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Home > Fantasy > Almighty Game Designer > Chapter 104

Chapter 104

Words:1561Update:22/06/20 13:05:34

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It didn't take long for the three of them to finish reading Chen Mo's draft.

The draft described the shape of the game, including the core fun, basic structure, etc. After reading the draft, the three of them had a basic understanding of the final form of Warcraft.

But what surprised Chen Mo was that the three of them complained about the name of the game.

"Magical Beasts? That's a weird name, why not call it Azeroth Domination? "Zheng Hongxi scratched his head.

"'Hegemony' is a good word. It's more in line with the characteristics of real-time strategy games. But doesn't it sound like Legion Conquest? "said Qian Kun.

"But what are magical beasts … Azeroth has orcs and undead, but there aren't any magical beasts …" Zheng Hongxi was still struggling with this question.

Su Jinyu, on the other hand, was worried about the future of the game, "Um, manager, I've done some research and found out that Legion Conquest is still the biggest player in the RTS industry. There are a few companies in the country that are trying to make RTS games, but they haven't been very successful. Can we make it to the same level as Legion Conquest? "

Chen Mo was speechless, why was she focusing on such a weird topic?

But then again, Warcraft in English didn't have much to do with 'magical beasts'. But this translation perfectly reflected the genre of the game, and was very domineering, so it became a classic translation, and 'magical beasts' became a proper name for the game.

"Don't worry, you don't have to doubt my naming skills, nor do you have to doubt my predictions for the game," said Chen Mo.

Su Jinyu said, "Wow, the store manager is mighty and generous. Store manager, when are we going to start?"

Chen Mo replied, "Don't rush, let's split the work first."

"First up is Hongxi, you'll be in charge of setting up the story. I'll give you a summary of the plot. The general plot revolves around Arthas and Illidan. Keep this in mind at all times. "

"Quest description, story dialogue, units and buildings are all very clear to you, I don't need to emphasize it.

"What will come out of this will be the races and units in the game. We currently have four races, humans, orcs, elves, and undead. The units and buildings of the four races are completely different. When considering the packaging, we must consider how it fits the plot. You have to discuss this with Qian Kun. "

"This plot is far from reaching the level of 'Lifeline'. You have to be mentally prepared. The plot this time is going to be a classic. "

Zheng Hongxi wiped the sweat off his forehead. "I'll try my best."

Chen Mo continued, "Qian Kun, you'll be in charge of the level design and numerics. You and Hongxi can discuss the balance of the various soldier types, the difficulty of the checkpoints, the growth of the hero attributes, and so on. "

"First, create the numerical model. You should know this. This is a long-term job, and it doesn't need to be done in one go. "

Before Chen Mo could finish, Su Jinyu added, "Yeah, the manager will tell you that it's great, but it needs to be rewritten."

Zheng Hongxi said, "Yes."

"…"

Qian Kun: "…"

Chen Mo continued, "As for the rest, Goldfish, help me with the concept art for the characters and scenes. Also, you should understand more about the rules. "

Su Jinyu nodded, "Understood."

Chen Mo said, "Look through the world of Azeroth when you have the time, there's a lot of stuff you can use. Additionally, you can use some of the content from Western Fantasy as inspiration, such as Heavenly Ring. "

After assigning tasks to everyone, everyone got to work.

Of course, it was impossible to rely on Zheng Hongxi and Qian Kun to perfectly recreate the story and setting of Warcraft. Chen Mo still needed to give them a general framework.

After returning to the office, Chen Mo used a Memory Playback Potion to recall his forgotten memories.

Time seemed to have returned to many years ago, playing games in internet cafes for an entire afternoon.

First was the unit types.

There weren't many units in Warcraft. There were four races in total, and each race had around twelve units.

Chen Mo started creating a chart, planning out the stats of each unit, including price (Metal/Wood/Population), attack speed, attack range, movement speed, attack type, armor type, health, mana, attack and defense (Beginner, Intermediate, Advanced), special abilities, etc.

Afterwards, Chen Mo filled in the stats of each unit, starting with Night Elves: Lesser Elves, Archers, Huntresses, Blade Throwers, Hippogryphs …

Every unit had to have their stats planned out according to the list.

For Chen Mo, with his current coding skills, even without the help of the Memory Playback Potion, he could complete the entire code structure on his own.

However, to train Qian Kun, Chen Mo decided to give him a general framework and let Qian Kun figure it out himself.

Next was the building.

The building system in Warcraft was quite complicated. The buildings here weren't like Red Alert. In Red Alert, the buildings only existed as functional modules, and were as fragile as paper.

A dozen soldiers had casually destroyed the barracks with machine guns. No matter how you thought about it, it didn't make sense.

The buildings in Warcraft were mostly defensive, and only certain units would be able to take them down faster. For beginner units, taking down defensive units would be like scratching an itch, and would be filled up in no time at all.

In addition, players could also use architecture to make their base more secure.

After building attributes were included in the entire numerical balance system, the situation of inexplicably being robbed in "Red Alert" became very rare.

Apart from that, Warcraft did a great job with building upgrades, spawning units and so on. The base could be leveled up from level one to level three. Did they get advanced units first? Or did they go straight for beginner units? The technological settings greatly increased the number of strategies that players could choose from.

Moreover, different buildings produced different units, what type of units they had, and the positioning of each building … These were all factors that needed to be considered.

For example, the Night Elves' Ancient of War could not only produce beginner units like Archers and Huntresses, but also had a thousand health and decent attack. They could even eat trees to recover health.

It was because of this that many professional players would use Ancient of War to aid in farming, increasing their efficiency. This became a common strategy for the Night Elves.

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