The players exploded as soon as the Weibo was posted, "I've never seen such a shameless person!"
"My goodness, what the hell is Chen Mo talking about? What's this, trying to show off? "
"You're only average at games? You're practically invincible in the world, okay? "
"You've never touched money? You're not interested in money? Don't you know how much money your game makes in a month? "
"Warcraft is only a medium level game! I'm impressed! "
"You don't have a house, but you have such a huge experience store! What's more, which house can't you afford?! "
"My goodness, I thought this guy made Warcraft with a conscience, but he's still thinking about I Am MT! He's still making scammy games! Go die! "
"Chen Mo who's average?"
"Previous poster, the format isn't right, it should be three words, it should be 'Average, Salent'."
"Average, Salent, Doesn't like money, Salent, Average, No car, No house, Salent, Game with a conscience, Salent!"
… …
… …
Chen Mo gave Su Jinyu, Zheng Hongxi, and Qian Kun some time off.
The contracts of these three people had been converted into official contracts, and their salaries had all been raised. Each of them had a base salary of 10000 per month.
Of course, Chen Mo wasn't a stingy boss. Apart from the basic salary, they would also receive bonuses, mainly from the games they designed.
Simply put, Chen Mo would split 8% of the profits of Lifeline between Su Jinyu and Zheng Hongxi.
The ratio was not low. For example, Lifeline's monthly net income was about 300,000 yuan. If it was split between the two of them, it would be a bonus of more than 10,000 yuan.
Of course, it would only count if it was a game made by the three of them. Games like Warcraft that Chen Mo had full control over didn't count.
Chen Mo was planning to use the income from such a large game to invest in developing other games. He would consider giving out the year-end bonus during the new year.
This was mainly to motivate everyone. Chen Mo wasn't short on money, and he didn't want his assistants to just clock in and out of work every day. He wanted them to use their brains to design fun games.
Recently, Chen Mo's main focus was on the international version. He didn't have any plans to make a new game, so he decided to give them a few days off.
After all, it was a lot of work to develop Warcraft over the past few months. From level design, coding to story, it was pretty tiring for everyone to work day and night.
…
The international version of Warcraft was finally going to be released after intense preparations.
Meteorite Technology really gave it their all this time. They were probably afraid that they wouldn't be able to recoup their losses if they didn't promote the game properly. From the person in charge to the translators to the marketing staff, they all pushed back their other work to focus on the international version of Warcraft.
Translating, dubbing, preparing promotional materials, buying ads, submitting for approval, all of this was done overtime, ensuring that the game was released at the same time in every country and region.
It was at this point that players from other countries finally knew about Warcraft.
Warcraft Game Description: Warcraft is a RTS game developed by Thunderbolt Entertainment. Players can control humans, orcs, elves, and undead to gather resources, recruit heroes and soldiers, and win battles against enemies.
Warcraft's features:
An epic magical fantasy plot, bringing you to experience the authentic Western fantasy world!
Perfect game balance, four races, dozens of soldier types, allowing you to experience the absolute fairness of the competitive battle!
Revolutionary gameplay and gameplay changes, the first hero and item system, allowing you to experience the thrill of individual heroism through strategy!
…
The introduction and slogan of the game were translated into many languages and released in various countries and regions that were about to be released.
Of course, apart from the tagline, there were also large posters, CG footage, actual combat footage and other materials, along with a very eye-catching 'free trial'.
Of course, they didn't try to keep this a secret, and some information leaked out during the preparation phase.
In the Chinese video game industry.
"Have you heard? Chen Mo plans on releasing an overseas version of Warcraft."
"Europe and America?"
"No, I think it's going to be released at the same time, even Korean, French, and German."
"Wow … he's taking big steps, isn't he afraid of breaking his balls?"
"It's hard to say. Based on how popular Warcraft is in China, it's not too much to release an overseas version."
"But the tastes of the overseas audience are different from the domestic audience. Moreover, the video game designers overseas aren't bad either, and there are quite a few good games out there. I don't think Warcraft will be able to make a name for itself."
"Indeed, I think Chen Mo is getting ahead of himself, but he does have the right to be."
"Indeed, Warcraft is doing so well that even Legion Conquest can't beat it. I'm so jealous. "
"What's the point of being jealous? We can't even copy this game, we'll just have to watch. "
"Yeah, we'll just watch, it's got nothing to do with us."
"I'm feeling quite conflicted right now. I don't want to see Warcraft become popular all over the world, but I also want this game to bring glory to our Chinese video game designers."
"Let's just leave it at that. It's not up to us to decide if it's popular or not, we'll just have to wait and see."
… …
Warcraft players were also discussing it on Weibo and the forums.
"I heard Warcraft is going to be released overseas?"
"I was wondering why Chen Mo hadn't played the ranked ladder recently, so that's why he's busy?"
"Although it's popular in China, it's not to the point where it's completely dominated, and he's already thinking of releasing it overseas? Isn't that a bit too big of a step? "
"Warcraft's quality isn't bad in any country. If that's the case, it's better to release it as soon as possible!"
"Needless to say, I'll definitely support it. This is one of the rare games that Chen Mo has a heart for!"
"Who knows, we might be able to beat up our international friends once the servers are released?"
"Huh? That makes sense! Why didn't I think of that! Don't stop me, I'm going to wipe out the Korean server! "
"Wipe out the Korean server? With your twenty-four hundred points? There's a bunch of Legion Conquest gurus over there, if they switch to Warcraft, tsk tsk, it's not worth looking at. "
"Geez, if this game becomes popular all over the world, do you think there'll be international tournaments? Or regionals would work too! "
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