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Home > Fantasy > Almighty Game Designer > Chapter 111

Chapter 111

Words:1553Update:22/06/20 13:05:35

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Warcraft's popularity continued to skyrocket. Chen Mo's work, Azeroth's original story, a revolutionary RTS game, and a top tier Chinese game were all hot topics. It didn't take long for it to sweep through all major video game forums and livestream sites.

Especially in the RTS community, anyone who didn't know about Warcraft would be looked down upon.

Once the topic became a hot topic, it would grow faster and faster. On the third day, Warcraft's sales had skyrocketed to 43000, double the sales of the first day!

The cumulative sales in three days was close to a hundred thousand, meaning that Warcraft had made over eight million RMB in three days.

At this rate, there was a high chance that the first month's sales would reach eight hundred thousand, and a high chance that the monthly revenue would reach seventy million RMB!

This number drove the bystanders crazy, as well as the entire video game industry!

Although the PC game market was deep, with many RPG games making tens of millions of RMB a month, Warcraft was an RTS game that sold by units. RTS games were a genre that very few companies in China dared to touch!

Chen Mo's entry into the PC market with an RTS game, and even managed to stomp on the international blockbuster Legion Conquest. This was a huge boost to the morale of the Chinese people!

Moreover, both players and industry insiders had high ratings for Warcraft. Warcraft's rating had always been above five, and all video game reviewers had nothing but praise for it.

Top tier Chinese RTS Game: Warcraft!

A classic that took the PC gaming industry by storm!

Would you believe that this is a Chinese game after seeing these cinematics?

"From I Am MT to Warcraft, just how powerful is the Azeroth universe?"

Rating of five, this game could be a milestone for RTS games!



Expert Review: Unbelievable Top Tier Game!

Every video game media was full of praise for the game. In the past few days, most of the video game media had become Chen Mo's diehard fans, praising Warcraft like crazy.

Due to the popularity and popularity of the game, many players turned themselves into paid posters to promote Warcraft everywhere.

All of a sudden, Warcraft was the talk of the town. Even players who didn't play RTS games knew about this game.



On the 5th, Storm of the Seven Heroes began its open beta.

On the 10th, "Ain World" closed beta.

However, these two games, which were supposed to be the hottest of the month, didn't make much of a splash. Especially Seven Heroes, the numbers in the open beta were even lower than in the closed beta!

Ain World was even worse. The game's closed beta happened to coincide with Warcraft's rise in popularity. Comparing the two, Ain World's settings were terrible.

After seeing the story and cinematics of Warcraft, the players became more picky. The players who went to Ain World for the western fantasy theme quit the game after five minutes.

"What's this character's look like? Wash, cut, and blow-dry? Isn't it a little too much of a knockoff? "

"The opening CG is on a kindergarten level. What the heck is this? Can't you learn from Warcraft's opening CG?"

"Is this the quality of Emperor Dynasty Entertainment's games? How can a company as big as yours lose to a C-grade video game designer who's only been in the industry for a year? It's like you're trying to make me laugh. "

"Seriously, your story is like a high school student's essay right?"

"Let me tell you a joke, an RPG's story can't even be compared to an RTS game."

Even Emperor Dynasty Entertainment's hardcore players had to admit that Ain World was a complete failure. They couldn't even find a reason to praise it.

It would have been fine if there was no Warcraft, but with Warcraft in front of them, Ain World's production was far more inferior than it should be!

Whether it was cinematics or story, they weren't even on the same level. The most annoying thing was that Warcraft was an RTS game that didn't focus on story, while Ain World was an RPG!

Tang Dagang was frustrated as well. It wasn't his fault, it was Emperor Dynasty Entertainment that didn't give him enough resources!

Emperor Dynasty Entertainment didn't have the same attitude towards Ain World to begin with. Qiu Jiang and Qin Xiao were strongly against making Ain World. Although Yan Zhenyuan and Lin Chaoxu were supportive, they were cautious and wouldn't give Tang Dagang too many resources.

Including story, art, etc., Tang Dagang didn't get the best resources from Emperor Dynasty Entertainment, which was why he wasn't happy.

But in reality? So what if he was given the best resources?

He didn't care at all.

Neither Seven Heroes nor Ain World became the hottest games of the month. Even Weibo's trending topics were left far behind by Warcraft.

What Emperor Dynasty Entertainment and Zen Entertainment didn't expect was that the two RPG games they put so much effort into didn't die in the hands of each other, but were instead outclassed by an RTS game?

Dying in obscurity was worse than dying a heroic death, especially in Ain World. In the beginning, some players would mock them, but later on, no one cared about them at all.

This MMORPG that tried to copy World of Azeroth was a complete flop.



In this period of time, RTS gamers were trying their best to uncover the potential of Warcraft. What surprised them was that the game was far more complex than they had imagined!

At the beginning, everyone was focused on leveling up, and in the later stages, players were focused on making super soldiers and didn't pay much attention to heroes.

Later on, pro players started to discover the usefulness of heroes, focusing on leveling up, farming monsters, and even using Blademaster or Demon Hunter to harass their opponent's growth.

Later on, strategies such as farmers scouting the path, three companions farming, rapid push, mining, and so on started to appear. The RTS players who were passionate about Legion Conquest were now working tirelessly on Warcraft to develop new strategies.

Chen Mo had a complete ranking system for Warcraft, as well as the same recording system as in his previous life. Players could watch the battles of the top players and learn new strategies immediately. They could even revisit some of the classic battles, making the development of strategies much faster than in his previous life.

In the short span of a week, Xue Kai and a few other God-tier players had already reached more than 2,400 points. Moreover, they were still fighting without rest, preparing to reach even higher.

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