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Chapter 1465

Words:2809Update:22/08/20 23:55:06

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This update announcement seemed to have been released on the first day of the new year. However, Pei Qian was still at home at that time and did not come out to go online, so he did not pay attention to it.

There was quite a lot of content in the announcement. It could be divided into three parts.

The first part was the new year activities.

Many foreign games companies were paying more and more attention to the domestic market due to the rapid development of the domestic games market in recent years. Thus, more and more games began to appear during the Chinese New Year activities.

IOI's new year activities this time were quite good. It included a set of limited skins for the Chinese New Year and a set of limited skins for Valentine's Day. There were also some messy activities including login rewards during the Chinese New Year period.

These two sets of skins were relatively well-made. The activities were also considered conscientious. This should be impeccable.

The second part was a routine version adjustment.

It was a large version after all. There had to be some adjustments to the balance. Otherwise, players would have long been tired of playing those few powerful heroes.

The weakening this time seemed to be a normal weakening. It cut the more popular heroes in the previous international competition. This should be the same for domestic and foreign teams. After all, the previous IOI World Competition had mainly strengthened the heroes that foreign teams were good at. Now, they had reduced some.

The strengthened heroes were unpopular heroes that domestic and foreign teams did not use often.

Obviously, Finger Games was also very conflicted. How should they cut and strengthen this hero? It was really a difficult choice.

Continue strengthening the heroes that foreign teams were good at? Cut the heroes that domestic teams were good at? Then, the intention of targeting FV Team would be too obvious. Were they afraid that there would be too many domestic players? Were they going to add fuel to the fire?

However, if they strengthened the heroes that FV Team was good at and cut the heroes that foreign teams were good at, then foreign players would not do it: Who won the previous international competition? FV Team had already won the championship and were still continuing to strengthen it? Those who did not win the championship were weakening instead? Was there something wrong with them?

It was inhumane inside and out.

However, balance adjustments had to be done. They had no choice but to do it.

Thus, they could only treat everyone equally. It would not be a problem to cut down last year's powerful heroes and strengthen the unpopular heroes that no one liked to use, right?

The third part was FV Team's champion skin.

The reason why it was taken out separately and not placed together with the two sets of skins that were limited to Chinese New Year and Valentine's Day was because Finger Games and Long Yu Corporation were very open this time. They had specially made an exclusive event for FV Team's champion skin.

This was obviously to please the local players.

Many players expressed their dissatisfaction after IOI's international competition ended, thinking that FV Team had suffered unfair treatment. Under such circumstances, Finger Games and Long Yu Corporation did not dare to act rashly in order to take care of the emotions of foreign players. They could only work hard to make the champion's skin and hope that the champion's skin could salvage some reputation and goodwill.

Now that the champion's skin had finally been created, of course, he had to make a big deal out of it so that all the domestic gamers who were still playing IOI could see his sincerity.

Pei Qian read the announcement and could not help but give Finger Games a thumbs up.

Not bad, his IQ is still quite high!

Although this Spring Festival event wasn't particularly eye-catching and didn't have any huge bonus points, it couldn't be considered as a penalty, right?

It shouldn't be a problem to increase the number of active players during the Spring Festival, right?

"It's a pity that I can't see IOI's data. However, I should be able to know if this event was successful by looking at the feedback from gamers online."

"Even if I don't succeed, there's no reason to be scolded, right?"

Pei Qian found a random IOI forum and checked the players' feedback on the Chinese New Year event.

However, after reading these posts, Pei Qian was dumbfounded.

"Hehehe, I knew it. It's still the same old thing. Finger Games will always be like this. They will never be able to expect to bring any surprises to gamers! "

"FV Team worked so hard to train their hero for a year, and you f * cking cut it again? Is there something wrong with you? You really cut whatever FV Team trains. Do you want to cut them until they can't train anymore? "

"That's right. You might as well disqualify FV Team from participating in the competition. You can just write on the announcement that 'we will not allow any ICL team to win the finals'! Then, the domestic teams will entertain themselves in the domestic league. They won't interfere in your international competition. Let the other foreign teams compete for the championship! "

"Cut, cut, cut. You're always cutting. What are you Balancers doing? I can do this kind of balance too. In any case, I'm just pulling a table to look at the winning rate of the heroes in the professional competition. I'll just cut the ones in front and strengthen the ones at the back, right? "

"That's right. The Balancer should integrate the game mechanism and hero characteristics to balance. Learn from GOG!"

"As expected, there's a reason why IOI can't do it. It can't do it in all aspects."

"Heh, don't mention it. Look at the big heads of the Chinese New Year event. A set of Spring Festival limited skin and a set of Valentine's Day limited skin. It's obvious that they're using this opportunity to continue making money! It's the same as before. In any case, they're just trying their best to produce skins. Don't they know how terrible your game is? Why are they still producing skins? "

"However, this is not the most infuriating thing. The most infuriating thing is FV Team's champion skin! Obviously, FV Team's attitude is very obvious. Such a rubbish company does not deserve the support of players! "

"Sigh, look at GOG next door. It's another annual big reward! It's the Chinese New Year. All sorts of red packets are really being given out like they're free. What do you mean by down-to-earth operations? Giving red packets during the Chinese New Year is a down-to-earth operation! "

"Let's go, let's go. I'll buy a set of FV Team's skin. Goodbye IOI. I won't miss it anymore!"

There were many similar posts.

All in all, the entire forum was filled with a farewell atmosphere!

Pei Qian felt light-headed.

What was going on?

There didn't seem to be any problem with this Chinese New Year event. Why was everyone so excited? What exactly went wrong?

Pei Qian leaned back in his chair after studying the contents of these posts carefully. He seemed to understand a little.

There was indeed no big problem if he only looked at the content of this update. If GOG or other games with a better reputation were to do this event, they would definitely receive some praise.

At the very least, they would not be scolded.

However, IOI was different. These activities that seemed to be fine accurately stabbed the gamers' wounds!

First of all, it was completely normal for GOG to have limited skins for Chinese New Year and Valentine's Day. However, the problem was that Dayak Corporation had already done such skin events too many times in order to recover their costs as much as possible ever since Finger Games lost part of IOI's autonomy!

It was not a bad thing to have more skins but there would naturally be fewer updates if they focused on the skin.

For a long time, IOI's game mechanism updates, balance updates, and new hero development plans had all given way to skins. Gamers were not stupid. They could tell what they were trying to do: make money!

It was fine to make money, but the game content had to be done well, right?

Thus, gamers did not have any desire to spend money when they saw that IOI had released another skin this time. They directly categorized it as' IOI is cheating people of their money '.

How could that be good?

Secondly, the routine balance update this time had angered everyone.

Logically speaking, it was normal to kill the strong heroes of the previous international competitions. However, the problem was that FV Team had received too much unfair treatment. As a result, all domestic players had lost trust in Finger Games on this matter.

No matter what Finger Games did, it looked like they were targeting FV Team!

This time, FV Team had spent a long time and a lot of effort to train these strong heroes to stand on the same level as other foreign teams. In the end, Finger Games had cut them off. Why?

The key was that the strengthened heroes were not heroes that FV Team was good at. That made people feel that they were being targeted.

Gamers could not care less about what other foreign companies thought, but the treatment that FV Team had received was really infuriating.

Many people could not help but think that if FV Team had not won the championship but SUG or some other foreign team, would Finger Games still be in such a hurry to cut down those strong heroes?

It would be very difficult to clean up once such a guess appeared.

Once again, the comparison between IOI and GOG's activities made IOI players' hearts ache.

GOG's Spring Festival event was called "Executors' Lunar New Year Red Packets". The total value of the red packets reached ten million yuan. All players would compete in the game to split it!

It was a competition of luck, not hand speed. The accounts that were logged in on the first day of the new year would be shared.

There were a total of five million red packets. The lowest red packet limit was 0.88, and the highest was 888 red packets.

As for who would be able to draw these 888 red packets, it would depend on luck.

Of course, according to Tengda's usual lucky draw rules, such activities had certain requirements for activity in order to prevent scalpers. The higher the player's weight in the game, the higher the player's luck would be.

The key was that players could even choose to withdraw this money directly!

If they did not withdraw it in cash, they could also choose to multiply this money by ten and turn it into a coupon to buy skins.

Simply put, if they drew a red packet of 0.88 yuan, they could exchange it for a coupon of 8.80 yuan. This coupon could be used to buy any skin.

If they drew a red packet of 188 yuan, they would be able to exchange it for a coupon of 1880 yuan. This coupon could be used multiple times. For example, if they bought a skin that was only sold for 10 yuan, they would be given a skin and a coupon of 1870 yuan until all the coupons were used up.

Considering the price of Tengda's skin, the lucky ones who drew the 888 red packets would probably be able to buy all of GOG's skins for the next year if they did not withdraw it in cash but exchanged it for a coupon.

Even if they did not even draw a red packet of 0.88 yuan, they would still have a coupon as consolation.

One was selling new year skins to earn money, while the other was giving out new year red packets to throw money away. This was a clear distinction.

Wasn't it obvious which game was more popular?

In the end, FV Team's champion skin became the last straw that crushed IOI players!

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