It didn't take long for this to go viral!
Chen Mo's Weibo was flooded with comments from the netizens.
"Always imitated, but never surpassed! Awesome, impressive! "
"Hahaha, Emperor Dynasty Entertainment is still happily trying to copy it, but the real Azeroth is coming out. Are you worried?"
"You're really on the wrong side of the gun!"
"I feel bad for Emperor Dynasty's official Weibo. I wanted to make a Weibo post to hype things up, but Chen Mo's draft managed to grab all the attention, hahaha."
"Why do I feel like Chen Mo had this all planned?"
"I can imagine what Emperor Dynasty is planning. Didn't Zen make a game called Seven Heroes? Emperor Dynasty also made a Ain World, using Azeroth to gain popularity. They're taking advantage of Chen Mo's inability to make large scale RPGs. Who would've thought that Chen Mo would've been prepared for this. Look at this draft, wow, just one picture and it's enough to make Emperor Dynasty shiver! "
"But I'm a little worried, can Chen Mo make large scale RPGs?"
"Previous poster, can Chen Mo make casual games? Can he make mobile card games? Can he make tabletop games? Didn't he do it every time you thought he couldn't do it? "
"But RPGs cost a lot of money!"
"Chen Mo needs money? You're making me laugh. "
"Yeah, Chen Mo doesn't need money at all. Every game he makes gets more and more popular, how could he be lacking money? Are you worthy of the money you lost to I Am MT? "
"Wow, I thought it would take another two or three years to get to Azeroth, but it's already on the agenda? I'm so excited! "
"I really want to be a Tauren and run through the plains …"
…
The number of shares and comments on Chen Mo's Weibo started to skyrocket, five hundred, one thousand, two thousand …
On the other hand, Emperor Dynasty Entertainment's Weibo was much less popular. The most infuriating part was that the top comment was "Always imitating, never surpassing!"
It even became a trending comment, how infuriating!
Not only were the netizens shocked by this Weibo post, even the gaming industry was shocked!
Many of the designers were reminded of the fear of being dominated by Chen Mo. It didn't matter if it was in the mobile game industry, but what was he trying to do now? Was he trying to enter the PC market? Making an RPG right off the bat, was he trying to use Emperor Dynasty Entertainment and Zen Entertainment as a sacrifice?
Wow, the newborn calf is really not afraid of the tiger!
Mainly because the timing was very sensitive. First there was Zen Entertainment's Seven Heroes, then Emperor Dynasty Entertainment's Ain World, and now World of Azeroth?
They were going to smash their heads and bleed! As for whose head was harder and whose head would bleed, it was hard to say!
Zen Entertainment had experience with Legend of the Sword.
Emperor Dynasty Entertainment was promoted by Emperor Dynasty Gaming Platform.
Chen Mo … Chen Mo had nothing, but he was Chen Mo!
This guy had been very arrogant since he entered the industry, but he was the only one who could slap others in the face. No one could slap him in the face!
It was very strange, but he had no choice but to believe it.
The enthusiasm of the spectators was pushed to the peak, and Chen Mo also gained a lot of attention for his new game. 'World of Azeroth' even became a trending topic.
…
There was a lot of discussion in the gaming community.
The most important question was, what was Chen Mo's game?
Up until now, Chen Mo had only released a sketch and a sentence that was 100% pretentious.
Most players thought that Chen Mo was going to make an MMORPG. After all, from the content in the World of Azeroth, it was perfect for an RPG. It was practically made for it.
However, many people in the industry had their doubts. The main thing was that RPG games had too much content. Could Chen Mo handle it?
Chen Mo had done a lot of things in the past. For example, before I Am MT was released, he made an anime and made a website. In the end, he made a hundred MB mobile game.
This time, Chen Mo only sent out a sketch. Who knew if he was going to make another deceptive card game?
However, there were people in the industry who thought that Chen Mo was really going to make an RPG game. Since he had money, users, and a top-notch world view, it was only right for him to put in more effort and make a classic RPG game.
Make another deceptive mobile game? That wouldn't be fun. It was like crying wolf. He couldn't keep doing it or the players would get angry. World of Azeroth was such a good setting, he couldn't just let it go to waste, right?
Everyone had their own opinions, and no one could come to a conclusion.
…
Chen Mo, on the other hand, kept his mouth shut. No matter how much the players asked, he wouldn't reveal anything.
At the same time, the development was progressing steadily.
After Su Jinyu completed a batch of art, Chen Mo found a company to outsource and asked them to make models.
Of course, Chen Mo made notes on the model's size, movements, and special requirements to maximize the characteristics of the units.
For RTS games, the models didn't need to be as accurate as in RPGs. Most of the time, players would be watching the battlefield from a forty-five degree angle, and wouldn't have the gentlemanly need to observe a human witch's underwear.
In Warcraft, there were around a hundred models for all the units and monsters. Including buildings, map materials, and so on, it wasn't a small amount, but it was still within Chen Mo's acceptable range.
Apart from that, Chen Mo had Zheng Hongxi rewrite the script for The Frozen Throne three or four times.
The story would affect the structure of the levels, terrain, and monsters. This was something that required a lot of planning. Chen Mo basically tweaked it bit by bit to make sure the story was as good as the original.
As for the music and sound effects, it was relatively easy to fix. The dubbing and sound effects could all be done by paying a professional dubbing team. Chen Mo would also come up with the background music, which would then be perfected and performed by professionals.
…
The Seven Heroes, Ain World, and Warcraft were all in the midst of preparation, much to the excitement of the audience.
Two months later, the Seven Heroes' open beta was confirmed, the fifth of the next month.
Ain World's closed beta was also confirmed, the tenth of the next month.
Warcraft's release date was also confirmed, the first of the next month!
This news was released through Chen Mo's Weibo and Thunderbolt Gaming Platform. Everyone in the industry was shocked. What the hell?
This game is called Warcraft? It's not called World of Azeroth?
Why was Warcraft released earlier than Seven Heroes and Ain World even though it was released later than Seven Heroes?
Moreover, it skipped the closed beta and open beta, and was released straight away?
Moreover, it was released, not released? Does this mean that this isn't an MMORPG?
Everyone took a closer look at the Weibo. This is an RTS game! It's the same type of game as Legion Conquest!
No wonder it took less time than MMORPGs!
However, although RTS games are popular, there's no way for domestic companies to play them! In China, Legion Conquest was the most popular game. Emperor Dynasty and Zen's RTS games were all flops!
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