"Everyone, choose your class first. Doctor, Engineer, and Machine Gunner are a must. For the rest, you can choose Scout, Doctor, or Machine Gunner. You can choose whatever you want. It won't affect your combat ability. "
As an experienced player who had played the game before, Chen Sha assigned the classes to his teammates.
The classes in Bullet Hole 2 were important and unimportant at the same time. That was because the classes would not affect one's combat ability. They would only strengthen and interact with the map's mechanics. Every class would be able to make use of its advantages in a specific environment. As for how to choose, it would depend on the strategy.
If a certain party was determined to occupy a stronghold and clear out the enemies in the stronghold, then they would definitely have an Engineer and a Machine Gunner as the main force. They could even have two Machine Gunners to strengthen their suppressive firepower. If a certain party did not want to attack a stronghold and only wanted to fight in the wilderness to take down a lone party, then a scout who could increase the detection range of the portable radar would be a must.
Of course, it did not matter if the class composition of a team was not that reasonable. After all, a real fight would still depend on strategy and marksmanship.
"I'm officially queuing up. Listen to my commands. This game is only interesting if there are certain strategies!"
"My friends in the livestream should learn more. Once you understand the game's mechanics, it will greatly improve your gaming experience!"
Soon, Chen Sha was matched with a classic mode.
The number of players in each of the three modes was different. The classic mode had the most number of players with 200. Perhaps because the game had just been launched, the matchmaking process was not very fast. They only entered the game after more than five minutes.
However, Chen Sha was already satisfied. He had been playing in the testing arena previously. Although Sun Strike Studios had also gotten a hundred players to test, not all of them were present. Moreover, the people he met previously were all familiar faces. Now, they were all strangers. The gaming experience would definitely be different!
Chen Sha led his teammates in an intense battle in the game. The audience in the livestream was interacting with the bullet screen while observing the game from the perspective of a new player.
Their first impression was that the game's mechanics were novel and unheard of!
At the beginning of the game, the map would randomly generate the routes of two transport planes. The players would be evenly allocated to the two transport planes and jump at the right time.
Of course, due to the sci-fi setting of Bullet Hole 2, the parachuting was not a traditional parachuting. After players in combat suits jumped off the transport aircraft, they could quickly descend and use their jetpacks to change the direction of their flight, quickly reaching the area they wanted to go to.
By default, the team members would fly together with the team leader, but they could also leave at any time.
Before they landed, Chen Sha had already made various markings on the map, including where each team member would fly to, where there were supplies, and where nearby enemies might land. All these were clearly marked.
This way, after the team members landed, they could quickly search the area they were in charge of and prepare for battle in the shortest time possible.
The process of searching was also full of surprises.
All the loot was labeled in different colors, perfectly matching the description of a pistol at the start of the game, and all the equipment had to be picked up. The joy of looting was something that many FPS games did not have.
The purpose of the looting segment was that it gave players an additional strategic choice and fun to play. In other FPS games, players only had the option of shooting, which was relatively monotonous. However, with the addition of the looting segment, players would have to weigh the pros and cons. When should they loot and when should they fight?
By looting and making ample preparations, players with slightly weaker skills could also defeat players with better skills. This was similar to the development stage in MOBA games. Players could make up for their lack of skills through tactical choices. This was also known as' game intelligence '.
Players would also obtain a unique joy when they won through the game's mechanics.
Moreover, the looting process was filled with randomness. Randomness was always an irresistible attraction to players. The joy of finding good equipment could be repeated several times in every round. This undoubtedly made the game's fun points even more concentrated.
After the simple looting, there would be an intense battle.
Chen Sha's team had chosen a strategic stronghold. It was very eye-catching and was obviously a place that everyone would fight for. Therefore, the competition was very intense.
A few teams were forced to use all the weapons they could find to engage in a chaotic battle. If they were lucky enough to pick up an automatic rifle or shotgun as soon as they landed, they would be able to chase after others and fight them. However, there was also the possibility that they would be killed by an enemy hiding in a corner with a pistol. It was truly thrilling!
Chen Sha also gave a simple review of the feel of the guns. They were more realistic. Although the packaging of the guns was very sci-fi, it was also strangely logical.
Many of the guns could be found in real life. In other words, one could pick up a gun. Although it looked very sci-fi and cool, one could basically determine how to use it from its appearance.
As for the difficulty of using these guns, it was between Counter Strike and Ocean Stronghold. Unlike Ocean Stronghold, where it was easy to control the gun and get headshots, there was a lot of room for improvement. At the same time, it was simpler than Counter Strike. Taking into account the rich map mechanisms and various types of resources, even if a newbie's shooting skills were not as good, they would still have a lot of fun.
In the game, if a teammate was knocked down, he could revive them. If a teammate was killed, he could bring his core to a designated location to revive them. Unless the entire team was wiped out, there was still hope.
Soon, Chen Sha used his excellent shooting skills to kill all the enemies in the stronghold. He brought two fully-armed teammates to revive the dead teammates and went to the nearby wilderness to search for some resources. Finally, he returned to the stronghold and occupied it.
During this period, a team of players tried to sneak in with optical camouflage. However, they were discovered by the stronghold's radar. Both parties engaged in an intense battle. Chen Sha's team killed three people, and the remaining one fled.
Fifteen minutes passed quickly. Chen Sha's team searched, fought in the alleys, rescued people, looted, and defended the stronghold. These fifteen minutes were packed to the brim. There was not a single spot to pee during the entire process.
Most importantly, they had a clear goal during these fifteen minutes. They were not just shooting dully. The players' hands and minds were in an active state.
Soon after, the game entered the second stage.
The remaining 100 players were divided into two camps. They were engaged in a small 50-versus-50-versus-50 battle. The full squads still retained their current configuration, while the incomplete squads were combined according to the system's matching rules. In the end, the strength rating of the two factions was roughly at the same level.
Chen Sha was lucky enough to be chosen as the commander of his team. At the same time, he gave the gamers a simple explanation of the specific commander selection mechanism of the game.
The interesting thing about this selection mechanism was that it would be decided based on the performance of each team and player in the previous stage.
The system would take into account factors such as whether the player had chosen the commander position, the player's previous performance as a commander, the player's previous performance in the game, and other factors. After a certain weighting, the system would select the best commander.
Moreover, after going through the first stage of the battle, each party's battle record, resources, position, and other factors could be used as weights to measure the true strength of these parties. Therefore, after the distribution, the strength of both sides would definitely be more balanced. It was much better than matching players based on historical battle records before entering the game.
The resources and strategic locations that the players had looted in the first stage would still be retained in the second stage. This would allow the rewards obtained from the risky behavior in the first stage to continue. Jumping into crowded areas would become a high-risk, high-reward activity.
Should they jump into crowded areas and take a high risk to carve out a bloody path so that they could gain the upper hand in the second stage of the battle? Or should they jump into less crowded areas and loot resources until the battle royale in the second stage? Players could choose different strategies based on their preferences.
After the 50-vs-50 battle officially started, Chen Sha began to command the various teams to seize strategic locations on the map.
The strategic locations on the map had different functions. For example, the air force base could be used for reconnaissance, temporarily displaying the enemy's situation in a certain area on the map. It could also be used for airdrop supplies, allowing the frontline soldiers to obtain bullets, armor, and firearms. The bunker could provide suppressive fire to nearby areas. The Machine Gunner could operate the machine gun in the bunker. It could be said that one man could hold the pass alone against ten thousand enemies. They would have to pay a huge price to attack forcefully. The Battlefield Hospital could provide the players with first aid kits and recovery medicine. It could also speed up the resurrection of the injured.
After the first stage of the battle royale, the strongholds were in the hands of both sides. Basically, there was a gap between the two sides. Moreover, the strength of both sides was similar. As long as they gathered their superior forces to attack, they would basically be able to take down the strongholds. Therefore, the battle royale would be especially intense.
Some important strongholds might change hands repeatedly. Both sides would gather a large amount of combat power and send reinforcements continuously. The battle royale was like a meat grinder.
There were also strongholds that seemed to be at the edge of the battlefield. However, due to the lax defense of the stronghold, a small group of enemy troops could suddenly infiltrate and seize the stronghold, causing a sudden reversal of the situation on the battlefield.
Moreover, the battle royale might not necessarily take place within the stronghold. A truly outstanding commander would know how to choose a narrow pass with unique terrain based on the stronghold's function and suppressive fire range. If the other party wanted to break through this narrow pass, it would be meaningless for them to charge forward foolishly. They had to know how to use their brains. Regardless of whether it was gathering their superior forces to attack from different directions, sending a small group to take a detour to launch a surprise attack, or avoiding the brunt of the attack and choosing another main direction to attack, it all depended on the specific situation at that time.
The situation on the battlefield was ever-changing. All the team leaders had to report the situation of the battlefield to the commander in real time while commanding the team. The commander had to think of ways to analyze the enemy's intentions and react immediately. He even had to make predictions in advance. Only then would he be able to lead the players on his side to victory.
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