it. The original world editor was quite complicated, and it was quite expensive for the players to learn. Therefore, while simplifying the controls, he wanted to make a simple tutorial built into the editor for the players to learn on their own.

At the same time, he wanted to make a few classic RPG maps from his previous life, as a way to get the players to pay attention to the world editor.

The update this time was relatively simple, so Chen Mo quickly wrote down the blueprint and gave it to Su Jinyu and Qian Kun.

… …

"This is the blueprint for the new version. Goldfish, you'll be in charge of the tutorial. Make it more detailed, and take into account the learning ability of the players.

"Qian Kun, you'll be working on these RPG maps. Hongxi, you'll be working on the level design with him, and also polish up the text. "

Chen Mo introduced the update document to the three of them.

Qian Kun was shocked as he looked at the document, "Protect Athena? "Pyramid Escape?" Chenghai 3c? Tower Defense? What, what is all this? Is this a Warcraft map? "

Chen Mo nodded, "Yep, it's all in the design document, take a look. As for the actual design, you guys can come up with a rough draft, I'll take a look. "

Qian Kun nodded, "Alright, I'll take a look."

Everyone had unconditional trust in Chen Mo now, especially when it came to changes to Warcraft.

Qian Kun took a look at the blueprint, isn't it just a few maps? How is this a new version?

But after taking a closer look, it didn't seem to be as simple as just a few maps. The hero abilities and items in the maps were all going to be changed.

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