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Home > Fantasy > Almighty Game Designer > Chapter 103

Chapter 103

Words:1688Update:22/06/20 13:05:33

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For Chen Mo, the previous 6GB was quite a lot. For mobile games, it was impossible to use it all.

There were two uses for the resource quota. One was to download and share art and music resources.

Of course, this would only be used by beginner video game designers. Towards the end, these resources would only be used as replacement resources. In order to improve the quality of the game, the art and music resources would have to be remade.

The other use was to use the game editor to create the game's rules and framework, taking up space.

For games like I Am MT, the rules were very simple. The game editor would only take up less than thirty meters, which was negligible.

Chen Mo's focus was on mobile games, so he didn't pay much attention to this.

However, if they wanted to develop a complex strategy game, real-time strategy game, or MOBA game, their rules would be very complicated, and the editor would take up a lot of resources.

If Chen Mo wanted to make an RTS game with six gigabytes of resources, it would be a bit tight. Now that he had increased it to five gigabytes, it was a lot easier.

Next up was a bunch of special items.

The Memory Playback Potion was a must, as Chen Mo would never have too many of them.

As for the Reaction Speed Potion and Reaction Speed Potion … Although they didn't seem to have much use, he decided to use them together since they were permanent.

At least they would be useful when he was playing games.

Chen Mo didn't feel any changes after using them all.

"Alright, that's it for now."

Chen Mo took a short break, sat in front of the computer, and started writing the design document for his new game.



With money and users, Chen Mo's next step was to build word of mouth.

Just like how he made his way into mobile games with Plants vs Zombies, Chen Mo needed a high quality game to make his way into PC.

Before, Chen Mo was hesitating between an RTS game and a MOBA game, not really deciding which one to make.

In the long run, MOBA games could be considered a permanent solution. If he made League of Legends, Chen Mo would be able to earn money for at least six to seven years.

RTS games, on the other hand, would definitely be affected by MOBA games from his previous life, and would go downhill sooner or later.

However, after researching the PC market in the parallel world, Chen Mo decided to make an RTS game, also a Blizzard product: Warcraft.

First of all, MOBA games were more difficult to make than RTS games. That was because MOBA games had a lot of problems with the balance of numbers and hero mechanics. Sometimes, many problems could affect the entire game. If a version change was not done well, it could affect the lifespan of the game.

Although RTS games also required balancing, it was relatively easier as the mechanics were not as complicated as MOBA games.

Secondly, in terms of game promotion, the players in this world had never come into contact with MOBAs, but were very familiar with RTS games. If Chen Mo wanted to promote MOBA games, it would take a long time.

Also, Chen Mo had to make use of the content in the 'World of Azeroth' as soon as possible. The faster these settings became a game, the more players would agree with it, and the faster gaming culture would spread.

Therefore, after some consideration, Chen Mo decided to make Warcraft first. If not, there would be no point in making an RTS game after MOBA games.



Next, it was time to plan the overall framework.

Strictly speaking, Warcraft was a series of games. Humans and Orcs, Tides of Darkness, The Dark Portal, Reign of Chaos, The Frozen Throne. Although they were all called Warcraft, they were very different.

Putting aside the development of the story, there were still some differences in the game mechanics between the versions of the game.

For example, Blizzard had their own style in Warcraft 2, with the control system (left click to select, right click to attack and move) established. The 'Fog of War' mode was also widely used in RTS games.

In Warcraft 3, the introduction of "Heroes" was a revolutionary setting, perfectly balancing team spirit and individual charisma, greatly increasing the tactical and aesthetic value of RTS games.

But in the version of The Frozen Throne, Warcraft 3's balance was constantly adjusted, and the story reached its peak, making Warcraft an eternal classic.

For Chen Mo, there was no need to take the detours that he had already taken. He was ready to skip the previous stages and focus on Warcraft 3.

In the story of The Frozen Throne, the two most popular heroes of Azeroth, Illidan and Arthas, had their final battle at the Frozen Throne, pushing the story of Azeroth to its peak. A large number of players were attracted to World of Warcraft, or to learn more about the history of Warcraft, precisely because of their love for these two heroes.

As for the story at the beginning, Chen Mo decided to incorporate the best story from Reign of Chaos into it. This way, Chen Mo's version would be a combination of Reign of Chaos and The Frozen Throne.

As for the others, including Tides of Darkness and The Dark Portal, they could be added as DLC later on if there was enough support from the players.



In Chen Mo's plan, Warcraft's design was split into six main areas, which were the basic rules, combat mechanics, races and units, story, maps and levels, and internet.

There was a lot of content, and Chen Mo didn't plan on finishing it quickly. Chen Mo went downstairs after writing down the design concepts and innovations of Warcraft.

Qian Kun had just started yesterday, and was sitting next to Zheng Hongxi.

On the other hand, Zheng Hongxi and Su Jinyu were playing Legion Conquest while racking their brains on a research report for a RTS game.

"Is the research report done?" asked Chen Mo.

Zheng Hongxi replied, "Pretty much."

Su Jinyu said unconfidently, "I'm … done."

Chen Mo nodded, "That's good. You guys keep it for yourselves, I'm not going to read it."

Zheng Hongxi and Su Jinyu were speechless.

Su Jinyu was speechless, "Manager, why are we writing if you're not going to read it?"

Chen Mo replied, "Would you play the game seriously if I didn't ask you guys to write the research report? Moreover, your research report would be terrible, I don't even need to read it. "

Zheng Hongxi and Su Jinyu were speechless.

Chen Mo said, "Alright, I have the development plan for the new game. Come to the meeting room, I'll tell you guys about it."

The four of them sat down in the meeting room, and Chen Mo distributed the printed design concept for Warcraft to everyone.

Zheng Hongxi was shocked, "Wow, manager, you're finally going to make Azeroth?!"

Su Jinyu said, "RTS! Hmm, looks like it's going to be a big one! But is it going to work … "

Qian Kun rubbed his chin, "It's not a scam game, what a shame …"

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