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Home > Fantasy > Almighty Game Designer > Chapter 133

Chapter 133

Words:1826Update:22/06/20 13:05:41

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It didn't take long for news of Warcraft selling well overseas to spread to China!

Within the industry.

"Warcraft is selling well overseas too? Especially in Europe and America? I think it's a bit unbelievable. What western fantasy game haven't the western players seen before, why would they buy into it? "

"Yeah, although Warcraft is doing well, can it really satisfy the tastes of the foreign players? I really didn't think of that. "

"In fact, the foreign players are giving it high marks. Especially the UK reviewers, they highly praised the story of Warcraft!"

"And the response from the players is great too! Chen Mo is really amazing this time. Warcraft is going to take over the RTS industry in China, and now it's going to take over the world? "

"I'm so jealous."

"Geez, I can't learn it. Maybe there are geniuses in this world."

"Yeah, there's no replicability at all."

"Geez, let's just keep copying I Am MT."

"Why are they all so depressed? I think this is a good thing for the Chinese video game industry. Chinese games, especially RTS games, are completely unknown in the international market. Chen Mo's Warcraft is a great opportunity for Chinese games to enter the international market!"

"But what does that have to do with us?"

"Yeah. Moreover, Chen Mo is making a western fantasy game, it's the western genre. It doesn't help our Chinese culture at all. "

"Why are you asking for so much? Our culture has always been weaker in the international market. It's not just games, movies and novels are the same. One step at a time. I think this is a good start. "

"Geez, I've been watching Chen Mo perform all by himself."



Chinese players.

"Did you hear? Warcraft is selling well overseas! "

"Yeah, and the ratings are really high too, especially in Europe and Korea. It's really popular!"

"That's great, this game will be able to enter the international market and let players all over the world experience the charm of Chinese games. It's also one of the best RTS games, that's great!"

"Wow, I can't wait to play with players all over the world!"

"The Chinese server has the advantage of being the first mover. We already have three players with four thousand points, we should be able to beat Korea this time right?"

"It's hard to say. The Koreans are too good at RTS games!"

"Chen Mo is too awesome! We have to brag about this for a month! "

"How can you brag for a month? Bragging for three months! "



The experience store was quite busy these few days.

Many Warcraft players in the Imperial Capital made a 'pilgrimage' to see Chen Mo's true face.

Originally, the players weren't interested in being a designer. At most, they would think of him when they complained about the balance and paywalls, and send him some razor blades.

But Chen Mo was different. Chen Mo had another identity as Silent, the creator of classic playstyles such as Dirty Play, Demolition Style, Windbreaker Style, and Ice Armored Spider Style. He was the number one player on the server who reached the top without a single win. His commentating was very likable, and he was very friendly as well. It didn't take long for him to gain a large number of fans, especially amongst the Warcraft players. Anyone who dared to say anything bad about Chen Mo would be flamed by the other players.

Chen Mo became even more famous after Warcraft was released overseas. There were players coming to the experience store almost every day, giving him quite a headache.

Zou Zhuo lived nearby, and became a regular at the experience store, practicing Warcraft hard in the experience store in an attempt to reach three thousand five hundred points.

The experience store wasn't big to begin with, there were only eighteen computers and ten massage chairs. Two of them were reserved for Qian Kun and Zheng Hongxi. There weren't enough seats at all.

Many players came to the experience store, but there weren't enough seats, so they went to Fates Internet Cafe to play Warcraft. This made Zhuo Yao quite happy, as she gained a lot of business out of the blue.

Chen Mo didn't know what to do, but the players were quite passionate. The experience store was meant to be a place for designers and players to interact with each other, so it was impossible to kick them out.

This made Wen Lingwei, Jia Peng, and the others very uncomfortable. They had originally treated the experience store as their second base, but now that Warcraft had become popular, their second base was taken, which was quite a pain in the ass.

Chen Mo was also wondering if he should move to a bigger store.

However, he decided against it. Although he had the money, he was still in the early stages of development, and couldn't expand blindly. Moving to a bigger store was just for show.

Now that Warcraft was so popular, many people were interested in Chen Mo. After a month or two, the enthusiasm of the players would cool down a bit, and the number of visitors would return to normal.

Chen Mo wanted to save his money to make more games, and it wasn't a good idea to spend it on renting or buying a building.

Therefore, after some consideration, Chen Mo decided not to move for now. He'd make a game that surpassed Warcraft before thinking about it.

There were players discussing Warcraft's official forums every day. At this stage, the players were mainly discussing tactics, and the passion for story and playstyle was starting to die down.

However, these tactics were enough for the players to discuss for a long time. Topics like who was stronger and who was weaker, what was the best way to play between different races, what was the best way to play between the same race, etc. These topics could easily lead to arguments, and it would eventually turn into "Rank, let's solo".

Many players with fifteen hundred points liked to flame this and that, and as expected, there were a lot of All Mouthy King on the forums, causing the atmosphere to turn foul.

Because of this, Chen Mo very considerately gave each player a mark of their rank. From then on, All Mouthy King's posts were greatly reduced, and the forums became a lot more harmonious.

Moreover, there were a lot of replies like this.

"I wanted to flame when I opened this title, but I saw that you have three hundred five hundred points. Whatever, I'll just leave."

"Uhh, three hundred point guru? Although I don't understand it, I think it's pretty good! "

"Twelve hundred points? Wow, you're still posting at that level? Can you at least get two thousand points? "

Just like that, the All Mouthy King incident was resolved by Chen Mo.



Warcraft's balance was actually pretty good in his previous life, especially after 24E. Blizzard would only make small changes to the balance after a long time.

In this version, other than the Undead being slightly weaker due to the difficulty of mining, the other three races were pretty much equal, with no one dominating the game.

Moreover, even the Undead, who were considered the weakest, weren't so weak that they couldn't be played.

In the ten years that WCG was held, no Undead player had ever made it to the finals. In the 2012 WCG World Finals, China's Undead player, Ted, beat Lyn of Korea's Orc twice in the death group, beat Moon, who was known as the fifth race, 2-0 in the semis, and beat China's Orc, Fly, 2-1 in the finals, winning the Undead for the first time.

These opponents were all famous, especially Lyn and Fly, who were both Orcs. It was generally acknowledged that the Undead were the hardest to beat.

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