Planning out the units and buildings was done in two days with the help of the Memory Playback Potion. Of course, what Chen Mo took out was just a form without any pictures.
Chen Mo had also placed some concept art in World of Azeroth, including sketches for Gryphons and Hippogryphs. However, most of the units still needed to be completed.
Chen Mo had too many things on hand to deal with, so he decided to give the units and buildings to Qian Kun for now.
Qian Kun needed to create a numerical system based on the units and buildings' attack/armor types as well as their counters, in order to achieve a balance between the different races and units.
Su Jinyu needed to do some of the art for the units based on the existing concept art, then hand it over to an art outsourcing company.
As for the story, Chen Mo only gave Zheng Hongxi the outline of The Frozen Throne for him to come up with a rough draft of the story (including the battle plan), then slowly work on it.
After arranging all of this, Chen Mo started working on the most important part of the rules.
Warcraft's Map Editor (WE) was incredibly powerful. Many other RPG games came from this editor.
Moreover, it gave birth to classic games such as Chenghai 3c, Shinzo and even Dota. Dota in particular started the long MOBA era in the gaming industry.
Blizzard didn't know how powerful this editor was, but Chen Mo did. It was because of how powerful this editor was that Chen Mo had to work hard on it, even better than he did in his previous life.
For this editor, the framework wasn't complete. There were still mechanics for the heroes (revive, respawn, invincibility, etc.) that needed to be added as a part of the editor.
Moreover, Warcraft's map elements were also very rich.
The settings for the map included the map's size, terrain, terrain, land and water.
Moreover, there was also time (day and night). Time would affect the monsters' vision, sleep, and even the strategies of different races.
Like the Night Elves, some of the heroes and units could become invisible at night by standing still, increasing their health regeneration and night vision. These were all part of the settings.
Limited by the engine, Warcraft in his previous life wasn't as smooth as StarCraft II and MOBA games. This was something that Chen Mo could improve on.
…
After that, it entered the steady process of research and development.
Chen Mo basically spent most of his time working on the world editor every day, and the other half of his time coming up with concept sketches for various units, buildings, and sceneries for Su Jinyu to color in.
These sketches didn't need to be as detailed as the card concept art. This was because the gamers could only see the model in the game and not the drawings.
After all, he still had to make the model after he had the concept, and he still had to adjust the movements and the collision volume. There was still a lot of work to do after that. Therefore, Chen Mo had to make the concept first, or else the work would be stuck.
On the first floor of the experience store …
"Goldfish, can you tell me the genre of the new game? Is it an RPG? "Wen Lingwei asked.
Su Jinyu said, "Oh, don't worry. You'll know when it's done."
Wen Lingwei said, "The main thing is that these concept drawings are really good. I can't help but color them for you."
Jia Peng also said, "Looks like it has something to do with Azeroth, but it's not a cute version this time. Could it be a realistic version of I Am MT?"
Su Jinyu was speechless. "You guys are looking down on the store manager. Is the store manager that kind of person? Is he going to scam money after changing the art? "
Wen Lingwei facepalmed, "What do you think?"
Zheng Hongxi said, "You guys are worrying too much. The new game has nothing to do with I Am MT at all. It's completely based on the World of Azeroth. "
Jia Peng was confused, "Isn't the World of Azeroth and I Am MT the same thing?"
Zheng Hongxi shook his head, "Of course not. Didn't you notice that the store manager updated the World of Azeroth with the background of I Am MT? But the characters in I Am MT have never appeared in the World of Azeroth. "
Jia Peng thought for a bit, "Uhh … that seems to be the case."
Wen Lingwei was also confused, "Why?"
Zheng Hongxi explained, "You guys still don't understand? Names like Rogue and Muslin are obviously not normal Western Fantasy names. They're basically a homonym for Rogue and Priest. I'm guessing that the store manager was worried that people wouldn't accept a Western Fantasy theme, so he made a cute and down to earth anime and mobile game to promote it.
"Which means I Am MT is basically a side story, and has nothing to do with the main story of Azeroth."
Everyone came to a realization, "I see! The store manager really has a lot of foresight. "
Wen Lingwei furrowed her eyebrows, "So, the store manager feels that the time is right, so he's going to release the content from the real World of Azeroth?"
Zheng Hongxi nodded, "Yes. I can't tell you too much about the specifics, but I can tell you that the story is amazing. Yes, that's the word, amazing. "
"… Is it really as amazing as you make it sound?"
…
Chen Mo came downstairs as they were talking.
"I've sent you a new batch of sketches, Goldfish," said Chen Mo.
Everyone gathered around to take a look as Su Jinyu received the packaged sketches.
It was a young man dressed in dark armor. His hair was completely white, and his eyes were filled with evil.
There were other sketches in the other parts of the image, a skeleton horse with magic flames on its hooves, and a two-handed sword with magical runes on it.
The name of the character was written on the sketches: Arthas Menethil, his mount Invincible, and his weapon Frostmourne.
Su Jinyu said, "The Undead's new hero? So cool! "
Wen Lingwei said, "So cool! Is this the main character? "
Jia Peng said, "Hmm … he looks like an antagonist, that smile is sending chills down my spine."
Zheng Hongxi said, "Arthas' sketches are finally out? Let me see! Awesome! This feels so awesome! "
Everyone was full of praise for the sketches.
Chen Mo's sketches were able to portray the characteristics of Arthas, especially when paired with Invincible and Frostmourne. Everyone could almost imagine Arthas leading the Scourge army and taking over Azeroth.
Just this drawing alone was enough to make everyone's blood boil!
Everyone looked through this batch of sketches one by one, but they still felt a little unsatisfied.
Although the completion rate of these sketches was not high, they were able to outline the typical characteristics of the characters with just a few strokes. In terms of settings, this was already top-notch. It was basically comparable to the "Heavenly Ring"!
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